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Game | Difficulty | User's Rating |
---|---|---|
Game Maker Patch Tool - Debugger Helper | N/A | 10.0 |
Humble Abode | 71.0 | 9.3 |
i wanna fix what's wrong | N/A | 9.2 |
MONMOUTHIAN Cell Dream | N/A | 9.2 |
I Wanna Bonfire | 55.0 | 8.8 |
Designer L's Dastardly Tower! | 59.0 | 8.6 |
I Wanna Drop The Bomb | 54.0 | 7.9 |
I Wanna Call The Hound | N/A | 7.8 |
I Wanna Kill The Pinapplegod1 | 35.0 | 7.7 |
he | N/A | 7.5 |
The Dumbass Museum | N/A | 7.3 |
I Wanna p!mp!n Needle | N/A | 6.3 |
I wanna be the 100 SGGK Riser | 48.0 | 5.0 |
I wanna Conquer the IL | 35.0 | 4.7 |
I wanna be the 50 SGGK Riser | 33.0 | 3.5 |
Cancerous Heart | 99.0 | 0.0 |
Magicrash Ice | N/A | N/A |
I wanna Veah | N/A | N/A |
I Wanna Be The Lucky Projection | 99.0 | N/A |
AFTF | N/A | N/A |
Super Obama Adventure | N/A | N/A |
Full Techno Jackass | N/A | N/A |
I wanna Cheeki The Breeki | N/A | N/A |
I Wanna Ride The 14514 Desert needles | N/A | N/A |
I wanna fly out of this storm | N/A | N/A |
I wanna killer queen | N/A | N/A |
I wanna have some power in my brain | N/A | N/A |
I Wanna be the Lucky Jump | N/A | N/A |
Super I just wanna play the needle game | N/A | N/A |
23 Reviews
Framzo
For: I Wanna Call The Hound
For: I Wanna Call The Hound
Decent long and hard barrage.
This review will be in 3 part, 1st part, what I think was well made and what I liked, 2nd my personal pet peeve (and what I personally don't like about the game) and a 3rd part which will cover what I personally think (once again, opinionated) could be improved/changed and make this game more desirable to play.
Let's-a-go
First and foremost, Congratulation on release! Releasing a 7 minute long barrage that manages to stay interesting and intense enough (despite having its bs/bruh moment)is a feat in and off it's own. Alot of the attacks used in this fight are things you've seen or know (from other fights and what not) but they are used and chained together in an interesting way (with some exception, I'll get to that later) most transition are ok with very little to no downtime. I think most of the attacks are pretty great and give a fairly decent challenge that most player can enjoy, while some attacks are really much harder than the other and will be, on top of the 7 Minute of constant focus, what stops most player from having any chance of actually clearing the fight, which isn't necessarily a bad thing
Now for what I personally dislike and thinks hinders the game but on a small scale: a hitcounter would have been nice (even if it was for the practice only) considering how ridiculous some of the attacks/transition can get (Bye Bye, Fast Rain 2) also the music is super repetitive, now it's a 7 minutes song and I won't blame p00ks for that but it's really noticeable especially when the boss has only 17 Attacks (counting intro and outro) some of those really shouldn't last more than a measure/bar you feel like it should stop and transition and it just doesn't, some attacks overstate their welcome but I think I won't hold this against p00ks as once again making a 7 minute barrage boss that despite all this above manage to stay interesting. I also personally don't think the intro or Reversing are either interesting or fun, these attacks (to me) are just tedious, making the bullet faster or attack denser doesn't make it better, but that's just me I guess
Now for what I think truly hinders the game on a deep level:
BE MORE CAREFUL ABOUT YOUR TRANSITION!
I can't stress this enough, Iv'e dodged most attack 3-4 time from start to finish in practice and the amount of time attacks overlaps (to keep the downtime to a minimum) and kills you "unfairly" is absurd.
A good example is "Random Moving", By itself it's rather easy to dodge, but you are likely to end on one of the edge of the screen after this attack, which wouldn't be a problem is the next attack didn't have something that comes out of the wall WITHOUT checking the position of the kid prior.
Having a positional check and changing the point of origin of an attack is something that should be a staple but sadly isn't, Player can't guess the intention of the maker especially with a barrage fight where it's the RNG that dictate how you dodge, in these scenario reading the expectation the maker has for us (in terms or position) is nigh impossible and thus you should have ways to "push" the player in the spot you want him to be (or he should be) when the next attack start if you aren't using check to see where the kid is.
