Artimax's Profile
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73 Ratings!
56 Reviews!
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73 Games
56 Reviews
Artimax
For: I wanna Go To Heaven
For: I wanna Go To Heaven
RNG heavy 5-second avoidance, took a little over 10 min
Tagged as: Avoidance
[0] Likes
Rating: 2.1 21
Difficulty: 49 49
Nov 2, 2019
Artimax
For: I wanna go the brothel
For: I wanna go the brothel
Simple adventure game with very easy platforming and bosses with many attacks. 50% of the saves have traps in them and 25% of those saves are garbage spike traps while the rest are pretty funny. I recommend.
[0] Likes
Rating: 7.0 70
Difficulty: 22 22
Oct 26, 2019
Artimax
For: I wanna stop the Simulation
For: I wanna stop the Simulation
This is one of the best games on the site hands-down, and I really think the team was at their element with this one.
Runnerman - this stage was honestly my least favourite one, but the least favourite for this game is still great. It kinda felt like the shell power up from NSMB (went a little too fast, tended to bonk off walls uncontrollably). The boss fight was pretty fun but I feel like if the levels were longer and able to get me more used to how the Runningman worked, I feel like I would've been able to react to the incoming obstacles in the fight easier instead of it being just trial and error, but that's probably just because I'm bad.
SMB. 2 - One of the best. I really like how this stage splits into three substages which helps you feel like you're progressing more. Some of the traps in this were just genius and the level design went well with picking up stuff. The boss definitely feels like a remastered version of the original IWBTG Mecha Birdo fight and navigating onto each platform while dodging all the lasers and stuff was really fun. One of the harder fights for me.
Baba - Pretty fun, I really liked how blocks (eg. Baba, is, etc.) that needed to be pushed could be stood on, and I feel like those puzzles were pretty fleshed out. The ghost boos had pretty interesting and fun attacks and I feel like the difficulty was spot on compared to the platforming.
Binding of Isaac - Going through this was the greatest feeling of euphoria for me for a long time. Throughout the whole game so far, I would die to every save multiple times and never get through it on my first try. This stage was a huge relief for me because that meant I could just speed through the whole stage without dying and it was definitely one of the best parts of the game imo. Besides the difficulty, I feel like the enemies and boss design was great, especially the shadows under some of the projectiles which were crucial for me to understand where they were.
Spelunky - Going back to standard platforming after such an easy stage did make this seem a little hard, but there were no difficulty spikes and everything was laid out so that if you died, it was your fault, unless it was one of the brilliant traps. Also, Mr. Ribbit was a cute and charming boss which was fun to learn.
Contra - When I started this, I kept telling myself that I would beat one more save and then do something else, but this stage kept pulling me back in when I thought I was out. I feel like the fangame systems and Contra work really well together which elevated this stage to something which at first glance wouldn't seem that great, but it was one of the most fun out of all the stages. The boss was great also and kinda felt like a Cuphead boss.
Castlevania IV - One of the trickiest stages (probably due to the zoomed-in camera and the different but fun weapon) that was really fun to figure out. The blue warp things were fun to master, and the boss was great at forcing the player to get good with the whip and learn to outsmart its many random and quick attacks.
Simulation - Alright stage which seemed only better than the first stage. Some of the enemy placements were kinda iffy (Kirby area) but every other part of this stage was great to revisit, now in a more polished style.
Final Boss - Oh my God this is the greatest boss I think I've ever fought in a fangame. I really liked the Windows idea and using code to change the player's physics. Aside from one crash (which ironically played the Windows XP error sound when it happened), I'd say that this boss is the closest thing to perfect I have ever seen. I loved the first phase which definitely seemed like the same level of difficulty as the rest of the game and the second phase was so charming and by far the hardest part of the game (that second attack is bs). All these brilliant ideas and excellent execution propelled this boss into one of the most memorable bosses in all of fangames.
Overall, this is definitely the best blind race game ever and the only major thing bad about this game is that it might be the last one.
