Desticler's Profile
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Needle is only fun with gimmicks
CHANGE MY MIND
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50 Reviews!
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Desticler
For: I wanna be the knight in shining armor
For: I wanna be the knight in shining armor
If someone new to fangames ever asks me what game to start with... I'll definitely tell them to play this one.
Tagged as: Adventure
metroidvania
[1] Like
Rating: 10.0 100
Difficulty: 35 35
Sep 29, 2019
Desticler
For: I Wanna Spook Jam
For: I Wanna Spook Jam
128-Up: Perfect way to start the game.
kadykunde: Perfect way to follow up the previous stage.
Dlastons: Jan Willem Skeleghost LXIX (Self-proclaimed Spookiest Ghoul of Them All / Skateboarding Champion (Nailed an Ollie once))
Kyir: He's good at making jump refresher platforming.
DarqSaintDiablo: This honestly belongs in Jingle Jam.
pieceofcheese87: Remember to eat your breakfast.
HAEGOE: Last screen took me way longer than it should have.
Raynius: The boss reminds me of Soupreme's final boss for some reason.
RandomFangamer: Cool lights gimmick.
Smartkin: Those sound effects are so satisfying.
CosmicSense: Spooky scary skeletons send shivers down your spine, shrieking skulls will shock your soul, seal your doom tonight.
zebbe94: Too much backtracking.
SpicyFishesKiller: First of many "jump refreshers but with a twist" stages, it's fun.
Dribix: Best stage in the game in every way.
Piranha: I didn't play this game expecting an actual horror stage so when I beat it I was glad it was over.
Erik7654ka: Very long, very fun, quality=quantity=big.
WetWookie: I love the atmosphere and exploding pumpkins.
QuentinJanuel: Not many unique gimmicks but presentation is 10/10.
Polaroid: Stage is one of the best in the whole game, but the boss is ruined by the trick or treat avoidance, thank god there's a checkpoint.
Patrickgh3: This lady is creepy.
Voider: Ok so allow me to explain why this review is written like this, I beat the game like a year ago so I wanted to challenge myself to review every stage in just 1 sentence; the problem is I don't remember anything about Voider's stage LUL sorry.
Lonetree: Ao Oni stage is the most memorable thing about this.
Lss: I love it, the platforming and gimmicks are superb, and unlike most people I actually like the boss.
Damnjelly: Remember to not waste your doublejump while jumping on vines kids.
Zapmunk: All the jumps are possible without the gimmick I think.
HopPros: Ok this is just disturbing in a good way.
Klazen108: Why is there a factory with dead bodies anyway?
Final Boss 1: Fantastic first phase.
Final Boss 2: Meh.
Final Boss 3: It's here just to point out how many unique jump refreshers we had in this game right?
Final Boss 4: Megalovania, also breakfast's true form is beautiful.
Final Boss 5: Perfect way to finish the game.
[0] Likes
kadykunde: Perfect way to follow up the previous stage.
Dlastons: Jan Willem Skeleghost LXIX (Self-proclaimed Spookiest Ghoul of Them All / Skateboarding Champion (Nailed an Ollie once))
Kyir: He's good at making jump refresher platforming.
DarqSaintDiablo: This honestly belongs in Jingle Jam.
pieceofcheese87: Remember to eat your breakfast.
HAEGOE: Last screen took me way longer than it should have.
Raynius: The boss reminds me of Soupreme's final boss for some reason.
RandomFangamer: Cool lights gimmick.
Smartkin: Those sound effects are so satisfying.
CosmicSense: Spooky scary skeletons send shivers down your spine, shrieking skulls will shock your soul, seal your doom tonight.
zebbe94: Too much backtracking.
SpicyFishesKiller: First of many "jump refreshers but with a twist" stages, it's fun.
Dribix: Best stage in the game in every way.
Piranha: I didn't play this game expecting an actual horror stage so when I beat it I was glad it was over.
Erik7654ka: Very long, very fun, quality=quantity=big.
WetWookie: I love the atmosphere and exploding pumpkins.
QuentinJanuel: Not many unique gimmicks but presentation is 10/10.
Polaroid: Stage is one of the best in the whole game, but the boss is ruined by the trick or treat avoidance, thank god there's a checkpoint.
Patrickgh3: This lady is creepy.
Voider: Ok so allow me to explain why this review is written like this, I beat the game like a year ago so I wanted to challenge myself to review every stage in just 1 sentence; the problem is I don't remember anything about Voider's stage LUL sorry.
Lonetree: Ao Oni stage is the most memorable thing about this.