I'm fine with having to force myself to dodge an attack in a specific way/spot but I think expecting that out of player on such a long and hard fight is just a lack of respect toward whoever actually try to grind this. I feel like so many transition weren't tested properly, alot of attack put you in a bad spot to dodge the next one, I can understand testing each attack individually for this type of boss but transition should also be thoroughly checked, you shouldn't punish the player for not guessing especially on something that hard and long, it won't feel rewarding (unless you like being kicked in the nut, no kink shaming here).
I also personally think that "Bye Bye" is either too fast or too dense, might just be me (since I'm not that good at avoidance) but it feels much harder than any other part of the fight, with the exception of "Fast Rain 2" Which I would sum up as, Vox Diamond Absolute but as fast, more bullet but less side movement, which honestly doesn't sound good either, but once again like "Bye Bye" this might just be a skill issue.
Tho I do think that transitions should be reworked or some attack have position check implemented, I feel that these issue could easily sour the experience of players if they are left as is (even experienced one).
Anyway, once again Thanks and congratulation to p00ks putting out something like that of such quality isn't something that anybody can do!
Edit: I feel like I need to add this since this review might seem rather negative but the high note on this game is well deserved, I have taken some of the flaws a bit too much at heart. This avoidance is really fun and most attack are engaging, it is however very much not for everybody, despite the practice mode being there. The reason I focused on the negative (maybe too much) is because is it such a fun fight that is very enjoyable. Some of those as I mentioned are my personal opinion but even the 3rd part should be taken with a step back, since I'm very much not a great avoidance player and it might just be a skill issue, I still wanted to point these outliers as I think despite this being a great works some of its flaws might hinder even the "targeted audience", which I think, would be a shame.
This review will be in 3 part, 1st part, what I think was well made and what I liked, 2nd my personal pet peeve (and what I personally don't like about the game) and a 3rd part which will cover what I personally think (once again, opinionated) could be improved/changed and make this game more desirable to play.
Let's-a-go
First and foremost, Congratulation on release! Releasing a 7 minute long barrage that manages to stay interesting and intense enough (despite having its bs/bruh moment)is a feat in and off it's own. Alot of the attacks used in this fight are things you've seen or know (from other fights and what not) but they are used and chained together in an interesting way (with some exception, I'll get to that later) most transition are ok with very little to no downtime. I think most of the attacks are pretty great and give a fairly decent challenge that most player can enjoy, while some attacks are really much harder than the other and will be, on top of the 7 Minute of constant focus, what stops most player from having any chance of actually clearing the fight, which isn't necessarily a bad thing
Now for what I personally dislike and thinks hinders the game but on a small scale: a hitcounter would have been nice (even if it was for the practice only) considering how ridiculous some of the attacks/transition can get (Bye Bye, Fast Rain 2) also the music is super repetitive, now it's a 7 minutes song and I won't blame p00ks for that but it's really noticeable especially when the boss has only 17 Attacks (counting intro and outro) some of those really shouldn't last more than a measure/bar you feel like it should stop and transition and it just doesn't, some attacks overstate their welcome but I think I won't hold this against p00ks as once again making a 7 minute barrage boss that despite all this above manage to stay interesting. I also personally don't think the intro or Reversing are either interesting or fun, these attacks (to me) are just tedious, making the bullet faster or attack denser doesn't make it better, but that's just me I guess
Now for what I think truly hinders the game on a deep level:
BE MORE CAREFUL ABOUT YOUR TRANSITION!
I can't stress this enough, Iv'e dodged most attack 3-4 time from start to finish in practice and the amount of time attacks overlaps (to keep the downtime to a minimum) and kills you "unfairly" is absurd.
A good example is "Random Moving", By itself it's rather easy to dodge, but you are likely to end on one of the edge of the screen after this attack, which wouldn't be a problem is the next attack didn't have something that comes out of the wall WITHOUT checking the position of the kid prior.
Having a positional check and changing the point of origin of an attack is something that should be a staple but sadly isn't, Player can't guess the intention of the maker especially with a barrage fight where it's the RNG that dictate how you dodge, in these scenario reading the expectation the maker has for us (in terms or position) is nigh impossible and thus you should have ways to "push" the player in the spot you want him to be (or he should be) when the next attack start if you aren't using check to see where the kid is.
I'm fine with having to force myself to dodge an attack in a specific way/spot but I think expecting that out of player on such a long and hard fight is just a lack of respect toward whoever actually try to grind this. I feel like so many transition weren't tested properly, alot of attack put you in a bad spot to dodge the next one, I can understand testing each attack individually for this type of boss but transition should also be thoroughly checked, you shouldn't punish the player for not guessing especially on something that hard and long, it won't feel rewarding (unless you like being kicked in the nut, no kink shaming here).
