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27 Reviews
CakeSauc3
For: I wanna enjoy the Electrified Butterscotch Dandy
For: I wanna enjoy the Electrified Butterscotch Dandy
I enjoyed this just as much as Uhuhu Spike 2, and that's saying something for a shortish needle game.
[2] Likes
Rating: 9.0 90
Difficulty: 60 60
Feb 25, 2017
CakeSauc3
For: I wanna be the Zero Game
For: I wanna be the Zero Game
Pretty awesome game. Loved the mini games in the middle :)
[3] Likes
Rating: 8.0 80
Difficulty: 30 30
Feb 9, 2017
CakeSauc3
For: I wanna follow it
For: I wanna follow it
Fantastic game complete with a great atmosphere and impressive visuals. Highly recommended for beginners who want to get a taste of both needle and avoidance.
[0] Likes
Rating: 9.0 90
Difficulty: 30 30
Feb 9, 2017
CakeSauc3
For: I wanna be the ♂
For: I wanna be the ♂
Adventure game with a decent amount of pretty bland content.
Game starts with an intro beginner needle area followed by a standstill shooty boss that can't actually kill you (bullets aren't player killers). Upon completing the first boss, the player is moved to a hub world with 3 paths to choose from.
Path 1 is Sand Mountain, an area of trap needle followed by a cherry boss with simple attacks. Path 2 is Water World, an area of basic water needle (be warned, it's Nekoron Water) and a cherry boss with simple attacks. Path 3 is Dark Zero, an area of basic generic needle followed by a cherry boss with simple attacks. All three areas have fairly repetitive screens full of corridor needle, and they don't go light on their usage of gate jumps, diagonals, and ceiling diamonds.
Once those three paths have been cleared, a path opens up to the final area with two portals. The portal on the right contains one screen of bullet bill platforming and isn't bad aside from the fact it gives you an annoying wait for the cycle to begin. However, this is only a minor annoyance compared to the other area.
The portal on the left leads to a fairly large area of multiple screens and a really unpolished gimmick where you jump on clouds that sink into spikes. What makes the clouds frustrating is that they begin to fall when you touch them, but they don't have a solid surface until about halfway down their sprite. This leads to a lot of moments when you think your jump should be refreshed, but it's actually not. It's even possible to v-string clip through the clouds and fall directly through them, missing the solid surface completely.
Once the player has cleared the contents of both portals, the way is open to reach the final boss, which is a gigantic Male symbol that bobs up and down on one side of the screen and shoots the attacks of the previous cherry bosses at you. Once you kill the boss, the game is over.
I wouldn't necessarily say this game is bad (except for one area with a particularly unpolished gimmick towards the end), but it's entirely unoriginal. Play it only if you have nothing better to play.
[0] Likes
Game starts with an intro beginner needle area followed by a standstill shooty boss that can't actually kill you (bullets aren't player killers). Upon completing the first boss, the player is moved to a hub world with 3 paths to choose from.
Path 1 is Sand Mountain, an area of trap needle followed by a cherry boss with simple attacks. Path 2 is Water World, an area of basic water needle (be warned, it's Nekoron Water) and a cherry boss with simple attacks. Path 3 is Dark Zero, an area of basic generic needle followed by a cherry boss with simple attacks. All three areas have fairly repetitive screens full of corridor needle, and they don't go light on their usage of gate jumps, diagonals, and ceiling diamonds.
Once those three paths have been cleared, a path opens up to the final area with two portals. The portal on the right contains one screen of bullet bill platforming and isn't bad aside from the fact it gives you an annoying wait for the cycle to begin. However, this is only a minor annoyance compared to the other area.
The portal on the left leads to a fairly large area of multiple screens and a really unpolished gimmick where you jump on clouds that sink into spikes. What makes the clouds frustrating is that they begin to fall when you touch them, but they don't have a solid surface until about halfway down their sprite. This leads to a lot of moments when you think your jump should be refreshed, but it's actually not. It's even possible to v-string clip through the clouds and fall directly through them, missing the solid surface completely.
Once the player has cleared the contents of both portals, the way is open to reach the final boss, which is a gigantic Male symbol that bobs up and down on one side of the screen and shoots the attacks of the previous cherry bosses at you. Once you kill the boss, the game is over.
I wouldn't necessarily say this game is bad (except for one area with a particularly unpolished gimmick towards the end), but it's entirely unoriginal. Play it only if you have nothing better to play.
Rating: 4.0 40
Difficulty: 40 40
Feb 2, 2017
CakeSauc3
For: I wanna overcome the Lowly trap
For: I wanna overcome the Lowly trap
Fun adventure game with a small touch of gimmicks, a couple of short bosses and cute signs to tell you things in broken English. Looks nice visually; production was obviously emphasized.
Recommended for beginners looking to try some new gimmicks and bosses or experienced players looking for a fun, quick adventure.
[1] Like
Recommended for beginners looking to try some new gimmicks and bosses or experienced players looking for a fun, quick adventure.
Rating: 7.0 70
Difficulty: 20 20
Feb 2, 2017
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