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Danil2332
For: RNG Dungeon
For: RNG Dungeon
RNG Dungeon is a game, or better to say, an Experience. With a lot of everything put in it, like passion and love.
When I heard about this, only thing I knew, it was being made by people who generally play and/or make avoidance, so I did have my expectations. Start did throw me of a bit, with a lot of platforming all around, and it was really hard too. But, it was made to be enjoyable, or at least most of it, although for avoidance players, I suppose. There is none stupidly precise stuff in the game, but there is a lot of cycles and gimmicks all around which can be a problem. And as the game goes, it feels like an adventure, with so much different stuff which you see on your way, while it being just rain, but without water, or absolute chaos with it being as much "wacky wahoo" and "how is it even works".
It does also have a lot of different jokes, and while most of them fell flat for me, those which did hit, hit really hard.
For avoidances in that game, they are pretty gimmicky, with exceptions, and you can see that creators did what they wanted, while it being some real mess, which I didn't understand at all, and why, and some really nicely produced avoidance, and while still making production value high, for theme itself.
I had my fair share of problems with that game, which were being more needly-ish saves and a few avoidances, one of them even was infuriating. But, the game never left me without emotions, sometimes i did get mad a bit, sometimes i enjoyed my time with it. It doesn't trying to be friendly, but just being itself, not cutting some edges for someone who wouldn't like it, it's a bit more raw in that aspect, but it also makes game more memorable, and gives the feeling of old adventure games.
And the final boss. Start was iffy for me, but after that it became "holy shit"-tier (in a good way) in terms of putting everything together, with pacing being top-notch and great gameplay, at that point, it's really easy to see how there is not only a lot of production value, but also how much feelings and care were put into.
This game isn't for everyone, but if you're enjoying it, you will have a blast. Can't say I recommend it, but it's the stuff that shouldn't be missed.
Thank you all for making.
[1] Like
When I heard about this, only thing I knew, it was being made by people who generally play and/or make avoidance, so I did have my expectations. Start did throw me of a bit, with a lot of platforming all around, and it was really hard too. But, it was made to be enjoyable, or at least most of it, although for avoidance players, I suppose. There is none stupidly precise stuff in the game, but there is a lot of cycles and gimmicks all around which can be a problem. And as the game goes, it feels like an adventure, with so much different stuff which you see on your way, while it being just rain, but without water, or absolute chaos with it being as much "wacky wahoo" and "how is it even works".
It does also have a lot of different jokes, and while most of them fell flat for me, those which did hit, hit really hard.
For avoidances in that game, they are pretty gimmicky, with exceptions, and you can see that creators did what they wanted, while it being some real mess, which I didn't understand at all, and why, and some really nicely produced avoidance, and while still making production value high, for theme itself.
I had my fair share of problems with that game, which were being more needly-ish saves and a few avoidances, one of them even was infuriating. But, the game never left me without emotions, sometimes i did get mad a bit, sometimes i enjoyed my time with it. It doesn't trying to be friendly, but just being itself, not cutting some edges for someone who wouldn't like it, it's a bit more raw in that aspect, but it also makes game more memorable, and gives the feeling of old adventure games.
And the final boss. Start was iffy for me, but after that it became "holy shit"-tier (in a good way) in terms of putting everything together, with pacing being top-notch and great gameplay, at that point, it's really easy to see how there is not only a lot of production value, but also how much feelings and care were put into.
This game isn't for everyone, but if you're enjoying it, you will have a blast. Can't say I recommend it, but it's the stuff that shouldn't be missed.
Thank you all for making.
Rating: 9.0 90
Difficulty: 88 88
Jul 24, 2022
Danil2332
For: I wanna be the maxell
For: I wanna be the maxell
Avoidance with some unique ideas, but very poor execution. RNG attacks is either untested, or author didn't mind. Starting from the a few issues here and there at the third and later attacks, then having pattern-safespot attack with only one spot, where you can get bullets into, and ending with very dense cluster in the tight space, where you can't do anything from if you didn't get lucky (or maybe i did not understand how attack was working, but as far as i could see, it's just a lot of random360 spam), since that attack itself also being way harder than the rest. And it has problems with collision order and bullets are going in the blocks, so that also causing some problems.
