BoshyGo11's Profile
Send a PMJoined on: Oct 23, 2018
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108 Ratings!
103 Reviews!
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108 Games
103 Reviews
BoshyGo11
For: E-------
For: E-------
I've played Noesis and it's actually one of my favorite fangames, even though I've hit a bit of a difficulty wall at the moment, and while this game tries to be like Noesis, a lot of triggers end up being extremely obnuxious, unintuitive and too precise. That might sound like a weird criticism for a game that's *about* precise triggers, but Noesis somehow makes those tight jumps flow extremely splendidly, that's a pretty subjective thing, but usually when I talk to people who dislike Noesis I refer to this as "Noesis magic". There is a boss at the end of the stage though and it's extremely fun! If someone took this boss and put it into Noesis I wouldn't notice, the attack design is that great. This is just a short demo and there IS potential in this game to end up as a kind of unofficial Noesis 2 if the maker tones down on the precision aspect of the needle, good luck to them.
Tagged as: Noesis-Like
[2] Likes
Rating: N/A
Difficulty: N/A
Apr 18, 2022
BoshyGo11
For: I Wanna Be The Gimmick Extremity
For: I Wanna Be The Gimmick Extremity
Idk how I feel about every fangame genre eventually coming to a point where it's just a bunch of inputs with almost no leniency, but this game is at least more fun to see executed because of the gimmick use
[0] Likes
Rating: N/A
Difficulty: N/A
Apr 10, 2022
BoshyGo11
For: Ezamur
For: Ezamur
Движок говно, из-за инерции делать небольшие движения неприятно, подкат активируется движением из приседа, часто случайно, стрельба просто почему-то ощущается странно. Сам левел-дизайн довольно хороший, боссы выглядят интересно, с удовольствием прошёл бы на нормальном движке, будь то какой-нибудь Yoyoyo или нормально реализованный ЖГ-движок
[1] Like
Rating: N/A
Difficulty: N/A
Mar 25, 2022
BoshyGo11
For: Extreme Depths 2
For: Extreme Depths 2
This game does really feel like two different games stitched together which I can only explain with Watson making the first 8 stages, then forgetting about the game for 5 years and returning to make the extra now. The first 7 stages are done in the currently forgotten genre of "jtool needle but jumps are generally fun", like Rainbow trap or Conquer the Discorder. Then the 8th stage adds some gimmick, but doesn't go all the way with it. Then the final boss is more or less your everyday multicolor-style boss. And then the extra comes in, blasting the rest of the game away with prod value and platforming complexity. I've been thinking most recent gimmick needle games were getting stale and even when there is some new thing it just feels like a chore, but Watson's game design magic works as good as ever here and stuff is fun and smooth to pull off. The extra final boss though slogs for way too long and just becomes unfun at some point. And with how much variety there is in said boss, I'd say putting at least one checkpoint there would make it a lot better without feeling out of place.
[1] Like
Rating: 5.0 50
Difficulty: 65 65
Mar 19, 2022
BoshyGo11
For: Galaxy Collapse
For: Galaxy Collapse
Technically it's not impossible
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: 98 98
Jan 27, 2022
1 Game
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna Slay Mega Kid demo | 53.2 | 5.5 | 16 |
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