xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan B)
clear sheets
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xva
For: I wanna be the Flower of sorrow
For: I wanna be the Flower of sorrow
Flower of Sorrow is nothing short of one of the most relentlessly agonizing and dishearteningly unfair avoidances I’ve ever cleared. this game is insanely ruthless at times, being able to utterly incinerate you at a moment’s notice. it’s balanced in one of the most unfortunate and absurd ways I’ve ever seen anyone balance anything. the avoidance is a genuine 60 until the final 4 attacks, where it immediately jumps to 85. this alone should be a massive red flag and therefore should make you reconsider playing this game
I don’t see what people see in this game and rate it so highly. it’s an archaic, painful, visually displeasing and luck-based Miku avoidance with a painfully middle-of-the-road and lackluster song. that’s all there is to it, really. the sole upside to all of it is that it’s a unique clear. not many people have cleared this game, and that’s for the several aforementioned reasons
the avoidance itself is divided into 3 parts I’d like to think: pre-RNG, RNG and the end. the first section, pre-RNG, consists of some attacks that utilize odd patterns and strange RNG - i.e. the circle attack that spins at about 1 million velocity. however, what’s more interesting is the square burst pattern right before it. it’s not particularly difficult once you figure out what to do, but what in the fuck is that pattern? it requires a very specific maneuver that you wouldn’t expect to work at all, yet it somehow does. past there, there’s one super underwhelming aimed attack and then the easy variant of the lovetrap pattern. this could also be called Chorus 1, if you will. after it is the “Tempest attack” as I like to call it, as it sometimes gives you cherry maneuvers like what you’d see in the gray stage of I wanna be the Tempest. it’s typical old Miku avoidance fuckery, that’s the best way I can put it. after it is the RNG section which is either super easy or super hard and never anywhere inbetween. you’re then met with some silly bursts which sometimes annihilate you outright and other times entirely dodge you. this is, of course, pretty much entirely dependant on your luck. then ensues post-RNG, or the Last Chorus. it begins with one of the most deceptively difficult attacks I’ve ever seen in my life. those multi-layered cherry rings are so brutally stupid and uncomfortable to dodge I can’t put it into words. it’s an attack you just have to play to understand what I’m talking about. the transition into the 2nd LoveTrap attack is not great but possible most of the time. the required maneuvers it gives you sometimes are a bit asinine but it’s mostly stomachable. after that is the Chorus 2 LoveTrap pattern and oh boy does it suck. it’s just the first one but with some random RNG thrown in that can randomly kill you if it so wishes. there’s 4 bursts, of which the last is fairly lenient, but the first 3 can wall you extremely easily. you’re constrained to a very specific movement scheme, which means you have no ability to actually dodge the bursts. if you dodge them too much, you’ll also offset the pattern and end up causing your own untimely death. this is entirely unavoidable unless you read it ahead of time by some sort of miracle. then ensues curving, which is bullshit and is legitimately harder than the curving from Talent Shredder despite looking infinitely easier. it’s another deceptivey difficult attack, where no slight misreads are tolerated. this attack makes no sense and I have no idea how to better describe it. perhaps I found it bad due to a mindblock, but it just can’t be that bad of a mindblock to the point where it throws genuine required 1f/2f dodges at me multiple times. final is nothing short of one of the most horrible final attacks I’ve ever witnessed. a bunch of Harokuri-level cherry sprays that just kinda move in some directions and you hope and pray they don’t hit you. my personal favorite sprays are the one that aims down and left towards you and the one that goes left at lightspeed at the very end. personally, I died to this final attack 9 times before finally clearing this shitfest (one of those deaths being to the final lightspeed burst, which felt frankly amazing)
this game is really unfun, boring and at times hilarious. it really expects some insane reads at times, and other times it walls you so insanely hard that you have no choice other than to just laugh at the seed you were given. that comedic value is one of the reasons as to why I didn’t give this game a lower rating. it knows it’s unfair and entirely moronic. it just simply does not care one bit
[0] Likes
I don’t see what people see in this game and rate it so highly. it’s an archaic, painful, visually displeasing and luck-based Miku avoidance with a painfully middle-of-the-road and lackluster song. that’s all there is to it, really. the sole upside to all of it is that it’s a unique clear. not many people have cleared this game, and that’s for the several aforementioned reasons
the avoidance itself is divided into 3 parts I’d like to think: pre-RNG, RNG and the end. the first section, pre-RNG, consists of some attacks that utilize odd patterns and strange RNG - i.e. the circle attack that spins at about 1 million velocity. however, what’s more interesting is the square burst pattern right before it. it’s not particularly difficult once you figure out what to do, but what in the fuck is that pattern? it requires a very specific maneuver that you wouldn’t expect to work at all, yet it somehow does. past there, there’s one super underwhelming aimed attack and then the easy variant of the lovetrap pattern. this could also be called Chorus 1, if you will. after it is the “Tempest attack” as I like to call it, as it sometimes gives you cherry maneuvers like what you’d see in the gray stage of I wanna be the Tempest. it’s typical old Miku avoidance fuckery, that’s the best way I can put it. after it is the RNG section which is either super easy or super hard and never anywhere inbetween. you’re then met with some silly bursts which sometimes annihilate you outright and other times entirely dodge you. this is, of course, pretty much entirely dependant on your luck. then ensues post-RNG, or the Last Chorus. it begins with one of the most deceptively difficult attacks I’ve ever seen in my life. those multi-layered cherry rings are so brutally stupid and uncomfortable to dodge I can’t put it into words. it’s an attack you just have to play to understand what I’m talking about. the transition into the 2nd LoveTrap attack is not great but possible most of the time. the required maneuvers it gives you sometimes are a bit