touhoe's Profile
Send a PMJoined on: Aug 24, 2020
Bio:
I'm still mediocre at fangames, but gimmick needle is my favorite genre of fangame.
1. Crimson Needle 2.5
2. I wanna Walk Out in the Morning Dew
3. I wanna be the Volatile Presence: Stagnant Edition
4. I Wanna Lockpick
5. Crimson Needle 3
6. I Wanna Pointillism
7. I Wanna Give Trinkets To Friends and Family
8. untitled needle game
9. I Wanna Escape the Manor
10. I Wanna Vibe with the Gods
I've submitted:
99 Ratings!
24 Reviews!
1 Screenshot!
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99 Games
24 Reviews
For: Is The Order An I wanna ?
For: I Wanna Pointillism
Absolute genius design, easily the best dotkid gameplay out there. The classical music and beautiful art mesh to create extremely intriguing works of art that take you to really fantastical areas. Each gimmick is explored briefly but incredibly thoroughly, each screen bringing out the best of the mechanics and harmonizing them with dotkid in brilliant ways. Finally, most importantly, this game just feels amazing to play, MLSTRM is able to create satisfying dotkid needle with or without wacky gimmicks. If you think you dislike dotkid, I highly recommend checking this game out regardless and seeing if it'll change your mind.
Also, the map + visual flair you can apply to the kid are based.
For: Not Another Needle Game
For: I wanna Walk Out In The Morning Dew
I don't even know where to begin. It's so wacky but so cohesive in its wackiness. From air ice physics to rocketkid to linekid, this game is all over the place, and I love it so much for that. Each area has an extremely cohesive theme with a beautiful tileset and BANGER song to accompany it. Seriously, this game's atmosphere (and geogeo's taste in music) is unmatched. I find it hard to describe but somehow the needle/gimmicks fit very well into their respective stage's theme as well.
This game moves at a brisk, challenging pace; just before a gimmick wears off you move onto another stage that either shifts comfortably back to classic but very satisfying, unique needle before hitting you with another extremely fun, fresh gimmick area. There are a couple parts that are frustrating but in such a whimsical, intentional manner that it still feels so fun to work through and satisfying to complete. However, the difficulty curve of this game is fitted extremely well with relief saves after particularly tough sections and just a really nice flow from stage-to-stage so that you are never getting overly frustrated or bored from a gimmick/area/save. To accompany this, the music and tileset oscillate between chill and vibrant atmospheres so you always feel comfortable, engaged, and motivated.
There is just so much love poured into this game that it oozes creative energy out of every tile. It almost feels like geogeo was just creating whatever seemed fun without caring too much about what the player thinks, and this uninhibited passion shines through very clearly as you play through the game. However, this is not to say that the needle isn't polished; I can't particularly recall any overly precise or annoying jumps at all (some jumps with physics gimmicks were only hard because I wasn't as adept at controlling the kid), and pretty much every save was a blast to complete, whether it was classic or gimmick needle. Also, this game struck the balance between puzzle and instinct (?) perfectly; I never had to think about the jumps ahead so much that it distracted me (other than the minesweeper and memory sections lol, but the multitasking in those sections were what made them so awesome and engaging) but I almost never experienced a jump that wasn't original and interesting. This game doesn't introduce gimmicks just to screw around; it uses them in extremely innovative and smart ways that bring out the best in each gimmick. For example(s), this game constantly and consistently mingles the shoot button with the platforming in such a beautiful, innovative manner like no other needle game.
Needless to say, if you like gimmick needle, this game is a must-play that you will never forget even if you don't enjoy all the off-the-wall gimmicks that this game has to offer (I definitely enjoyed them all though!).
36 Favorite Games
116 Cleared Games