I also personally think that "Bye Bye" is either too fast or too dense, might just be me (since I'm not that good at avoidance) but it feels much harder than any other part of the fight, with the exception of "Fast Rain 2" Which I would sum up as, Vox Diamond Absolute but as fast, more bullet but less side movement, which honestly doesn't sound good either, but once again like "Bye Bye" this might just be a skill issue.
Tho I do think that transitions should be reworked or some attack have position check implemented, I feel that these issue could easily sour the experience of players if they are left as is (even experienced one).
Anyway, once again Thanks and congratulation to p00ks putting out something like that of such quality isn't something that anybody can do!
Edit: I feel like I need to add this since this review might seem rather negative but the high note on this game is well deserved, I have taken some of the flaws a bit too much at heart. This avoidance is really fun and most attack are engaging, it is however very much not for everybody, despite the practice mode being there. The reason I focused on the negative (maybe too much) is because is it such a fun fight that is very enjoyable. Some of those as I mentioned are my personal opinion but even the 3rd part should be taken with a step back, since I'm very much not a great avoidance player and it might just be a skill issue, I still wanted to point these outliers as I think despite this being a great works some of its flaws might hinder even the "targeted audience", which I think, would be a shame.
Tagged as: Barrage
[1] Like
Rating: 7.8 78
Difficulty: N/A
Dec 4, 2021
Framzo
For: I Wanna Bonfire
For: I Wanna Bonfire
Bonefire is a short barrage, it has a couple of "patterns"/hard attack but there are practice portal to check those ahead of time, after visiting them once until the next transition each you are good to go and ready for the clear.
Main boss is fun and has alot of fun attack that force the player to filter their reading and throw some classic in the middle.
Secret boss on the other hand is a straight 10/10 banger with only one attacks that;s pretty rough
To access it: you need to beat the main boss to get the password to the zipfile included in the game for extra spicyness, Extra exe include buffed version of the main boss (not advisable unless you are a beast at reading) and a BONUS BOSS which slaps hard
[2] Likes
Main boss is fun and has alot of fun attack that force the player to filter their reading and throw some classic in the middle.
Secret boss on the other hand is a straight 10/10 banger with only one attacks that;s pretty rough
To access it: you need to beat the main boss to get the password to the zipfile included in the game for extra spicyness, Extra exe include buffed version of the main boss (not advisable unless you are a beast at reading) and a BONUS BOSS which slaps hard
Rating: 8.8 88
Difficulty: 55 55
Nov 14, 2021
Framzo
For: Full Techno Jackass
For: Full Techno Jackass
As I tested this game I wanted to only write a review and not give out score but I think YaBoiMarcAntony review just sums up pretty much what I wanted to say (roughly) and gives a good ideas of what is to be expected, Go read that review! or Play the game, or Both!
[1] Like
Rating: N/A
Difficulty: N/A
Sep 24, 2021
Framzo [Creator]
For: I wanna Cheeki The Breeki
For: I wanna Cheeki The Breeki
My 1st Fangame and Avoidance, trying to immatate or replicate a bit the old barrage style.
Comes with a GMZ in the download links for those interested
Updated 19/05/2022: Change to intro attack to make it more consistent (it's still not great, I may change it all together someday mayhaps)
[0] Likes
Comes with a GMZ in the download links for those interested
Updated 19/05/2022: Change to intro attack to make it more consistent (it's still not great, I may change it all together someday mayhaps)
Rating: N/A
Difficulty: N/A
Sep 9, 2021
Framzo
For: I Wanna Ride The 14514 Desert needles
For: I Wanna Ride The 14514 Desert needles
Desert bus but you have to do 14514 gates as well, the spikes don't kill but do increment the amount of gates you have to do if you touch them, only issue is that the air is also a conveyor belt.
Fun times ahead.
Also it might look like you can cheese by jumping above the spike but that racks up the amount of jump you have to do extremely fast.
Will update my review after the journey
Fun times ahead.
Also it might look like you can cheese by jumping above the spike but that racks up the amount of jump you have to do extremely fast.
Will update my review after the journey
Tagged as: Special
[2] Likes
Rating: N/A
Difficulty: N/A
Apr 1, 2021
2 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
AFTF | N/A | N/A | 2 |
I wanna Cheeki The Breeki | 52.4 | 7.7 | 8 |
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