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72 Reviews
Quof
For: I Wanna Ponder
For: I Wanna Ponder
About as perfect as you can get for a puzzle game. Insane production value and just solid design on all fronts, with every puzzle mechanic being conveyed to the player with perfect clarity and effective tutorials (though the Despike puzzle set in particular was too hard to understand I think.) The puzzles, then, are very fair and never did I feel that I got stuck due to not understanding something or because something wasn't clear enough. The information is all there, as Kurath puts it in his creator comment, and it works.
The variety on display here is off the rails, too. Ten different puzzle sets with their own completely unique mechanics and ideas. It basically feels like there's 10 games in here, to say nothing of the bonus minigames. The puzzles themselves are executed well, and after the initial tutorial puzzle (sometimes tricky in their own right), things just ramp up in cleverness and difficulty. It's here where I will address the elephant in the room. Most reviewers here have elected to not give this game a difficulty rating, and I respect that. This game is indeed so far removed from classic fangame difficulty that the difficulty rating doesn't necessarily apply to this game as it does to others. However, I think it's safe to say that this is a very hard game. The puzzles in it are no joke. By stage 6 a puzzle set is getting hard, and beyond that is a wild land of fuckhard puzzles as it were. I believe the vast majority of players will find themselves stuck and unable to complete the game at some point, which is perfectly fine and reasonable for a puzzle game. However, a hard game deserves a hard rating, I feel, so I am electing to give this game a difficulty rating to reflect how it is (in my opinion) very hard and that others would do well to know that it is quite a hard game.
Well, enough with that rant. Beyond just the puzzles, well-designed and clever as they are, the game itself is just nice. There's a lot of quality of life options that really make this game go from great to super great. There's a ton of different tilesets you can select from, and you can even make the game randomly cycle through a personalized selection, which goes a long way (were it all manual, one would end up forgetting about the tilesets and sticking to just one a lot of the time). Madeline as a selectable character is fantastic, especially the customized death animation/sound effect. The music selection and choice to fashion it as a sort of Kurath radio without each puzzle room having its own theme is fantastic. The minigames are sweet and Tower Defense could be its own game. There's just a lot of effort put into basic presentation on every level, with there being a cute little spike animation when you select something on the main menu. This isn't just a good puzzle game, it's a good game in general. Like I said at the start, this is about as perfect as you can get for a puzzle game. Any complaints I have are just minor nitpicks that aren't actual meaningful flaws with the game (for instance, I play fangames on controller, and find using the mouse so much pretty uncomfy). Kurath knocks it out of the park again, but I feel like Ocean Princess will prove to be the more popular of his games, as its much more in line with what most fangamers want to play. Indeed, despite my rave review of this game, I beat Ocean Princess but will likely never beat this one beyond level 7 for most of the puzzle sets, as the puzzles are just outside of comfort zone. Perhaps this is a better "game" than it is a "fangame", but its heart of hearts is still unwaveringly connected to fangames in beautiful way that can not and should be changed, though the result is a fangame that while stunning in quality is not like to be oft completed. This is a game many will surely just admire from afar after tinkering with it for a bit, as I have.
Wait, I actually just checked the music player and guy rock isn't in it. I take all that back. This is basically unplayable until Kurath adds Guy Rock to the radio. Wait for a patch before picking it up.
[7] Likes
The variety on display here is off the rails, too. Ten different puzzle sets with their own completely unique mechanics and ideas. It basically feels like there's 10 games in here, to say nothing of the bonus minigames. The puzzles themselves are executed well, and after the initial tutorial puzzle (sometimes tricky in their own right), things just ramp up in cleverness and difficulty. It's here where I will address the elephant in the room. Most reviewers here have elected to not give this game a difficulty rating, and I respect that. This game is indeed so far removed from classic fangame difficulty that the difficulty rating doesn't necessarily apply to this game as it does to others. However, I think it's safe to say that this is a very hard game. The puzzles in it are no joke. By stage 6 a puzzle set is getting hard, and beyond that is a wild land of fuckhard puzzles as it were. I believe the vast majority of players will find themselves stuck and unable to complete the game at some point, which is perfectly fine and reasonable for a puzzle game. However, a hard game deserves a hard rating, I feel, so I am electing to give this game a difficulty rating to reflect how it is (in my opinion) very hard and that others would do well to know that it is quite a hard game.
