Ayn's Profile
Send a PMJoined on: Nov 4, 2024
Bio:
评分参考华语最权威的二次元网站bangumi:
1,不忍直视(请谨慎评价)
2,很差
3,差
4,较差
5,不过不失
6,还行
7,推荐
8,力荐
9,神作
10,超神作(请谨慎评价)
Youtube:https://www.youtube.com/@vqwertpet
I've submitted:
112 Ratings!
78 Reviews!
27 Screenshots!
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112 Games
78 Reviews
For: I Wanna Macaron
For: I wanna kill the Kamilia
No secret or additional content was discovered during the gameplay.
K1's boss battles have been significantly simplified. For instance, in the Geezer fight, once you reach the 50-second countdown phase, you don't need to repeat the previous stage. This also applies to Solgryn and Kamilia battles. Most boss attacks use fixed bullet patterns, which you can overcome by adapting to each wave's attack pattern and exploring effective movement strategies. Even the random bullet patterns are generally manageable. This approach makes boss fights less challenging overall.
There are three times in the game where you pilot gradius. During these sections, you only need to hold down the attack key (default is Z) to achieve rapid fire. No auxiliary tools for autofire are necessary. In fact, using such tools might be less effective than simply holding down the key.
This game features well-designed difficulty curves and boss fights, despite numerous bugs, and has potential for improvement if remastered. According to Kamilia in the story of K3 development, K1 is not actually first medley iw, so which one is the first? I am very curious.
Time was managed using K1 Any% autosplitter, with death count determined by checking specific frames automatically skipped at the game's start; the removal of save file selection might be due to technical reasons.
For: I wanna be the Forehead
For: I wanna be the starter
For: I wanna be the Prism
Strategy:
- Purple: The purple levels consisting of ten puzzles. Input the password as indicated by the hints to proceed to the next room. For this, GaspacoZanis's explanations on DL are incredibly detailed. You can directly check his review.
- Orange: This stage is a long save, with no spikes throughout. Jump carefully to avoid bumping your head. The new version has removed one F-step making it easier than the old version. The star is hidden in the penultimate screen, just double jump back after u get it.
- Green: The pipe lead to a mini-world. Be mindful of the path and avoid touching cannons.
- Cyan: Initially, I had a poor experience playing this stage, as it is one of the keyboard destroyers. Jumping from spikes in water to top blocks is harsh on the keyboard. This stage involves shooting buttons to raise the water level and navigating through apple rings. After raising the water , remember to save your progress, which helps conserve energy. It's best to collect star along the way; otherwise, you'll have to replay the entire stage, unlike the green stage where you can save after obtaining the secret and directly return to the select room.
- Yellow: Be careful of the final part. You need to adapt to the rhythm of the needle movement for synchronized motion, which can be painful initially, but becomes manageable with more attempts. The secret is located at the end of the first fish's apple wave. Time your drop correctly to collect it, and it's quick to retry if missed.
- Blue: An infinite jump level featuring two mini avoidance and one small avoidance, another keyboard destroyer with traps. It's recommended to familiarize yourself with the path before playing. The secret is in the first area; return before reaching the second area to encounter the second mini avoidance. Watching videos to memorize the kid's precise positions and imitating them can simplify the avoidance by dodging fixed bullets, significantly reducing the difficulty.
- Red: Red stage features gimmick gameplay where the kid enters a cannon and becomes a cannonball, capable of moving in only one direction and making a single jump. The movement strategy is relatively fixed, making the level easier when save points are available. However, obtaining the secret will remove all saves, increasing the difficulty, but it's still achievable with sufficient proficiency in navigating each screen. Fortunately, you can always return to the selection room. You can practice targeted sections with saves; I recommend practicing the 3rd, 5th, and 6th screens, especially the 5th.
- Final stage is a pure needle room. The challenge with the FB lies in the lengthy beating time; you must remain patient and calm, as her attacks are not too difficult to dodge.
17 Favorite Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I wanna be the Contrary | 80.0 | 9.0 |
| I wanna be the Forehead | 55.0 | 7.5 |
| I wanna be the White & Black | 80.0 | 6.0 |
| I wanna celebrate 100 | 44.0 | 8.0 |
| I wanna Rose Gear | 58.0 | 8.0 |
| I Wanna Kill The Kamilia 3 | N/A | N/A |
| I Wanna Be the Piyopiyo Trap | 42.0 | 8.2 |
| I Wanna Be the Maze | 85.0 | 6.0 |
| I wanna be the MHC | 97.0 | 0.1 |
| I wanna be the VCL | 92.0 | 1.0 |
| Happy Fantazma | 90.0 | 7.0 |
| I Wanna Be The Guy Remastered | 42.0 | 9.2 |
| Iwanna a Girl Of The Sky | 35.0 | 7.5 |
| I wanna hear Okurimono Sunday | 30.0 | 9.2 |
| I wanna Shine on you | 55.0 | 8.5 |
| Cannycat's Requiem | 42.0 | 8.5 |
| I wanna QuRaSi | 94.0 | 9.0 |
180 Cleared Games
Delicious Fruit