Lss: I love it, the platforming and gimmicks are superb, and unlike most people I actually like the boss.
Damnjelly: Remember to not waste your doublejump while jumping on vines kids.
Zapmunk: All the jumps are possible without the gimmick I think.
HopPros: Ok this is just disturbing in a good way.
Klazen108: Why is there a factory with dead bodies anyway?
Final Boss 1: Fantastic first phase.
Final Boss 2: Meh.
Final Boss 3: It's here just to point out how many unique jump refreshers we had in this game right?
Final Boss 4: Megalovania, also breakfast's true form is beautiful.
Final Boss 5: Perfect way to finish the game.
Rating: 9.0 90
Difficulty: 50 50
Sep 25, 2019
Desticler
For: I wanna be The Cat
For: I wanna be The Cat
Note: this review is for the Magic Tower mode of this game that you unlock by beating Hard mode.
Let me start by saying it was obviously inspired by Not Another Magic Tower Game. It's one of my favorite fangames so I was sure I'll like this. But be aware that it's also pretty different.
Concept is the same. Go higher and higher in the tower, fight enemies taking as little damage as possible, collect upgrades to your atk/def/hp, and eventually defeat the final boss.
There are 4 bosses, but you can beat the game defeating only 2 of them. Here's how it works: Each of the first 3 bosses guards a chest with a Blessing. You can use them on the final floor. One Blessing lets you fight the final boss, two Blessings let you access a shop with health-restoring potions, and all three Blessings give you really big upgrades to stats making the final boss much easier.
Normal enemies are all back from Roguelike mode and are in their strongest form. Although halfway through the game, they become even stronger than they could ever be in the original game and get new names and color schemes.
My biggest problem with the game is how easy it is to softlock. There is NO freedom in how you play the game, there's a set order you must figure out. Plus, you can only have one backup at a time while NAMTG allowed you to have as many as you'd like, which means that in this game, if you backup after messing up, you have to start all over from the beginning.
Also, by the time you're almost done with the game, it just becomes too hard. Catlug, a buffed version of Catbag, is hard to beat even if you do take damage (hopefully you unlocked the shop with potions!), and you're required to beat at LEAST one of those to even fight the final boss. Also, I get that getting all 3 Blessings makes 1st and 3rd phases of the final boss too easy as you kill him too fast, but the boss guarding the 3rd blessing, Alucat, is even harder than The Cat, aka the final boss.
Overall, not a perfect mode, but well worth your time. Also, if for whatever reason you don't want to beat Hard Mode to unlock Magic Tower, there's a steam beta that has magic tower unlocked right away. Password: magictower123.
[1] Like
Let me start by saying it was obviously inspired by Not Another Magic Tower Game. It's one of my favorite fangames so I was sure I'll like this. But be aware that it's also pretty different.
Concept is the same. Go higher and higher in the tower, fight enemies taking as little damage as possible, collect upgrades to your atk/def/hp, and eventually defeat the final boss.
There are 4 bosses, but you can beat the game defeating only 2 of them. Here's how it works: Each of the first 3 bosses guards a chest with a Blessing. You can use them on the final floor. One Blessing lets you fight the final boss, two Blessings let you access a shop with health-restoring potions, and all three Blessings give you really big upgrades to stats making the final boss much easier.
Normal enemies are all back from Roguelike mode and are in their strongest form. Although halfway through the game, they become even stronger than they could ever be in the original game and get new names and color schemes.
My biggest problem with the game is how easy it is to softlock. There is NO freedom in how you play the game, there's a set order you must figure out. Plus, you can only have one backup at a time while NAMTG allowed you to have as many as you'd like, which means that in this game, if you backup after messing up, you have to start all over from the beginning.
Also, by the time you're almost done with the game, it just becomes too hard. Catlug, a buffed version of Catbag, is hard to beat even if you do take damage (hopefully you unlocked the shop with potions!), and you're required to beat at LEAST one of those to even fight the final boss. Also, I get that getting all 3 Blessings makes 1st and 3rd phases of the final boss too easy as you kill him too fast, but the boss guarding the 3rd blessing, Alucat, is even harder than The Cat, aka the final boss.
Overall, not a perfect mode, but well worth your time. Also, if for whatever reason you don't want to beat Hard Mode to unlock Magic Tower, there's a steam beta that has magic tower unlocked right away. Password: magictower123.
Rating: 9.8 98
Difficulty: 60 60
Jan 9, 2019
Desticler
For: PSIFT: A Post-Structuralist Ironic Fangame Title
For: PSIFT: A Post-Structuralist Ironic Fangame Title
Alright, I beat the (unofficial) cornBlack edition of this game; which has a few bugs and is impossible to beat without knowing the cheat code to unlock all levels (just press the run button 8 times lol) as earning medals better than bronze is impossible. So let's review each world and boss.