Well, enough with that rant. Beyond just the puzzles, well-designed and clever as they are, the game itself is just nice. There's a lot of quality of life options that really make this game go from great to super great. There's a ton of different tilesets you can select from, and you can even make the game randomly cycle through a personalized selection, which goes a long way (were it all manual, one would end up forgetting about the tilesets and sticking to just one a lot of the time). Madeline as a selectable character is fantastic, especially the customized death animation/sound effect. The music selection and choice to fashion it as a sort of Kurath radio without each puzzle room having its own theme is fantastic. The minigames are sweet and Tower Defense could be its own game. There's just a lot of effort put into basic presentation on every level, with there being a cute little spike animation when you select something on the main menu. This isn't just a good puzzle game, it's a good game in general. Like I said at the start, this is about as perfect as you can get for a puzzle game. Any complaints I have are just minor nitpicks that aren't actual meaningful flaws with the game (for instance, I play fangames on controller, and find using the mouse so much pretty uncomfy). Kurath knocks it out of the park again, but I feel like Ocean Princess will prove to be the more popular of his games, as its much more in line with what most fangamers want to play. Indeed, despite my rave review of this game, I beat Ocean Princess but will likely never beat this one beyond level 7 for most of the puzzle sets, as the puzzles are just outside of comfort zone. Perhaps this is a better "game" than it is a "fangame", but its heart of hearts is still unwaveringly connected to fangames in beautiful way that can not and should be changed, though the result is a fangame that while stunning in quality is not like to be oft completed. This is a game many will surely just admire from afar after tinkering with it for a bit, as I have.
Wait, I actually just checked the music player and guy rock isn't in it. I take all that back. This is basically unplayable until Kurath adds Guy Rock to the radio. Wait for a patch before picking it up.
Rating: 10.0 100
Difficulty: 80 80
Jul 10, 2018
Quof
For: I Wanna Be the Jump Master
For: I Wanna Be the Jump Master
Pretty solid. Wish there was a way to skip the 5 second timer, especially in practice (unless I'm just missing a hotkey or something). The achievement system is really neat and I approve, but the ultimate achievement is so fuckin' hard I wonder how many people will ever get it. Overall just a nice production.
[1] Like
Rating: 7.0 70
Difficulty: N/A
Jul 2, 2018
Quof
For: I wanna Sunspike
For: I wanna Sunspike
Clear except the avoidance.
This is a game I feel like I should dislike, as the needle is simplistic with a lot of named jump (plus corner spam) and the first two stages are just needle so easy you can probably get past stage 1 deathless, but somehow I still enjoyed it. Thanks in part to the great music, I didn't mind sitting down and beating the game. That said, I have one major issue that I really can't overlook: The last save is BALLS hard. Way harder than the rest of the needle. I spent 2 hours getting to the last save and then 2 hours beating it, and if I had choked at the 16px a few times, that could easily be 4, 5, 6 hours. The save isn't particularly fun, either, it's just really precise. A huge, unfun difficulty spike that takes as long as the rest of the needle combined. No, thank you. The screen became legendary and is really popular, so I don't know if I can really criticize it too much, but personally, I just did not have fun with it.
As for the avoidance, I'm not an avoidance guy, so I didn't even play it for more than a few minutes. I would definitely get frustrated with the sphere and its general length, but I won't dock off points for it because avoidances are not for me.
P.S. The outline kid sprite flashes back to normal kid sprite for one frame every time the kid double jumps, and it's actually pretty distracting. Nothing major, but not a positive thing.
[0] Likes
This is a game I feel like I should dislike, as the needle is simplistic with a lot of named jump (plus corner spam) and the first two stages are just needle so easy you can probably get past stage 1 deathless, but somehow I still enjoyed it. Thanks in part to the great music, I didn't mind sitting down and beating the game. That said, I have one major issue that I really can't overlook: The last save is BALLS hard. Way harder than the rest of the needle. I spent 2 hours getting to the last save and then 2 hours beating it, and if I had choked at the 16px a few times, that could easily be 4, 5, 6 hours. The save isn't particularly fun, either, it's just really precise. A huge, unfun difficulty spike that takes as long as the rest of the needle combined. No, thank you. The screen became legendary and is really popular, so I don't know if I can really criticize it too much, but personally, I just did not have fun with it.
As for the avoidance, I'm not an avoidance guy, so I didn't even play it for more than a few minutes. I would definitely get frustrated with the sphere and its general length, but I won't dock off points for it because avoidances are not for me.
P.S. The outline kid sprite flashes back to normal kid sprite for one frame every time the kid double jumps, and it's actually pretty distracting. Nothing major, but not a positive thing.
Rating: 6.0 60
Difficulty: 70 70
Jun 26, 2018
Quof
For: I wanna see the Moon
For: I wanna see the Moon
I honestly have no idea why this game is so popular. Extremely simple platforming for a large part of the game with really tedious backtracking (the space key is just ridiculous). Good for its time, maybe, but I don't think it's so good anymore. The "difficult start" option helps things, but I don't think that really makes up for the core problem.
[2] Likes
Rating: 4.0 40
Difficulty: 35 35
Jun 21, 2018
Quof
For: I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy
For: I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy
As good as ever. The first game in the series being the hardest is a little amusing, but this game was still challenging and fun. Good stuff.
[1] Like
Rating: 8.0 80
Difficulty: 55 55
Jun 11, 2018
1 Game
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I wanna Distort the Travesty | 41.1 | 5.1 | 9 |
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1 Cleared Game
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I wanna be the Nyx | N/A | N/A |