asinine but it’s mostly stomachable. after that is the Chorus 2 LoveTrap pattern and oh boy does it suck. it’s just the first one but with some random RNG thrown in that can randomly kill you if it so wishes. there’s 4 bursts, of which the last is fairly lenient, but the first 3 can wall you extremely easily. you’re constrained to a very specific movement scheme, which means you have no ability to actually dodge the bursts. if you dodge them too much, you’ll also offset the pattern and end up causing your own untimely death. this is entirely unavoidable unless you read it ahead of time by some sort of miracle. then ensues curving, which is bullshit and is legitimately harder than the curving from Talent Shredder despite looking infinitely easier. it’s another deceptivey difficult attack, where no slight misreads are tolerated. this attack makes no sense and I have no idea how to better describe it. perhaps I found it bad due to a mindblock, but it just can’t be that bad of a mindblock to the point where it throws genuine required 1f/2f dodges at me multiple times. final is nothing short of one of the most horrible final attacks I’ve ever witnessed. a bunch of Harokuri-level cherry sprays that just kinda move in some directions and you hope and pray they don’t hit you. my personal favorite sprays are the one that aims down and left towards you and the one that goes left at lightspeed at the very end. personally, I died to this final attack 9 times before finally clearing this shitfest (one of those deaths being to the final lightspeed burst, which felt frankly amazing)
this game is really unfun, boring and at times hilarious. it really expects some insane reads at times, and other times it walls you so insanely hard that you have no choice other than to just laugh at the seed you were given. that comedic value is one of the reasons as to why I didn’t give this game a lower rating. it knows it’s unfair and entirely moronic. it just simply does not care one bit
Rating: 4.0 40
Difficulty: 85 85
Apr 13, 2025
xva
For: I Wanna D
For: I Wanna D
rating based on newest version; old version appears to be much more difficult
generic needle game with the highlight or lowlight being a random mini F near the beginning of the game. I have no idea where it came from, but it's kinda funny. general aesthetics are alright, but the needle itself is somewhat subpar and super basic. it boils down to a ton of common jumps with not a lot going on. there's one very difficult dropgate which is contained in what is probably the hardest save in the game; other than that, there aren't any super notable difficulty spikes. generic and likely not worth your time, but still kind of fun to run through regardless
generic needle game with the highlight or lowlight being a random mini F near the beginning of the game. I have no idea where it came from, but it's kinda funny. general aesthetics are alright, but the needle itself is somewhat subpar and super basic. it boils down to a ton of common jumps with not a lot going on. there's one very difficult dropgate which is contained in what is probably the hardest save in the game; other than that, there aren't any super notable difficulty spikes. generic and likely not worth your time, but still kind of fun to run through regardless
Tagged as: Needle
[0] Likes
Rating: 5.2 52
Difficulty: 68 68
Apr 5, 2025
xva
For: I wanna auroraborealis
For: I wanna auroraborealis
interesting 3-screen precision game with some extremely tight and stutter-heavy jumps. a lot of odd maneuvers in this one, along with a large helping of very painfully squished jumps. the hardest save in the game by far is screen 1 last save, as it contains 3 jumps instead of the usual two per save. the last jump in the save also requires a specific valign range (~.24) on top of a really, really difficult maneuver. that save is the sole reason the game is 80+. without it, the entire game is at most 75. the 2nd screen is quite fun and not very difficult; same goes for the final save. final save also has a really cool maneuver akin to something like Hendeca Corner
theme is kinda cool. the game looks somewhat nice and the needle style feels like it fits the general atmosphere. clear screen is somewhat dark but it’s nothing too disturbing. overall not a bad game necessarily, I had a fun time with it despite the difficulties I had with save 5
[0] Likes
theme is kinda cool. the game looks somewhat nice and the needle style feels like it fits the general atmosphere. clear screen is somewhat dark but it’s nothing too disturbing. overall not a bad game necessarily, I had a fun time with it despite the difficulties I had with save 5
Rating: 5.0 50
Difficulty: 81 81
Apr 4, 2025
xva
For: I wanna BOMB the Summer Holiday
For: I wanna BOMB the Summer Holiday
this is exacty what I picture when I think of a classic beginner game. a simple, medium-length game, a bunch of classic traps with minimal visuals and some old fangame music. it all goes together quite well despite every area of the game being vastly different from one another. even when the game boils down to a handful of basic objects and a few triggers, every area is different enough from the last to the point where it feels surprisingly varied. the bosses aren’t anything too special but they’re kinda fun. all of them are first-try-able and don’t pose a significant threat.
it’s just a fun and easy (but not necessarily basic) adventure game
recommended
[0] Likes
it’s just a fun and easy (but not necessarily basic) adventure game
recommended
Rating: 7.4 74
Difficulty: 31 31
Apr 3, 2025
xva
For: I wanna help the Fairy tale
For: I wanna help the Fairy tale
medium-length adventure game with an alright amount of content. all the gimmicks are stuff you’ve seen before and all the bosses are bosses you’ve fought before. it doesn’t offer anything new, but at the same time is extremely inoffensive and can’t be rated super low. the stages themselves are short but plentiful, which is a positive in a sense. if they lasted longer, you would notice the stages droning on for longer than they should. thankfully, this isn’t the case, as most stages contain only a handful of screens utilizing some sort of basic gimmick (or sometimes no gimmick and just a particular style of needle/trap gameplay). the bosses are very basic and die pretty quickly
it hasn’t got much going on unfortunately. for the difficulty it’s at, it has many superior alternatives in the same or similar difficulty range
[0] Likes
it hasn’t got much going on unfortunately. for the difficulty it’s at, it has many superior alternatives in the same or similar difficulty range
Rating: 5.9 59
Difficulty: 25 25
Apr 2, 2025
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User's games list is empty!
91 Favorite Games
588 Cleared Games