Mster's Profile

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Joined on: Jan 27, 2018

Bio:

Hi. I'm mainly a needle/gimmick player that likes to write reviews. I'm also the first place winner for having the blandest bio ever.

Hardest Clear: Cultured 2 and Floor 31 Clear

Favourite Game: Crimson Needle 3 (Floor 85)

I've submitted:
16 Ratings!
16 Reviews!
3 Screenshots!

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16 Reviews

Mster
For: I wanna Thank You Thenewgeezer
One of my favourite needle games in the community is Needle in A Haystack 2. The game is a collection of floors 25-51 from the game Crimson Needle. The reason why it works as a game is that Kale completely flipped the script on the original style of the game and remade the floors with simple, yet effective gimmicks that challenged the player and made them think about what's going to happen next.

However, the game itself is really inaccessible to newer players due to the extremely challenging needle featured in the game. However, imagine if the concepts and variety from that game were made into its own game. That is the story of Thank Thenewgeezer.

Thank Thenewgeezer is a collection of short screens that all use one particular gimmick for that screen. This gives off the impression that the screens featured in the game have their own unique personality and it seems less factory produced than it normally would. I wouldn't be surprised if that was what they were going for since Kale, Zero, and PlasmaNapkin did this concept in CN3 with floors 70-90.

What do I think of this game?

I think it's something of a landmark in terms of game-making.

I know that sounds like an exaggeration, but I truly think there's a lot to take away from this game. This is one of the only games that showcase a wide variety of gimmicks in a shorter-than-usual game than Kale makes but makes the experience of playing it feels fresh and exciting without making it overly rushed or quick. At the same time, the game doesn't feel overly strenuous or tedious. Anyone can be able to try the game out and see what it offers.

The gimmicks in this game are incredibly unique and offer a challenge to it. Here are some standouts that are featured in the game.






Spoiler Warning.








One of the first rooms that you have to go through is a small screen where all the spikes are invisible, but there's only a line probably made on MS Paint that guides you through the screen. This forces you to have to be precise with your movement and how you follow the line. Personally, I think that this adds a new level of uniqueness as you can add a ton of new creative ways to do this format, such as adding traps or combining it with other gimmicks. Overall, the line screen was a very fun and well-done screen. CN3 even comes back to the concept in Floor 72

Another screen showcases a very strange trigger screen that seems easy to navigate until you step on one of the platforms and it has a falling platform effect where you have to be careful about your movement. This creates a very fun puzzle-like screen where you have to navigate a seemingly open environment and having to be cautious about where you go and when. I think this is a very fun gimmick type for puzzle games and it would definitely be a lot more unique than the millions of box moving screens I've seen.

Going back to the first screen. The penultimate screen is creative as it relies on having to pay attention to small details in the top segment while executing those jumps in the bottom section. The gimmick works because the jumps aren't overly hard and it looks super cool when clearing it all in one try. Plus, the way to get to the portal is super clever as well.

Overall, the gimmicks featured in the game are very fun and creative.


Is it perfect? No. A lot of the moving water screens struck me the wrong way. There's nothing particularly wrong with these screens, but they just weren't as fun for me as others. My least favourite screen would probably be the moving gravity flippers screen. The entire screen relied on precise timing to get to the end and after a while it just got repetitive. The pathing in it could also throw some people off as well.

Overall, I think that this is a wonderful game that newer players should try to beat to try to get an understanding of how to deal with gimmicks in fangames.


On a side note, I don't think the Fangame Caeser ever actually made any statement about what he thought about the game. It's a shame. I actually wanted to see what he thought of the game. Im sure he would've liked it.

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Tagged as: Needle Gimmick Trigger
[1] Like
Rating: 9.0 90       Difficulty: 65 65
Oct 11, 2019
Mster
For: I wanna kill the minesweepor
(note: didn't complete final boss)



not find a cure 2 0/10





Bottom of the ocean was trash

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[1] Like
Rating: 7.0 70       Difficulty: 50 50
Jan 4, 2019
Mster
For: I wanna go the Magical journey
Heart-wrenching.
Emotional.
Playable.

These are all words that beautifully describe other games.

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Tagged as: Jumpscare
[14] Likes
Rating: 3.0 30       Difficulty: 10 10
Oct 26, 2018
Mster
For: I wanna a lot of Spike
Two screens of rather generic needle.

The gameplay itself isn't completly horrible (aside from the lacking difficulty curve), but there are some really annoying jumps in the game such as the TAS jump in the last screen . Plus, every jump seems to be either a gate, corner jump, or a diagonal. I should also mention that you could possibly skip a save in one of the screens. Playtested? Probably not.

On top of that, the decoration is distracting and the music choice is so bad that it is, as well, distracting when your trying to get past a particular save.

I would not recommend it. If I were to give it a positive, it would be that it introduces a whole bunch of jumps that could help make a beginner better at fangames.

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[0] Likes
Rating: 4.0 40       Difficulty: 60 60
Oct 22, 2018
Mster
For: I wanna be the Simple 10 series vol.5
Speed does not make needle fun.

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Tagged as: Needle Gimmick
[0] Likes
Rating: 4.0 40       Difficulty: 60 60
Oct 5, 2018
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