Tagged as: Avoidance
[0] Likes
Rating: 1.8 18
Difficulty: 67 67
Aug 14, 2021
Danil2332
For: I Wanna Be the Sadist
For: I Wanna Be the Sadist
After i got that roll in K2mania, i thought this is gonna be like "ok, i heard there is some BS, i can get through without much of a problem, i hope"
Welp, my mistake, this game was a lot worse than i could imagine, platforming sucks almost all the way, and it's also not easy, bosses themselfs okayish before the last boss. Last boss is quite a big garbage pit, no less. I recommend to avoid this game.
Welp, my mistake, this game was a lot worse than i could imagine, platforming sucks almost all the way, and it's also not easy, bosses themselfs okayish before the last boss. Last boss is quite a big garbage pit, no less. I recommend to avoid this game.
Tagged as: Adventure
[4] Likes
Rating: 1.0 10
Difficulty: 75 75
May 17, 2019
Danil2332
For: I wanna be the S
For: I wanna be the S
This is the avoidance that was made for the Summer Barrage event.
This one is also the hardest in the one-letter series of avoidances.
At the beginning the avoidance felt like overcoming a storm with an expectation that i'm gonna be swept in any second.
The game boils down to the two parts, first and a half minute of it which is a bit learny and with the transition attack around the ending of the first minute being a bitch, and second one is being the drop. And the drop really stands out. It's a very big, comressed in the 30 seconds, complex of the attacks which go at you with very high intensity, and each of them needs their own approach while being really short, yet also very deadly. At first it looked unreasonable and uncomprehensible, but as the time goes by, so is understanding of it. A lot of the attacks have their own some strategies which makes them a lot more easier to deal with, and a bunch of them are difficult to figure out or a bit hard to understand, like very high speed accelerating or the wrapping at the end.
As replays gone, it made me really appreciate how the game was made and the feeling it gave me, it's very hard, but also reasonable and well balanced (in terms of attacks being fair and not the last 30 seconds being multiple times harder than the first and a half minute) with the exception of the one attack, and my only issue was with deleting the save files after reaching an hour of playtime.
At the end, i still had a feeling that i'm overcoming a storm, but i know how to deal with it, and now waiting it with anticipation.
I wish to see more avoidances like that in the future.
This one is also the hardest in the one-letter series of avoidances.
At the beginning the avoidance felt like overcoming a storm with an expectation that i'm gonna be swept in any second.
The game boils down to the two parts, first and a half minute of it which is a bit learny and with the transition attack around the ending of the first minute being a bitch, and second one is being the drop. And the drop really stands out. It's a very big, comressed in the 30 seconds, complex of the attacks which go at you with very high intensity, and each of them needs their own approach while being really short, yet also very deadly. At first it looked unreasonable and uncomprehensible, but as the time goes by, so is understanding of it. A lot of the attacks have their own some strategies which makes them a lot more easier to deal with, and a bunch of them are difficult to figure out or a bit hard to understand, like very high speed accelerating or the wrapping at the end.
As replays gone, it made me really appreciate how the game was made and the feeling it gave me, it's very hard, but also reasonable and well balanced (in terms of attacks being fair and not the last 30 seconds being multiple times harder than the first and a half minute) with the exception of the one attack, and my only issue was with deleting the save files after reaching an hour of playtime.
At the end, i still had a feeling that i'm overcoming a storm, but i know how to deal with it, and now waiting it with anticipation.
I wish to see more avoidances like that in the future.
Tagged as: Avodaince
[0] Likes
Rating: 9.5 95
Difficulty: 82 82
Mar 12, 2019
Danil2332
For: I wanna Outbreak
For: I wanna Outbreak
Pretty good adventure game, it was a pleasant expirience, even tho some traps were a bit too much.
[0] Likes
Rating: 8.8 88
Difficulty: 45 45
Jan 3, 2019
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