BoshyGo11's Profile
Send a PMJoined on: Oct 23, 2018
I've submitted:
108 Ratings!
103 Reviews!
2 Screenshots!
Report this user
108 Games
103 Reviews
BoshyGo11
For: Menacing Taisa
For: Menacing Taisa
That's a nice arguement, colonel
[2] Likes
Rating: N/A
Difficulty: N/A
Aug 18, 2022
BoshyGo11
For: Alphazetica
For: Alphazetica
A lot of it is pretty basic gimmick needle, but I really liked the second to last stage and most of the last stage. Second stage was also fun.
[0] Likes
Rating: 7.5 75
Difficulty: 65 65
Aug 18, 2022
BoshyGo11
For: Ebb Needle 2022
For: Ebb Needle 2022
Very nice classic needle game! Rating based on any%.
By the way this engine is a bit unoptimal for needle for some reason.
Update after completing extra: Not as all-around snappy as the main game, but there is some nice variety in the makers' styles and I wouldn't call any of it unfun. Masker's stage utilises the parashute gimmick in cool ways, though there is some obvious skips in there. Kym's stage has nice pathing moments and Sparkshadow's stage while considerably harder than the rest of the game and a bit precise at times gets really wacky with the pathing and utilising screen space aswell.
[0] Likes
By the way this engine is a bit unoptimal for needle for some reason.
Update after completing extra: Not as all-around snappy as the main game, but there is some nice variety in the makers' styles and I wouldn't call any of it unfun. Masker's stage utilises the parashute gimmick in cool ways, though there is some obvious skips in there. Kym's stage has nice pathing moments and Sparkshadow's stage while considerably harder than the rest of the game and a bit precise at times gets really wacky with the pathing and utilising screen space aswell.
Rating: 9.0 90
Difficulty: 60 60
Aug 7, 2022
BoshyGo11
For: Avoidance Collab 4
For: Avoidance Collab 4
Great idea, but the execution is not the greatest.
Playing through the collab itself with hitcount is fun, but you can enjoy almost any avoidance if you know hitting bullets doesn't really matter. When playing with items it's fun at first, but the economics are so broken it quickly turns into a grind. Steep practice prices don't help that.
The side avoidances are generally a lot of fun, though one of them is both hard and extremely learny and one is more of a meme than anything. However playing those side avoidances also isn't really fun because you only get money for clearing them and can't even go in with items not with hitcount.
The hub just straight up fucking sucks ass for a number of reasons. 1) The achievements are in a separate room like it's a low-effort medley game. 2) The credits span across five room for no reason. 3) The practice room is above the main room and below the credits room so to get there you always have to either fall for an eternity or spam jump, then the practice itself is just a bunch of portals with no information on which one leads to which attack and how much each one costs. 4) In the main room you activate hitcount, seeded RNG and items by shooting buttons and they don't even fucking autosave. 5) The shop is at the bottom of the main room and is activated by jumping. While in the shop you navigate through tiny icons with tiny text telling you what each item or skin or death effect does. Then when you quit out of the shop it autosaves so next time you go somewhere without saving manually you respawn at the shop, jump up to reach any of the avoidance warps AND ACTIVATE THE FUCKING SHOP AGAIN. 6) You can't save inside the avoidance warps like in, say, Musiclock, but the hitbox of the warps is also not obvious and you always walk at a higher speed in the hub so you can't even comfortably save one frame away from entering the warp. 7) There is no explanation on the main mechanics on the game when starting nor in the readme, I only found out there is already one item in the shop when you start after unlocking more items and browsing through the rest of the shop out of interest.
Congrats on release.
[7] Likes
Playing through the collab itself with hitcount is fun, but you can enjoy almost any avoidance if you know hitting bullets doesn't really matter. When playing with items it's fun at first, but the economics are so broken it quickly turns into a grind. Steep practice prices don't help that.
The side avoidances are generally a lot of fun, though one of them is both hard and extremely learny and one is more of a meme than anything. However playing those side avoidances also isn't really fun because you only get money for clearing them and can't even go in with items not with hitcount.
The hub just straight up fucking sucks ass for a number of reasons. 1) The achievements are in a separate room like it's a low-effort medley game. 2) The credits span across five room for no reason. 3) The practice room is above the main room and below the credits room so to get there you always have to either fall for an eternity or spam jump, then the practice itself is just a bunch of portals with no information on which one leads to which attack and how much each one costs. 4) In the main room you activate hitcount, seeded RNG and items by shooting buttons and they don't even fucking autosave. 5) The shop is at the bottom of the main room and is activated by jumping. While in the shop you navigate through tiny icons with tiny text telling you what each item or skin or death effect does. Then when you quit out of the shop it autosaves so next time you go somewhere without saving manually you respawn at the shop, jump up to reach any of the avoidance warps AND ACTIVATE THE FUCKING SHOP AGAIN. 6) You can't save inside the avoidance warps like in, say, Musiclock, but the hitbox of the warps is also not obvious and you always walk at a higher speed in the hub so you can't even comfortably save one frame away from entering the warp. 7) There is no explanation on the main mechanics on the game when starting nor in the readme, I only found out there is already one item in the shop when you start after unlocking more items and browsing through the rest of the shop out of interest.
Congrats on release.
Rating: 6.0 60
Difficulty: N/A
Aug 6, 2022
BoshyGo11
For: I wanna know what's in my Desktop
For: I wanna know what's in my Desktop
It has a really weird window sise and an unskippable startup animation. The trap design is not balls to the walls and there's no puzzle-like traps, so you can just mindlessly tune in to see some production value stuff happen. The final boss is a bit harder than the platforming. On phase 1 I died once on an instagib attack with extending red rings and on phase 2 I actually died three times, two of them being on an instagib attack with black and white aimed bullets. Phase 2 does require some engagement though and is pretty fun because of it.
You should probably play the game if you are a total beginner or like flashy visuals.
[0] Likes
You should probably play the game if you are a total beginner or like flashy visuals.
Rating: 8.0 80
Difficulty: 30 30
Jul 28, 2022
1 Game
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna Slay Mega Kid demo | 53.2 | 5.5 | 16 |
7 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna spread my wings | 25.0 | 10.0 |
I Wanna Kill The Kamilia 2 Remake | N/A | 10.0 |
I Wanna Destroy the Maelstrom | 70.0 | 10.0 |
I Wanna be the Vandal | 68.0 | 10.0 |
I Wanna Save My Boy | 70.0 | 10.0 |
I wanna Musiclock | 75.0 | 10.0 |
I wanna Touhikea | N/A | N/A |
User's clear list is empty!