World 1A: Amazing introduction to the game. Great visuals, not that many gimmicks, and great first impression. The in-game water making my game window float made me wow, and grappling hook which will be back in future levels is much more fun to play with than it seems.
World 1B: Continues to impress. Lighthouse is not that great of a gimmick since all it does is make you slow down to not get spotted, so I'm glad it was barely used. The time reverse gimmick was immidiately used to its max potential and made me feel so powerful, I loved it. Darkness gimmick was just there.
Boss 1X: Honestly, not that good. I'll say this right away, the bosses are the low point of this game. They can be mashed to death, they're RNG based, and can create impossible scenarios at times. This one isn't so bad, it's a worm which jumps all over the arena. You always want to be aware of him being below you and develop dodging strategies for each attack. Also, each of his "parts" has different HP. Once he has 1 HP, he will start moving around the arena like crazy, leaving himself very open for the final blow... If you're ready for it, that is.
World 2A: Love. This. Song. The bouncing platforms were certainly a welcome change of pace and just fun to look at. Chasing kid is just an arbitrary way to make you go fast, although that level with the flower made of keyhole blocks certainly made him a more dangerous obstacle. The portals just made gameplay a bit more annoying, but I appreciate it because it made me think before I took action.
World 2B: Most gimmicks aren't too special. Chasing ghosts, toxic water... But I need to talk about the black and while levels. The background is made of black and while bubbles constantly moving, meaning you have to stop and wait for a white bubble to be near you to see blocks and spikes near you. This is bad. It's here just to slow you down. But it looks cool, not gonna lie.
Boss 2X: Fuck. This. Minotaur. This is probably the worst boss I faced in any videogame ever. He has 3 main attacks and 2 support attacks; the support attacks can randomly be used together with main attacks. Main attacks: throwing axes from the top, shooting homing fireballs, and firing a laser. Support attacks: fireballs appearing from the middle, and tridents coming from all sides. The problem? MOST OF THE TIME HIS ATTACKS ARE LITERALLY IMPOSSIBLE TO DODGE. I was recording the whole game, and rewatching the footage, I literally saw no way to dodge attacks in so many cases. This isn't lack of skill. This is bad RNG. Speaking of RNG, you can only damage him when he goes down, and he goes down when he FEELS LIKE IT. Sounds bad? Well, the final nail in the coffin is phase 2. Each boss has a "Finish Him" part where you must, well, finish the boss. With boss 1, it was the part where he was moving around the arena like crazy, leaving him very open for the final blow. But in the case of boss 2, he recovers all his HP and his head immidiately starts chasing you like super sonic from boshy. No. Just no. I made it to "Finish Him" phase SIX. TIMES. before giving up. I guess this is what I get for playing a game that never had a public release. If you ever play this game, don't bother with this boss, I beg you.
World 3A: It's all about TNT launchers. You have to successfully make it destroy blocks without getting killed in the process. It was hard, but I loved it. Later, the game throws 2 new gimmicks. Tornadoes are cool except for when you have to shoot a TNT floating in it to destroy blocks since your timing needs to be perfect. Time Slow is another gimmick that just makes me feel more powerful, I love these.
World 3B: I didn't bother.
Boss 3X: The best boss in the game! First of all, you have HP! There are green orbs you can consume that protect you from 1 hit each. This made the boss a lot more fun. Second of all, 3 phases. Phase 1: A brain who protects him with electric balls. Just mash him to death. Phase 2: A heart protected by 2 lungs which you must destroy by walljumping while green worms (which you can kill) are moving towards you. Heart itself puts up a good fight, hopefully you made it here with 3 HP. Phase 3: You have autofire. You kill kidney beans. The main threat is those green worms from phase 2. They're everywhere, and because they're such small targets it's very clear why you have autofire. "Finish Him" was really easy and very satisfying.
The credits are hilarious.
Conclusion: By playing this, you can clearly tell you're playing an unfinished game that was just suddenly dropped, since it had so much potential most of which is used incredibly well, but sometimes it was just horrible. If you can find the game, definitely play it, but if you're not having fun with some segment, don't bother and skip that segment.
[1] Like
World 1A: Amazing introduction to the game. Great visuals, not that many gimmicks, and great first impression. The in-game water making my game window float made me wow, and grappling hook which will be back in future levels is much more fun to play with than it seems.
