Rubber's Profile
Send a PMJoined on: Jul 24, 2018
Bio:
One Italian Patriotic let's player coming up! Skill level from 55-60, been playing Fangames for about three years by now.
I've submitted:
15 Ratings!
13 Reviews!
5 Screenshots!
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15 Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna warp the worlds | 55.0 | 10.0 |
I wanna be soupreme | 50.0 | 9.5 |
I Wanna Be The Spiker | N/A | 9.5 |
I wanna Love the Winter 2 | 12.0 | 8.5 |
Best bye to the silent present | 58.0 | 7.7 |
I wanna battle the cherryies | 35.0 | 7.0 |
I Wanna LoveSpike | 35.0 | 6.0 |
I wanna for the eaZy | 25.0 | 5.8 |
I wanna see the Planet | 25.0 | 5.5 |
I wanna BD Needle Trials | 30.0 | 4.8 |
I Wanna Eat Grass | 20.0 | 3.5 |
I wanna go for walk Wonderland | 25.0 | 2.0 |
わっかんない★ | 20.0 | 2.0 |
I wanna be the Fujimoko(new ver) | 45.0 | 1.9 |
I wanna Go The Fantasy Town | 39.0 | 1.6 |
13 Reviews
Rubber
For: I wanna Go The Fantasy Town
For: I wanna Go The Fantasy Town
The game is mainly composed of way too many uninteresting and boring spike traps. There are at least six to seven triggers in each save - even right before the next save. The music is Guy Rock, the background is a fully black screen, and despite being overall rather easy there were some very annoying jumps that make me refrain from giving this game a full beginner difficulty rating. The game is also way too short, with its repetitive and corridor-like level design making it feel longer than it really is. It's exactly one screen long: and, yes, it's the screen I sent in as a screenshot. When you reach the warp, you have to backtrack all the way back to the beginning but with half the saves... And the triggers don't even change position. Nothing changes.
After clearing the platforming part of the game, you must challenge a final boss to win the game. It's a Touhou girl floating in the middle-left of the screen on a pure white background. In terms of production value, it's way better than the platforming area: the attacks, albeit rather bland, are not TOO shabby; but not any good, either. Because of the boss I've rated the game a tiny bit higher, but it's not nearly enough to make it a worthwhile product.
Overall, this is not a game I would recommend.
[0] Likes
After clearing the platforming part of the game, you must challenge a final boss to win the game. It's a Touhou girl floating in the middle-left of the screen on a pure white background. In terms of production value, it's way better than the platforming area: the attacks, albeit rather bland, are not TOO shabby; but not any good, either. Because of the boss I've rated the game a tiny bit higher, but it's not nearly enough to make it a worthwhile product.
Overall, this is not a game I would recommend.
Rating: 1.6 16
Difficulty: 39 39
Mar 24, 2019
Rubber
For: I wanna be the Fujimoko(new ver)
For: I wanna be the Fujimoko(new ver)
How this game managed to garner a perfect score is out of my mind.
EDIT: It seems like friends of the author are giving this game perfect scores to boost its ratings, along with other games from the same author. Do not believe the ratings, the game is terrible.
[2] Likes
EDIT: It seems like friends of the author are giving this game perfect scores to boost its ratings, along with other games from the same author. Do not believe the ratings, the game is terrible.
Rating: 1.9 19
Difficulty: 45 45
Jul 30, 2018
Rubber
For: I Wanna Eat Grass
For: I Wanna Eat Grass
This was an esoteric experience, to say the least. The comedic and creative value of this game is amazing, but, even if I had a ton of fun playing it (for the ten minutes it lasted), I'm not sure this kind of quirky and odd game is for everybody. Despite being creative and fun, it wouldn't be fair to give this game such a high rating due to the severely lacking production value and the fact that the entire game is based around one single and odd gimmick.
[1] Like
Rating: 3.5 35
Difficulty: 20 20
Jul 30, 2018
Rubber
For: I wanna go for walk Wonderland
For: I wanna go for walk Wonderland
Rating based on Medium mode clear
This game started out interestingly, as the starting screen is a juncture in between two paths that the player can freely choose. There is one little issue, though: these paths feel like the same stage (same graphics, same difficulty, same music, same ending item, no boss at the end) and are both very uninteresting. Judging by how easy all the jumps are, both paths were cleared in no more than 2 minutes total. After collecting an item from each of the split paths, the boss room in the "hub" section (which looks just like the two paths, may I add) is opened and the player can fight the boss which, uh...
Is horrible.