[2] Likes
Runnerman - this stage was honestly my least favourite one, but the least favourite for this game is still great. It kinda felt like the shell power up from NSMB (went a little too fast, tended to bonk off walls uncontrollably). The boss fight was pretty fun but I feel like if the levels were longer and able to get me more used to how the Runningman worked, I feel like I would've been able to react to the incoming obstacles in the fight easier instead of it being just trial and error, but that's probably just because I'm bad.
SMB. 2 - One of the best. I really like how this stage splits into three substages which helps you feel like you're progressing more. Some of the traps in this were just genius and the level design went well with picking up stuff. The boss definitely feels like a remastered version of the original IWBTG Mecha Birdo fight and navigating onto each platform while dodging all the lasers and stuff was really fun. One of the harder fights for me.
Baba - Pretty fun, I really liked how blocks (eg. Baba, is, etc.) that needed to be pushed could be stood on, and I feel like those puzzles were pretty fleshed out. The ghost boos had pretty interesting and fun attacks and I feel like the difficulty was spot on compared to the platforming.
Binding of Isaac - Going through this was the greatest feeling of euphoria for me for a long time. Throughout the whole game so far, I would die to every save multiple times and never get through it on my first try. This stage was a huge relief for me because that meant I could just speed through the whole stage without dying and it was definitely one of the best parts of the game imo. Besides the difficulty, I feel like the enemies and boss design was great, especially the shadows under some of the projectiles which were crucial for me to understand where they were.
Spelunky - Going back to standard platforming after such an easy stage did make this seem a little hard, but there were no difficulty spikes and everything was laid out so that if you died, it was your fault, unless it was one of the brilliant traps. Also, Mr. Ribbit was a cute and charming boss which was fun to learn.
Contra - When I started this, I kept telling myself that I would beat one more save and then do something else, but this stage kept pulling me back in when I thought I was out. I feel like the fangame systems and Contra work really well together which elevated this stage to something which at first glance wouldn't seem that great, but it was one of the most fun out of all the stages. The boss was great also and kinda felt like a Cuphead boss.
Castlevania IV - One of the trickiest stages (probably due to the zoomed-in camera and the different but fun weapon) that was really fun to figure out. The blue warp things were fun to master, and the boss was great at forcing the player to get good with the whip and learn to outsmart its many random and quick attacks.
Simulation - Alright stage which seemed only better than the first stage. Some of the enemy placements were kinda iffy (Kirby area) but every other part of this stage was great to revisit, now in a more polished style.
Final Boss - Oh my God this is the greatest boss I think I've ever fought in a fangame. I really liked the Windows idea and using code to change the player's physics. Aside from one crash (which ironically played the Windows XP error sound when it happened), I'd say that this boss is the closest thing to perfect I have ever seen. I loved the first phase which definitely seemed like the same level of difficulty as the rest of the game and the second phase was so charming and by far the hardest part of the game (that second attack is bs). All these brilliant ideas and excellent execution propelled this boss into one of the most memorable bosses in all of fangames.
Overall, this is definitely the best blind race game ever and the only major thing bad about this game is that it might be the last one.
Rating: 9.8 98
Difficulty: 57 57
Oct 8, 2019
Artimax
For: I wanna be the ヌマクロー
For: I wanna be the ヌマクロー
Just a kinda crappy but easy boss with two phases and multiple attacks for each phase with a god awful warp screen before it. In the thumbnail, 90% of those portals are fake so you just have to wander around aimlessly until you find the right one, or the load game one. It's trash, but using the bubbles that fall down to hit the boss was kinda fun.
Tagged as: Boss
Rose_Gear_Guy
[0] Likes
Rating: 2.0 20
Difficulty: 25 25
Oct 4, 2019
Artimax
For: I wanna be the kid
For: I wanna be the kid
Generic needle with two duplicate bosses but in the second boss fight, it is simply placing two of the first boss in one room. for the second fight only one has to be dead to reach the warp
[0] Likes
Rating: 1.0 10
Difficulty: 30 30
Sep 28, 2019
2 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Reach The End | 44.3 | 5.4 | 8 |
I Wanna Save the Ship | 51.6 | 9.2 | 46 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
I Wanna Save the Ship | N/A | N/A |
171 Cleared Games