World 1B: Continues to impress. Lighthouse is not that great of a gimmick since all it does is make you slow down to not get spotted, so I'm glad it was barely used. The time reverse gimmick was immidiately used to its max potential and made me feel so powerful, I loved it. Darkness gimmick was just there.
Boss 1X: Honestly, not that good. I'll say this right away, the bosses are the low point of this game. They can be mashed to death, they're RNG based, and can create impossible scenarios at times. This one isn't so bad, it's a worm which jumps all over the arena. You always want to be aware of him being below you and develop dodging strategies for each attack. Also, each of his "parts" has different HP. Once he has 1 HP, he will start moving around the arena like crazy, leaving himself very open for the final blow... If you're ready for it, that is.
World 2A: Love. This. Song. The bouncing platforms were certainly a welcome change of pace and just fun to look at. Chasing kid is just an arbitrary way to make you go fast, although that level with the flower made of keyhole blocks certainly made him a more dangerous obstacle. The portals just made gameplay a bit more annoying, but I appreciate it because it made me think before I took action.
World 2B: Most gimmicks aren't too special. Chasing ghosts, toxic water... But I need to talk about the black and while levels. The background is made of black and while bubbles constantly moving, meaning you have to stop and wait for a white bubble to be near you to see blocks and spikes near you. This is bad. It's here just to slow you down. But it looks cool, not gonna lie.
Boss 2X: Fuck. This. Minotaur. This is probably the worst boss I faced in any videogame ever. He has 3 main attacks and 2 support attacks; the support attacks can randomly be used together with main attacks. Main attacks: throwing axes from the top, shooting homing fireballs, and firing a laser. Support attacks: fireballs appearing from the middle, and tridents coming from all sides. The problem? MOST OF THE TIME HIS ATTACKS ARE LITERALLY IMPOSSIBLE TO DODGE. I was recording the whole game, and rewatching the footage, I literally saw no way to dodge attacks in so many cases. This isn't lack of skill. This is bad RNG. Speaking of RNG, you can only damage him when he goes down, and he goes down when he FEELS LIKE IT. Sounds bad? Well, the final nail in the coffin is phase 2. Each boss has a "Finish Him" part where you must, well, finish the boss. With boss 1, it was the part where he was moving around the arena like crazy, leaving him very open for the final blow. But in the case of boss 2, he recovers all his HP and his head immidiately starts chasing you like super sonic from boshy. No. Just no. I made it to "Finish Him" phase SIX. TIMES. before giving up. I guess this is what I get for playing a game that never had a public release. If you ever play this game, don't bother with this boss, I beg you.
World 3A: It's all about TNT launchers. You have to successfully make it destroy blocks without getting killed in the process. It was hard, but I loved it. Later, the game throws 2 new gimmicks. Tornadoes are cool except for when you have to shoot a TNT floating in it to destroy blocks since your timing needs to be perfect. Time Slow is another gimmick that just makes me feel more powerful, I love these.
World 3B: I didn't bother.
Boss 3X: The best boss in the game! First of all, you have HP! There are green orbs you can consume that protect you from 1 hit each. This made the boss a lot more fun. Second of all, 3 phases. Phase 1: A brain who protects him with electric balls. Just mash him to death. Phase 2: A heart protected by 2 lungs which you must destroy by walljumping while green worms (which you can kill) are moving towards you. Heart itself puts up a good fight, hopefully you made it here with 3 HP. Phase 3: You have autofire. You kill kidney beans. The main threat is those green worms from phase 2. They're everywhere, and because they're such small targets it's very clear why you have autofire. "Finish Him" was really easy and very satisfying.
The credits are hilarious.
Conclusion: By playing this, you can clearly tell you're playing an unfinished game that was just suddenly dropped, since it had so much potential most of which is used incredibly well, but sometimes it was just horrible. If you can find the game, definitely play it, but if you're not having fun with some segment, don't bother and skip that segment.
Rating: 9.5 95
Difficulty: 45 45
Dec 31, 2018
Desticler
For: I Wanna Fill In The Blanks
For: I Wanna Fill In The Blanks
Best game ever 10/10 would have Leonardo da Vinci shout at the top of his lungs "BIGGER PENIS" and have my dad try to kill me with erasers at Wendy's for me smashing his speakers; not to mention having to collect runforthecube's trademark green gloves to keep infinite jumping; plus the game crashing at the clear screen again
Tagged as: Special
[3] Likes
Rating: 10.0 100
Difficulty: 30 30
Dec 25, 2018
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I Wanna Kill The Colorful Needle | 41.1 | 4.4 | 13 |
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