OccultCube's Profile
Send a PMJoined on: Nov 17, 2015
Bio:
Everything is so clear now
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180 Ratings!
148 Reviews!
10 Screenshots!
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180 Games
148 Reviews
OccultCube
For: I want to climb the ステーキ塔
For: I want to climb the ステーキ塔
I think I'm back to 2016
Tagged as: Steak
[2] Likes
Rating: 0.0 0
Difficulty: N/A
Feb 18, 2020
OccultCube
For: I hate this i wanna!
For: I hate this i wanna!
Environment-dependent game. If your D drive is not HDD/SSD, good luck.
Tagged as: Environment_Dependent
[0] Likes
Rating: 6.0 60
Difficulty: N/A
Feb 18, 2020
OccultCube
For: I Wanna Maker
For: I Wanna Maker
Good but it's harder to use than gamemaker imo. Maybe I'm far too code-nerdy.
[0] Likes
Rating: 7.5 75
Difficulty: N/A
Feb 13, 2020
OccultCube
For: I wanna be the Math Major KR Side
For: I wanna be the Math Major KR Side
This game includes several problems from Korean national college entrance exam. These are hardest problems in that exam and Korean students call them 'Killer Problem'. Typically less than 5% of students get these problems correctly so don't feel bad even if you can't solve it.
You need calculus and 3D geometry knowledge to solve it. Go take AP Calculus BC.
[1] Like
You need calculus and 3D geometry knowledge to solve it. Go take AP Calculus BC.
Rating: N/A
Difficulty: N/A
Jan 22, 2020
OccultCube
For: I wanna be the engine ririry edition
For: I wanna be the engine ririry edition
Why play Ponder or Horizon when both gamemaker and fangame engine is 90 level puzzle?
Some facts and opinions about this engine:
1. This game uses three exe files to actually run the game. Many games use dll to load sound, but this thing uses separate exe. This is absolutely bad thing because any antivirus will mess up sound system completely.
2. I did various stuffs to read Japanese characters(like Japanese locale) because its encoding is broken. I failed. Seriously, why does any translated gamemaker 8.0 uses not unicode but some kind of stupid encoding?
3. Running any game made with this is extremely challenging. I could run this with NVIDIA graphic card, but it just freezes at black screen if I use Intel HD Graphics. Hardware-dependent fangame. nice.
4. Yes. There are copious amount of interesting gimmicks in this engine. But it's obvious that just writing code that does same thing from scratch is much easier, and better than attempting to port anything to standard engines. You don't believe it? Download it and try porting a object to yuuutu engine.
5. This engine has complicated and intractable object interaction chain which makes things much harder to understand. In fact every nontrivial gamemaker creation would have it, but structure of this engine is much worse than my standard.
6. Names of object/etc in this game is worse version of yuuutu engine. yuuutu engine uses some Japanese words like 'haneru' or 'kumo' as name of resources. but unlike yuuutu engine where only some of straightforward things have Japanese name, this engine uses Japanese name for almost all objects.(Both Romaji and Broken characters which was presumably Kana or Kanji) Therefore you have no hint about what does certain object do.
-- Rating --
Physics : 8/10(Mostly standard. Hook physics sucks)
Structure : 0/10
Ease to use : 0/10
Features : 5/10(Some useful things and some really stupid things like external music player)
Overall : 3.2/10
Some facts and opinions about this engine:
1. This game uses three exe files to actually run the game. Many games use dll to load sound, but this thing uses separate exe. This is absolutely bad thing because any antivirus will mess up sound system completely.
2. I did various stuffs to read Japanese characters(like Japanese locale) because its encoding is broken. I failed. Seriously, why does any translated gamemaker 8.0 uses not unicode but some kind of stupid encoding?
3. Running any game made with this is extremely challenging. I could run this with NVIDIA graphic card, but it just freezes at black screen if I use Intel HD Graphics. Hardware-dependent fangame. nice.
4. Yes. There are copious amount of interesting gimmicks in this engine. But it's obvious that just writing code that does same thing from scratch is much easier, and better than attempting to port anything to standard engines. You don't believe it? Download it and try porting a object to yuuutu engine.
5. This engine has complicated and intractable object interaction chain which makes things much harder to understand. In fact every nontrivial gamemaker creation would have it, but structure of this engine is much worse than my standard.
6. Names of object/etc in this game is worse version of yuuutu engine. yuuutu engine uses some Japanese words like 'haneru' or 'kumo' as name of resources. but unlike yuuutu engine where only some of straightforward things have Japanese name, this engine uses Japanese name for almost all objects.(Both Romaji and Broken characters which was presumably Kana or Kanji) Therefore you have no hint about what does certain object do.
-- Rating --
Physics : 8/10(Mostly standard. Hook physics sucks)
Structure : 0/10
Ease to use : 0/10
Features : 5/10(Some useful things and some really stupid things like external music player)
Overall : 3.2/10
Tagged as: Galaxy_Brain
[7] Likes
Rating: 3.1 31
Difficulty: 90 90
Jan 21, 2020
63 Games
2 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna tuck you into bed and hold your hand until you fall asleep | 70.0 | 8.2 |
Too Cute to be Needle Gamer | 65.0 | N/A |
6 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the GGM | 8.0 | 2.5 |
I wanna conquer the blow game | 20.0 | 5.0 |
I wanna kill the joy | 15.0 | 0.0 |
I wanna tuck you into bed and hold your hand until you fall asleep | 70.0 | 8.2 |
Chaotic Byte | 80.0 | 8.0 |
I wanna enjoy the Fruit of Reason's Culmination | 75.0 | N/A |