Ayn's Profile
Send a PMJoined on: Nov 4, 2024
Bio:
A Novice
K3 Storm Peak Challenge:
https://www.youtube.com/playlist?list=PLySCGK8NFButyHgtVUZYxQlNPuPeDgqLt
I've submitted:
68 Ratings!
49 Reviews!
6 Screenshots!

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68 Games
49 Reviews
Ayn
For: I wanna uhuhu spike 3
For: I wanna uhuhu spike 3
First time using jump cancel.
After clearing the uhuhu trilogy, I feel like I'm still very bad at jumping needle, and I often practiced with jtool as well as referring to other video.
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After clearing the uhuhu trilogy, I feel like I'm still very bad at jumping needle, and I often practiced with jtool as well as referring to other video.
Rating: 7.2
Difficulty: 58
Nov 28, 2024
Ayn
For: I wanna Rose Gear
For: I wanna Rose Gear
One of my favorite fangames, although I only rated it 8.0/10 because it has aspects I really like and some I do not. I particularly enjoy the artistic style of Stage 4 as well as the avoidance challenges. The gear-themed backgrounds and gimmick gameplay, along with the music of Rose Maiden, are well-aligned with the title, Rose Gear. Of course, this includes the final avoidance and the Ex avoidance. The music and elaborate patterns are aspects I truly appreciate.
Strategy:
I will only discuss the strategy for the Ex avoidance here. This avoidance lasts for about 5 min, which is quite long, thus testing your patience. However, there are many more challenging avoidances in iw; this one is relatively easy. Since this avoidance is not heavily affected by bad RNG, most of it involves fixed patterns, including the final wave. Whether you explore on your own, watch several videos to gather strategies, or follow the summary in my video, you will eventually clear it. Specifically, the first half of the avoidance is easier, while the latter half is more challenging. I recommend memorizing the positions of each wave of fixed bullets, so you mostly just need to move to predetermined spots to dodge a lot of the patterns. For the random bullets, simple jumping strategies should suffice. The final part is crucial, consisting of a wave of fixed bullets. I've analyzed several videos and found that moving left and right at specific wave counts, rather than jumping, can provide a better dodge, which significantly increases the margin for error, making this a viable approach.
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Strategy:
I will only discuss the strategy for the Ex avoidance here. This avoidance lasts for about 5 min, which is quite long, thus testing your patience. However, there are many more challenging avoidances in iw; this one is relatively easy. Since this avoidance is not heavily affected by bad RNG, most of it involves fixed patterns, including the final wave. Whether you explore on your own, watch several videos to gather strategies, or follow the summary in my video, you will eventually clear it. Specifically, the first half of the avoidance is easier, while the latter half is more challenging. I recommend memorizing the positions of each wave of fixed bullets, so you mostly just need to move to predetermined spots to dodge a lot of the patterns. For the random bullets, simple jumping strategies should suffice. The final part is crucial, consisting of a wave of fixed bullets. I've analyzed several videos and found that moving left and right at specific wave counts, rather than jumping, can provide a better dodge, which significantly increases the margin for error, making this a viable approach.
Rating: 8.0
Difficulty: 58
Nov 28, 2024
Ayn
For: I wanna be the Payment
For: I wanna be the Payment
An old fangame, consisting of 4 stages plus a final avoidance. All 4 stages are based on gimmicks involving delicious fruit. This avoidance becomes more difficult due to the invisibility mechanics.
The invisible mechanics is quite annoying. I played it by sticking double-sided tape on my monitor, or you could use a screen pen for marking, a technique recommended by a friend. The gimmick gameplay is somewhat interesting. The difficulty is concentrated in the avoidance, with the toughest part being the second to last wave of orange and green apples, where you need to keep a good rhythm between moving up and down the platforms. You can jump to the top platform, then drop down two levels, continue down one more, and repeat this pattern. Once familiar with the rhythm, you also need some luck. If you're lucky, you won’t need to maneuver much at the beginning. The avoidance lasts four minutes.
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The invisible mechanics is quite annoying. I played it by sticking double-sided tape on my monitor, or you could use a screen pen for marking, a technique recommended by a friend. The gimmick gameplay is somewhat interesting. The difficulty is concentrated in the avoidance, with the toughest part being the second to last wave of orange and green apples, where you need to keep a good rhythm between moving up and down the platforms. You can jump to the top platform, then drop down two levels, continue down one more, and repeat this pattern. Once familiar with the rhythm, you also need some luck. If you're lucky, you won’t need to maneuver much at the beginning. The avoidance lasts four minutes.
Rating: 6.5
Difficulty: 48
Nov 28, 2024
Ayn
For: I wanna hear Okurimono Sunday
For: I wanna hear Okurimono Sunday
go play it, it almost has everything suitable for beginners
Excellent avoidance with a difficulty level suitable for beginners. The elements are diverse and not monotonous, making it perfect for beginners to understand patterns. Additionally, it includes a practice mode that allows for both segmented practice and a HP mode. And the clear screen conveniently provides statistics. Its a quintessential example of good game
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Excellent avoidance with a difficulty level suitable for beginners. The elements are diverse and not monotonous, making it perfect for beginners to understand patterns. Additionally, it includes a practice mode that allows for both segmented practice and a HP mode. And the clear screen conveniently provides statistics. Its a quintessential example of good game
Rating: 9.2
Difficulty: 30
Nov 28, 2024
User's games list is empty!
9 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Contrary | 80.0 | 8.0 |
I wanna be the Forehead | 55.0 | 7.5 |
I wanna celebrate 100 | 44.0 | 8.0 |
I wanna Rose Gear | 58.0 | 8.0 |
I Wanna Kill The Kamilia 3 | N/A | N/A |
I Wanna Be the Piyopiyo Trap | 42.0 | 8.2 |
I Wanna Be The Guy Remastered | 42.0 | 9.2 |
Iwanna a Girl Of The Sky | 35.0 | 7.5 |
I wanna hear Okurimono Sunday | 30.0 | 9.2 |
126 Cleared Games