xva's Profile
Send a PMJoined on: Jan 20, 2023
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i hate fangames
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267 Ratings!
267 Reviews!
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267 Games
267 Reviews
xva
For: I wanna be the Crimson Needle
For: I wanna be the Crimson Needle
this game is best described in one word: mess
i played this game on the original, non-speedrun version, which meant i got to experience the authentic and original crimson needle experience. a good chunk of this game is needle of the most painful variety, yet the remainder is pretty good and hard needle; which is quite difficult to pull off at times. maintaining a good balance of difficulty and quality is often where games like this meet their undoing. this game often completely fails at this, with random difficulty spikes all throughout. usually this isn’t too much of a problem, however this game’s difficulty spikes are very noticeable and hard to overlook. 80 and 92 are the screens that come to mind first, as i personally found those two screens the hardest screens in the entire game.
the 80s are likely the best part of this game, with the archfoe screens being the most fun; also 86. 90s are definitely something else though. early game is very fun, however deceiving - as the game’s early quality is not representative of its later rooms, as they will get progressively more and more painful and difficult. something about this game feels painful - maybe the word “crimson” has an effect here, meaning a deep, dark red color. red, being the color of blood, is also often associated with pain or hurt. i may be reading too deep into it actually
not recommended, you will suffer
[2] Likes
i played this game on the original, non-speedrun version, which meant i got to experience the authentic and original crimson needle experience. a good chunk of this game is needle of the most painful variety, yet the remainder is pretty good and hard needle; which is quite difficult to pull off at times. maintaining a good balance of difficulty and quality is often where games like this meet their undoing. this game often completely fails at this, with random difficulty spikes all throughout. usually this isn’t too much of a problem, however this game’s difficulty spikes are very noticeable and hard to overlook. 80 and 92 are the screens that come to mind first, as i personally found those two screens the hardest screens in the entire game.
the 80s are likely the best part of this game, with the archfoe screens being the most fun; also 86. 90s are definitely something else though. early game is very fun, however deceiving - as the game’s early quality is not representative of its later rooms, as they will get progressively more and more painful and difficult. something about this game feels painful - maybe the word “crimson” has an effect here, meaning a deep, dark red color. red, being the color of blood, is also often associated with pain or hurt. i may be reading too deep into it actually
not recommended, you will suffer
Rating: 3.5 35
Difficulty: 85 85
Jul 6, 2024
xva
For: I Wanna Be the Symmetry
For: I Wanna Be the Symmetry
pretty tough game with some interesting ideas and some not-so-interesting ideas thrown in. the gimmicks themselves are pretty fun and make some sense, however the bosses absolutely do not.
this game has a looooot of gimmicks so be prepared for some getting used to. and they have a very sharp learning curve. Mizutori will literally instantly throw hard jumps at you two seconds after you learn the presented gimmick. unfortunately all the platforming segments are quite short, which is a bummer since i enjoyed them the most in this game.
the bosses however, are a total mess. the hardest boss in the game (not counting extra since i didn't play extra or get all the secrets) is the purple cherry, closely followed by the white cherry with the UFOs. they all exhibit this interesting, however somewhat poorly thought out idea of working like a metronome - perpetually getting faster and faster and faster until they become unbearable for the last few seconds. this effect is varied, in some bosses it's extremely noticeable, while in others its negligible and/or hard to tell what even changed (i.e. the ice cherry). the bosses are also unimaginably unoriginal and all have the basic cherry sprite and the same background. the only variation here is the color.
overall interesting game, however the execution is pretty bad and the bosses often display a good amount of trial and error until you figure out what works and what doesn't. then again, i can also credit this game as there's nothing like it that i've played or even seen on all of delfruit.
play it for a unique experience, if you will
[0] Likes
this game has a looooot of gimmicks so be prepared for some getting used to. and they have a very sharp learning curve. Mizutori will literally instantly throw hard jumps at you two seconds after you learn the presented gimmick. unfortunately all the platforming segments are quite short, which is a bummer since i enjoyed them the most in this game.
the bosses however, are a total mess. the hardest boss in the game (not counting extra since i didn't play extra or get all the secrets) is the purple cherry, closely followed by the white cherry with the UFOs. they all exhibit this interesting, however somewhat poorly thought out idea of working like a metronome - perpetually getting faster and faster and faster until they become unbearable for the last few seconds. this effect is varied, in some bosses it's extremely noticeable, while in others its negligible and/or hard to tell what even changed (i.e. the ice cherry). the bosses are also unimaginably unoriginal and all have the basic cherry sprite and the same background. the only variation here is the color.
overall interesting game, however the execution is pretty bad and the bosses often display a good amount of trial and error until you figure out what works and what doesn't. then again, i can also credit this game as there's nothing like it that i've played or even seen on all of delfruit.
play it for a unique experience, if you will
Rating: 4.4 44
Difficulty: 67 67
Jul 5, 2024
xva
For: I wanna be the Prism
For: I wanna be the Prism
essentially destination’s little brother
[0] Likes
Rating: 7.0 70
Difficulty: 57 57
Jul 5, 2024
xva
For: I wanna Live
For: I wanna Live
a fairly concise and simple adventure game with a story i couldn’t quite follow. there’s a trigger needle section that was quite fun, and an odd final boss. i did a double invert somewhere in this game and that’s about all i remember
[0] Likes
Rating: 6.9 69
Difficulty: 53 53
Jul 5, 2024
xva
For: I wanna best the 50 floors
For: I wanna best the 50 floors
this game, in my humble opinion, receives far too much praise for what it’s worth. maybe i played a different game from everyone else here, but all i felt was boredom during my short time playing this game. there was just a ton of not really noteworthy or interesting needle with only a handful of outlying rooms which i found marginally more interesting than the rest of this game. i guess if you’re into this sort of thing then go off since it’s not really offensive in any way, with only a few jumps being kind of annoying, i can’t give it too low of a rating
[0] Likes
Rating: 5.0 50
Difficulty: 59 59
Jul 5, 2024
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