KittyGame's Profile
Send a PMJoined on: Mar 22, 2018
Bio:
kero
https://k1ttygame.itch.io/
I've submitted:
70 Ratings!
68 Reviews!
20 Screenshots!
Report this user
70 Games
68 Reviews
KittyGame
For: I wanna realize
For: I wanna realize
Extremely fun Morning Dew / Marc / Wonderful - like targeted at an easier audience. Besides a few bumpy difficulty spikes and the very difficult memory game, which can be paused if you are having trouble completing it, I would highly recommend this one.
[2] Likes
Rating: 9.8 98
Difficulty: 60 60
Jan 4, 2023
KittyGame
For: WannaFest 22
For: WannaFest 22
I really did not like this game...
Please take this review with a healthy teaspoon of salt. I'm old and cynical and sound quite harsh in this review. This is genuinely a really high quality fangame made by some of the community's greatest minds and I respect it. It's just personally not for me. No hate intended towards any of the developers
To me, fangames are about making something new. The original IWBTG was a brand new and unique adventure built on classic video game sprites and references. It was a novelty, but it was really interesting and captivated me when I first discovered it in middle school (along with Boshy and Kill The Guy). I feel that, for the most part, games have continued to follow this trend. This game, however, does not feel like that, and instead feels like a reference-fest with little to no originality par the final stage.
I understand that the past blind adventure games for Fangame Marathon were always like this. However, as time went on, people began to get sick of this trend of rehashing retro games and reprogramming them into fangame stages. So why is it different for this one? Why is this game so praised when it has some of the most uninventive stages in the entire blind game series?
I guess I can start with the few pros this game has: the 3D work on this game is phenomenal. It's a feat of programming excellence to get fully 3D environments working in GameMaker and looking beautiful as well, so props for that. I will also say that even though stages are rather uninventive, they do a decent job of looking visually accurate to their source material. The choice of games was also very creative (thank you for not picking another Mario stage!).
My biggest issue is that this game has very little to no originality. Every single stage except for the final stage is as close to the source material as possible, with the only changes being the level design and the Kid replacing whatever protagonist is present in the original. This is just so baffling to me; why would I play this when I can just play the original. This is especially true for stages like the Parappa stage, which is essentially 1-to-1 to the original game with no changes except for some lyrics being changed to be fangame references (haha). The Gunstar Heroes and Sonic CD stages follow closely behind as they are incredibly similar to their source material. This game, out of all of the blind adventure games, has the lowest level of creativity. And it's not like the bar has always been like this: there are some standout stages in previous games (Kirby Golf, Contra, Castlevania IV) that go further than the source material and add something uniquely "fangame-y". This game does not reach that level at all, and it's disappointing to see.
In conclusion, I fear this game represents a bad omen for the future of fangames. Fangames are the GB Collab, or the Farewell Medley, or Freezemind, or any other unique experience. And if fangames are starting to become overproduced, rehashed nostalgia fests, I don't want to be in this community anymore.
[24] Likes
Please take this review with a healthy teaspoon of salt. I'm old and cynical and sound quite harsh in this review. This is genuinely a really high quality fangame made by some of the community's greatest minds and I respect it. It's just personally not for me. No hate intended towards any of the developers
To me, fangames are about making something new. The original IWBTG was a brand new and unique adventure built on classic video game sprites and references. It was a novelty, but it was really interesting and captivated me when I first discovered it in middle school (along with Boshy and Kill The Guy). I feel that, for the most part, games have continued to follow this trend. This game, however, does not feel like that, and instead feels like a reference-fest with little to no originality par the final stage.
I understand that the past blind adventure games for Fangame Marathon were always like this. However, as time went on, people began to get sick of this trend of rehashing retro games and reprogramming them into fangame stages. So why is it different for this one? Why is this game so praised when it has some of the most uninventive stages in the entire blind game series?
I guess I can start with the few pros this game has: the 3D work on this game is phenomenal. It's a feat of programming excellence to get fully 3D environments working in GameMaker and looking beautiful as well, so props for that. I will also say that even though stages are rather uninventive, they do a decent job of looking visually accurate to their source material. The choice of games was also very creative (thank you for not picking another Mario stage!).
My biggest issue is that this game has very little to no originality. Every single stage except for the final stage is as close to the source material as possible, with the only changes being the level design and the Kid replacing whatever protagonist is present in the original. This is just so baffling to me; why would I play this when I can just play the original. This is especially true for stages like the Parappa stage, which is essentially 1-to-1 to the original game with no changes except for some lyrics being changed to be fangame references (haha). The Gunstar Heroes and Sonic CD stages follow closely behind as they are incredibly similar to their source material. This game, out of all of the blind adventure games, has the lowest level of creativity. And it's not like the bar has always been like this: there are some standout stages in previous games (Kirby Golf, Contra, Castlevania IV) that go further than the source material and add something uniquely "fangame-y". This game does not reach that level at all, and it's disappointing to see.
