xva's Profile
Send a PMJoined on: Jan 20, 2023
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i hate fangames
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267 Reviews!
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267 Games
267 Reviews
xva
For: I wanna be the Ookuninusinokami
For: I wanna be the Ookuninusinokami
pretty uninteresting hades-like/tomodati-like with a few tough jumps. some save in the middle abuses a physics bug related to restarting and your vspeed being mantained, last save has the most vile 4.5 ever designed
[0] Likes
Rating: 5.6 56
Difficulty: 68 68
Oct 8, 2024
xva
For: i wanna be the Prometheus
For: i wanna be the Prometheus
good classic-style hades-like. fair mix of common hades-like jumps and more specific ones. there's only like two hard saves realistically, everything else can be sort of ran at and eventually passed. also has some hard 4.5s which I enjoyed.
game gets worse as you go on unfortunately, first 2 or so screens are good, while the other 2 aren't as good (especially the last one)
game gets worse as you go on unfortunately, first 2 or so screens are good, while the other 2 aren't as good (especially the last one)
Tagged as: Needle
Hades-like
[0] Likes
Rating: 7.1 71
Difficulty: 71 71
Oct 8, 2024
xva
For: I wanna be the Pandora
For: I wanna be the Pandora
memetic hazard
Tagged as: Needle
Hades-like
[1] Like
Rating: 5.0 50
Difficulty: 74 74
Oct 8, 2024
xva
For: I Wanna Get The Perfume+
For: I Wanna Get The Perfume+
very difficult barrage with a fair share of unfair attacks and just plain hard attacks. often you'll be put into dumb situations that range from hard to get out of to completely impossible to get out of. intro is gonna get somewhat annoying to play (especially the 3rd attack, the slow one) and final is gonna be supreme bullshittery half the time, until you get used to it at least. the middle of the avoidance is good though and is unfortunately the only good part
19 final deaths, once to last burst
not recommended unless you're really good at avoidance (or at least better than me)
[0] Likes
19 final deaths, once to last burst
not recommended unless you're really good at avoidance (or at least better than me)
Rating: 6.0 60
Difficulty: 83 83
Oct 5, 2024
xva
For: I wanna go go spike
For: I wanna go go spike
the game is intended to be played on hard, as it actually allows you to access all the areas in the game. hard doesn't reduce saves as it usually does, but actually buffs the needle itself (as far as I know)
as for the game itself, it's a mess. the game's filled with skips of various effectiveness - some allowing you to skip entire screens, some allowing you to skip like one difficult jump. this is mostly present in the stage with a custom spike shape, which isn't wide enough to fill an entire block, allowing you to stand on blocks with spikes on them and skip substantial parts of the stage.
it has a wide array of technical issues, having one of the worst engines I've ever seen. dying resizes your screen making it so you essentially have to keep mashing your f4 key every time you die. making the window larger doesn't work, since it just resizes the game back to 800x608. this is insanely annoying for anyone playing in fullscreen. you can stand on the corner pixels of blocks due to poor collision, allowing some minor skips throughout the game. the game lags randomly if the screen has a bunch of objects in it. this is most noticeable in the stage with the vhs vertical scroll effect. the game also has some suspect hitboxes in certain areas and some overall bad design choices.
there's some annoying trap stage with Metamorphosis-like traps, except it's not as interesting or difficult as Metamorphosis. it just kinda boils down to repeated fuckery instead of actually creative or interesting traps. I suppose they're well-designed for what they're trying to do, but the problem is that.. what they're trying to do is to be a nuisance. btw even the hub itself looks like Metamorphosis lol.
the gravity area is likely the thing most worth playing in the game, as it's actually interesting the way it's non-euclidean, where you go back and forth but end up in different rooms each time. I find that quite interesting.
there's a few more stages that aren't too interesting. what's notable is that, upon collecting the secret item in each area, you gain access to extra variants of the presented stages. these are required for the full-clear, so you'll want to get them. the EX variants are much better and more playable than their regular equivalents. again, gravity stage is really fun and interesting. final stage also has an EX variant with a good mix of interesting stuff in there. the EX half of this game is actually worth playing, despite the slop that comes before it
[0] Likes
as for the game itself, it's a mess. the game's filled with skips of various effectiveness - some allowing you to skip entire screens, some allowing you to skip like one difficult jump. this is mostly present in the stage with a custom spike shape, which isn't wide enough to fill an entire block, allowing you to stand on blocks with spikes on them and skip substantial parts of the stage.
it has a wide array of technical issues, having one of the worst engines I've ever seen. dying resizes your screen making it so you essentially have to keep mashing your f4 key every time you die. making the window larger doesn't work, since it just resizes the game back to 800x608. this is insanely annoying for anyone playing in fullscreen. you can stand on the corner pixels of blocks due to poor collision, allowing some minor skips throughout the game. the game lags randomly if the screen has a bunch of objects in it. this is most noticeable in the stage with the vhs vertical scroll effect. the game also has some suspect hitboxes in certain areas and some overall bad design choices.
there's some annoying trap stage with Metamorphosis-like traps, except it's not as interesting or difficult as Metamorphosis. it just kinda boils down to repeated fuckery instead of actually creative or interesting traps. I suppose they're well-designed for what they're trying to do, but the problem is that.. what they're trying to do is to be a nuisance. btw even the hub itself looks like Metamorphosis lol.
the gravity area is likely the thing most worth playing in the game, as it's actually interesting the way it's non-euclidean, where you go back and forth but end up in different rooms each time. I find that quite interesting.
there's a few more stages that aren't too interesting. what's notable is that, upon collecting the secret item in each area, you gain access to extra variants of the presented stages. these are required for the full-clear, so you'll want to get them. the EX variants are much better and more playable than their regular equivalents. again, gravity stage is really fun and interesting. final stage also has an EX variant with a good mix of interesting stuff in there. the EX half of this game is actually worth playing, despite the slop that comes before it
Rating: 4.7 47
Difficulty: 59 59
Oct 2, 2024
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