It's a small and square room with an about 64x64 pixels big anime girl floating in the middle-right. The music is your classic Vocaloid, and her attacks include: RNG cherry barrage, cherry hurdles that come from the right without any warning (and will definitely kill you if you're standing there), and a cherry rain attack that is COMPLETELY unavoidable if you stand anywhere near the middle or the left of the screen. See where the issue is? The order of these attacks is completely random, and you could combo from hurdles straight into an unavoidable rain. Ouch. That is actually the only way this boss could ever kill you too since it's very easy otherwise. Just shoot at her about 10 times and she's dead.
And with this, stage 1 is cleared in less than 4 minutes.
Or, rather, the game is cleared. This is where the game ends. It lasts four minutes! At least the clear screen gives you very obvious hints to the two secrets that were hidden in the game, but don't even bother with them. One of them is passable and is just the final boss but standing in a bigger room and floating in the top-left with slightly different attacks. The other is so horribly designed, along with the way to get to it, that it's not a good idea at all to even think about going there. Just stay away from the room altogether... and yeah, it's the same boss again, but 99% of the time you will die from unavoidable RNG combos and there is no safe space to stand on.
Other little details about the game:
- Lacks a death sound (good), but features a remix of the original IWBTG death music to make up for it (less good).
- Music restarts every time you die ala Destination, but one of the three musical tracks present in the game has 5 seconds of complete silence at the beginning.
- Super easy addition to add to your clear list in under 4 minutes.
- There are no gimmicks or traps in this game but the game doesn't compensate at all by not having many memorable needle jumps.
TL;DR, I spent more time writing this review than playing the game.
[2] Likes
This game started out interestingly, as the starting screen is a juncture in between two paths that the player can freely choose. There is one little issue, though: these paths feel like the same stage (same graphics, same difficulty, same music, same ending item, no boss at the end) and are both very uninteresting. Judging by how easy all the jumps are, both paths were cleared in no more than 2 minutes total. After collecting an item from each of the split paths, the boss room in the "hub" section (which looks just like the two paths, may I add) is opened and the player can fight the boss which, uh...
Is horrible.
It's a small and square room with an about 64x64 pixels big anime girl floating in the middle-right. The music is your classic Vocaloid, and her attacks include: RNG cherry barrage, cherry hurdles that come from the right without any warning (and will definitely kill you if you're standing there), and a cherry rain attack that is COMPLETELY unavoidable if you stand anywhere near the middle or the left of the screen. See where the issue is? The order of these attacks is completely random, and you could combo from hurdles straight into an unavoidable rain. Ouch. That is actually the only way this boss could ever kill you too since it's very easy otherwise. Just shoot at her about 10 times and she's dead.
And with this, stage 1 is cleared in less than 4 minutes.
Or, rather, the game is cleared. This is where the game ends. It lasts four minutes! At least the clear screen gives you very obvious hints to the two secrets that were hidden in the game, but don't even bother with them. One of them is passable and is just the final boss but standing in a bigger room and floating in the top-left with slightly different attacks. The other is so horribly designed, along with the way to get to it, that it's not a good idea at all to even think about going there. Just stay away from the room altogether... and yeah, it's the same boss again, but 99% of the time you will die from unavoidable RNG combos and there is no safe space to stand on.
Other little details about the game:
- Lacks a death sound (good), but features a remix of the original IWBTG death music to make up for it (less good).
- Music restarts every time you die ala Destination, but one of the three musical tracks present in the game has 5 seconds of complete silence at the beginning.
- Super easy addition to add to your clear list in under 4 minutes.
- There are no gimmicks or traps in this game but the game doesn't compensate at all by not having many memorable needle jumps.
TL;DR, I spent more time writing this review than playing the game.
Rating: 2.0 20
Difficulty: 25 25
Jul 30, 2018
Rubber
For: I Wanna Be The Spiker
For: I Wanna Be The Spiker
A very neat tool to create a quick platforming segment, either for your future game or for your friend to play. Well done.
[0] Likes
Rating: 9.5 95
Difficulty: N/A
Jul 25, 2018
User's games list is empty!
9 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna Bread | N/A | N/A |
I wanna kill the Guy | N/A | N/A |
I wanna be the Studio Engine YoYoYo Edition | N/A | N/A |
I wanna be the Co-op | N/A | N/A |
I wanna be soupreme | 50.0 | 9.5 |
I Wanna Be The Spiker | N/A | 9.5 |
Humble Abode | N/A | N/A |
I wanna be the Poronkusema | N/A | N/A |
I Wanna Escape Into My Mind | N/A | N/A |
46 Cleared Games