In conclusion, I fear this game represents a bad omen for the future of fangames. Fangames are the GB Collab, or the Farewell Medley, or Freezemind, or any other unique experience. And if fangames are starting to become overproduced, rehashed nostalgia fests, I don't want to be in this community anymore.
Rating: N/A
Difficulty: N/A
Nov 15, 2022
KittyGame
For: DELICIOUS FRUIT SIMULATOR 2023 (EPIC EDITION)
For: DELICIOUS FRUIT SIMULATOR 2023 (EPIC EDITION)
Not a game.
[1] Like
Rating: 0.0 0
Difficulty: N/A
May 30, 2022
KittyGame
For: NUCLEAR PHYSICIST
For: NUCLEAR PHYSICIST
Just like the real thing
Tagged as: Russia
[3] Likes
Rating: 9.5 95
Difficulty: N/A
Feb 8, 2022
10 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
A SUPERPLANET CALLED KG | 60.8 | 9.3 | 22 |
CRT Needle | 48.9 | 5.5 | 7 |
I Wanna Be the Immaculate Scumble | 72.9 | 7.9 | 32 |
I Wanna be the Matryoshka | 64.7 | 7.8 | 18 |
Monmouth Has Frozen Over And So Have I | 57.0 | 9.2 | 13 |
MONMOUTHIAN Cell Dream | 70.8 | 9.1 | 11 |
Panasonic Bluray | 52.7 | 8.7 | 72 |
I Wanna Play My First Fangame | 31.1 | 5.7 | 20 |
I wanna be the shitty avoidance | 75.0 | 3.1 | 4 |
I Wanna Travel The Night Sky | 45.9 | 5.8 | 22 |
28 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna Bread | N/A | N/A |
I wanna make a Sandwich | 53.0 | 7.6 |
Not Another Needle Game | N/A | N/A |
I wanna kill the Kermit 2 | 70.0 | 10.0 |
EchoVision | N/A | N/A |
I wanna eat the lemon | 20.0 | 8.3 |
I wanna warp the worlds | N/A | N/A |
I wanna be The Cat | N/A | N/A |
Not Another Needle Contest | N/A | N/A |
I Wanna Play My First Fangame | N/A | N/A |
I Wanna Travel The Night Sky | N/A | N/A |
I wanna be the Galaxy Friend Remix | 44.0 | 6.6 |
I wanna be the Grandpa | 22.0 | 3.0 |
Radiant Needle | 33.0 | 7.0 |
A Minimal Adventure | 35.0 | 8.6 |
I wanna end the PTSD | N/A | 5.9 |
I wanna kill the minesweepor | 37.0 | 7.5 |
I wanna see a black light | N/A | N/A |
I Wanna Share My Levels | N/A | N/A |
I Wanna be the BHG (共同開発) | N/A | N/A |
I Wanna Kill The BLB 2: Nemesis Tamatou | 45.0 | 9.3 |
I Wanna be the Matryoshka | 64.0 | N/A |
The Disappointment Documents | N/A | 8.0 |
Panasonic Bluray | 55.0 | N/A |
I Wanna Be The GBC | N/A | 10.0 |
I Wanna Be the Immaculate Scumble | 75.0 | N/A |
Monmouth Has Frozen Over And So Have I | 55.0 | N/A |
A SUPERPLANET CALLED KG | 60.0 | N/A |
27 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna Bread | N/A | N/A |
I wanna make a Sandwich | 53.0 | 7.6 |
I wanna QoQoQo | N/A | N/A |
Not Another Needle Game | N/A | N/A |
The Mage's Lair Returns | 35.0 | 6.0 |
I wanna smile away | N/A | N/A |
EchoVision | N/A | N/A |
I wanna eat the lemon | 20.0 | 8.3 |
I wanna warp the worlds | N/A | N/A |
I wanna be The Cat | N/A | N/A |
I Wanna Assimilate The Needle | 72.0 | 7.0 |
I wanna Thank to Sugar | 46.0 | 4.7 |
I Wanna Play My First Fangame | N/A | N/A |
I Wanna Be The Mountain Man | 40.0 | 4.0 |
I Wanna Travel The Night Sky | N/A | N/A |
I wanna be the Grandpa | 22.0 | 3.0 |
I wanna walk to the store | N/A | 5.0 |
Radiant Needle | 33.0 | 7.0 |
I wanna escape the mansion | 30.0 | 7.0 |
A Minimal Adventure | 35.0 | 8.6 |
We Live Under The Stairs | 20.0 | 8.9 |
I Wanna Be The PlayerDashNeedle | 30.0 | 1.0 |
I wanna kill the minesweepor | 37.0 | 7.5 |
I Wanna Kill The BLB 2: Nemesis Tamatou | 45.0 | 9.3 |
I Wanna be the Matryoshka | 64.0 | N/A |
Panasonic Bluray | 55.0 | N/A |
A SUPERPLANET CALLED KG | 60.0 | N/A |