Artimax's Profile
Send a PMJoined on: Sep 23, 2017
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73 Ratings!
56 Reviews!
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73 Games
56 Reviews
Artimax
For: I wanna be the SC
For: I wanna be the SC
A bad game with bosses in between short stages that have way too much health and a boss that has an ending attack that can kill you no matter what if you get bad rng.
I wouldn't recommend it.
I wouldn't recommend it.
Tagged as: Boss
[0] Likes
Rating: 3.0 30
Difficulty: 60 60
Oct 2, 2020
Artimax
For: ctool
For: ctool
Jtool but with CN3 gimmicks.
A pretty interesting tool but quite buggy. I've had to redownload this five times because it kept breaking.
[0] Likes
A pretty interesting tool but quite buggy. I've had to redownload this five times because it kept breaking.
Rating: 6.5 65
Difficulty: N/A
Sep 22, 2020
Artimax
For: Crystal Needle
For: Crystal Needle
In the download is an updated version but when I try to open it I get an error message so some of the problems I have with the game might be fixed in the later version. Also, it seems like the creator left some save files in the game.
The game starts off as some pretty fun beginner needle with interesting pathing and decent visuals. It's all going smoothly with a decent difficulty slope until it hits a huge difficulty spike where it switches to rooms with one jump in each of them with the last one being a double diamond, but at least it's able to be cheesed by shooting a save midair. Speaking of being able to shoot saves, every save is a shoot save and there are no save blockers, so skipping everything was very fun. There's also a point in the game where the creator tries to use water in a way to create some interesting pathing but it turns out that they used water1 :T
I'd recommend for some good cheese.
The game starts off as some pretty fun beginner needle with interesting pathing and decent visuals. It's all going smoothly with a decent difficulty slope until it hits a huge difficulty spike where it switches to rooms with one jump in each of them with the last one being a double diamond, but at least it's able to be cheesed by shooting a save midair. Speaking of being able to shoot saves, every save is a shoot save and there are no save blockers, so skipping everything was very fun. There's also a point in the game where the creator tries to use water in a way to create some interesting pathing but it turns out that they used water1 :T
I'd recommend for some good cheese.
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 45 45
Sep 1, 2020
Artimax
For: I wanna be the Only level
For: I wanna be the Only level
Really interesting concept that is bogged down by some strange physics issues a slightly unfair final chase. I found myself being stuck to the corners of blocks and vines way too frequently and I feel like the final chase has you learning new gimmicks in such a time-sensitive manner which leads to some unfair deaths. However, I liked almost all of the gimmicks of each room and it's pretty fun learning how to solve each one. Overall, I think this is a great beginner game and the gimmicks and ideas overpower the glitchy physics and problematic final chase. I recommend it.
[1] Like
Rating: 7.0 70
Difficulty: 35 35
Aug 17, 2020
Artimax
For: VoVoVo
For: VoVoVo
Vovovo is a Qoqoqo-styled needle game with a VVVVVV gimmick added onto it but saying just that doesn't nearly do it justice.
Arzztt uses these two gameplay styles (and a ton of other gimmicks) to the highest-possible effect by creating a whole world full of mind-bogglingly complex pathing where your routes will intertwine hundreds of times. I cannot count how many times I've been blown away by the pathing in this game. For dozens of saves, I would try out a route that I thought couldn't POSSIBLY be the right way, just to be shocked and surprised that my hail mary of a jump was intended.
Another satisfying thing about this game is that every floor, ceiling, jump-refresher, VVVVVV coin, and other gimmick objects are used in such a creative way to either separate one path from another or force the player to seek out new routes to traverse.
While some of the rooms simply look impossibly complex at first glance, most of the saves are actually pretty straightforward since Arzztt manages to create rooms that look simply crazy but saves where you won't be wandering around in the dark, wondering where you're supposed to go and trying every option hoping for progress.
Nearly all the jumps are fun, the routes keep your brain awake and active (and for me, amazed), the difficulty is not impossible, and the saves in the big rooms fade out once you save, stopping you from accidentally backtracking. This game on a calibre that is nearly unmatched in the needle scene. To be honest, I used to be kind of disappointed that some needle game beat out gigantic adventure games in ratings but after playing it, it is entirely justified with its placement at the top.
[0] Likes
Arzztt uses these two gameplay styles (and a ton of other gimmicks) to the highest-possible effect by creating a whole world full of mind-bogglingly complex pathing where your routes will intertwine hundreds of times. I cannot count how many times I've been blown away by the pathing in this game. For dozens of saves, I would try out a route that I thought couldn't POSSIBLY be the right way, just to be shocked and surprised that my hail mary of a jump was intended.
Another satisfying thing about this game is that every floor, ceiling, jump-refresher, VVVVVV coin, and other gimmick objects are used in such a creative way to either separate one path from another or force the player to seek out new routes to traverse.
While some of the rooms simply look impossibly complex at first glance, most of the saves are actually pretty straightforward since Arzztt manages to create rooms that look simply crazy but saves where you won't be wandering around in the dark, wondering where you're supposed to go and trying every option hoping for progress.
Nearly all the jumps are fun, the routes keep your brain awake and active (and for me, amazed), the difficulty is not impossible, and the saves in the big rooms fade out once you save, stopping you from accidentally backtracking. This game on a calibre that is nearly unmatched in the needle scene. To be honest, I used to be kind of disappointed that some needle game beat out gigantic adventure games in ratings but after playing it, it is entirely justified with its placement at the top.
Rating: 10.0 100
Difficulty: 55 55
May 29, 2020
2 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Reach The End | 44.3 | 5.4 | 8 |
I Wanna Save the Ship | 51.6 | 9.2 | 46 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
I Wanna Save the Ship | N/A | N/A |
171 Cleared Games