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i hate fangames
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xva
For: I Wanna End the Blood Festival
For: I Wanna End the Blood Festival
I’ll start off by saying I’m biased towards this game for several reasons. I love adventure games, and I love old adventure games at that. the more non-linear the better. I also love when games throw in random shit in general. I’m definitely in the minority in the opinion on this game, as most people seem to view it as an antiquated and not well-playtested game.
this game is quite iconic to me, it holds a special place in my heart for several reasons. there’s so much in this game that I enjoy for the simple fact it’s interesting. unfortunately the game starts off somewhat weak, with some of the warps in the first hub being notably less interesting. the water area (for instance) has some rough jumps, odd design choices and an early abundance of something this game excels in - traps. this game
has some of the most ruthless trap design, rivalling the likes of Emperor and Metamorphosis. they’re omnipresent in this game and are almost always entirely unpredictable. later on in the game, the traps will force you to do laps around certain sections of screens repeatedly. this is kind of lazy at times but I feel this game doesn’t do this as egregiously as some other games do.
as for the actual areas themselves, they’re all very unique. the save area, despite looking pretty bad, is very memorable in its design. same goes for the red and blue area, the shooting spikes area, the bloody forest area, and most notably the festival area (as I like to call it), with its representative bright, painful red blocks and spikes. that area is likely the one most people remember and know from this game; this is for good reason though - these are good, classic rooms. the screen that made it into Kamilia 2 isn’t even the best screen from this particular area. it may be a great one, but it pales in comparison to the one 2 screens directly after it. hell, even the last screen is a good one, with only the 2nd screen being substantially weaker. the secret area here is also quite memorable. I still remember being a bit confused as to where I was supposed to go and what I was supposed to do. speaking of, this game has secrets. admittedly, they’re nothing too special. I guess it’s interesting how the hub itself has a secret item you need in order to progress. let’s not dwell too long on this and let’s move on to a more controversial topic, the thing this game is known for.
Blood Festival Miku is the most polarizing part of this game - you either hate it or you at least like it. there’s mostly no option of loving it though, which puts me in a rough position considering the fact I Iove this boss. I don’t find it that boring, personally I’ve played much worse. I love the song, I love the simplistic aesthetic, and I love the simple elegance of the attacks and patterns. this mostly stems from me just liking classic/old games. to someone who doesn’t share this opinion, I probably sound like one of those people who listen to classical music and think it’s more “intellectually stimulating” or “soulful than today’s music”.. or some shit. I’m trying not to though, since I really there is something within this game that is worth playing. I will also mention the really interesting way you even access Miku. this game, the rude fuck it is, essentially asks you some sort of question solely made to make fun of you, seemingly locking away the boss from even being accessed. you have to do.. something…? it’s kinda convoluted to figure out on your own, so I suggest looking it up
the bosses are unfortunately sub-par in the first hub up until Miku. they are somehow more reminsicent of even older games than this one, like some early Cyber creations or similar. they leave a lot to be desired, hell if they were all miku avoidances I would’ve felt better playing them. the bosses have okay premises, but will eventually turn to be quite difficult and annoying later on in EX.
Miku is the regular clear condition, I think, so this next portion of the review is about extra.
Miku is followed by this game’s extra boss rush. this boss rush has variants of all of the hub bosses excluding miku, so 6 bosses. they’re all buffed in their own similar ways, usually more bullet density or faster bullets or more hp, etc. this is admittedly, yet again, not a great part of the game. these could’ve been done better and with more effort. past this, you reach one of the last areas in the game, and one of my overall favorites. the purple castle area is where the game takes all the previous bullshittery it’s pulled on you, and then does it all over again from
the bottom. there’s some not very notable boss after a few screens, but he’s not that interesting or hard for that matter (except for some questionable rng moments, but that’s a given at this point).
then begins “the climb”, into the last area of the game - the final frontier. there’s a good amount of traps and a good amount of fairly difficult jumps. main thing to do here is not get tilted, since it’s gonna make everything a lot harder than it usually does. the tileset’s gonna turn reddish and some speed change and jump change gimmicks are gonna get randomly introduced in the rooms leading up to the actual final boss of
this game.
Sanae Kochiya puts up a decent fight but is overall still dwarfed by Miku. this is before Splatter Fate after all, so it might not be a fair comparison. the boss is mostly okay, in fact I’d say it’s good for this game’s usual standards. I liked the transition into this boss, I still remember it to this day, and I beat this game months ago.
overall, very underrated and memorable game. however, I wouldn’t recommend it unless you’re up for a polarizing experience.
[2] Likes
this game is quite iconic to me, it holds a special place in my heart for several reasons. there’s so much in this game that I enjoy for the simple fact it’s interesting. unfortunately the game starts off somewhat weak, with some of the warps in the first hub being notably less interesting. the water area (for instance) has some rough jumps, odd design choices and an early abundance of something this game excels in - traps. this game
has some of the most ruthless trap design, rivalling the likes of Emperor and Metamorphosis. they’re omnipresent in this game and are almost always entirely unpredictable. later on in the game, the traps will force you to do laps around certain sections of screens repeatedly. this is kind of lazy at times but I feel this game doesn’t do this as egregiously as some other games do.
as for the actual areas themselves, they’re all very unique. the save area, despite looking pretty bad, is very memorable in its design. same goes for the red and blue area, the shooting spikes area, the bloody forest area, and most notably the festival area (as I like to call it), with its representative bright, painful red blocks and spikes. that area is likely the one most people remember and know from this game; this is for good reason though - these are good, classic rooms. the screen that made it into Kamilia 2 isn’t even the best screen from this particular area. it may be a great one, but it pales in comparison to the one 2 screens directly after it. hell, even the last screen is a good one, with only the 2nd screen being substantially weaker. the secret area here is also quite memorable. I still remember being a bit confused as to where I was supposed to go and what I was supposed to do. speaking of, this game has secrets. admittedly, they’re nothing too special. I guess it’s interesting how the hub itself has a secret item you need in order to progress. let’s not dwell too long on this and let’s move on to a more controversial topic, the thing this game is known for.
Blood Festival Miku is the most polarizing part of this game - you either hate it or you at least like it. there’s mostly no option of loving it though, which puts me in a rough position considering the fact I Iove this boss. I don’t find it that boring, personally I’ve played much worse. I love the song, I love the simplistic aesthetic, and I love the simple elegance of the attacks and patterns. this mostly stems from me just liking classic/old games. to someone who doesn’t share this opinion, I probably sound like one of those people who listen to classical music and think it’s more “intellectually stimulating” or “soulful than today’s music”.. or some shit. I’m trying not to though, since I really there is something within this game that is worth playing. I will also mention the really interesting way you even access Miku. this game, the rude fuck it is, essentially asks you some sort of question solely made to make fun of you, seemingly locking away the boss from even being accessed. you have to do.. something…? it’s kinda convoluted to figure out on your own, so I suggest looking it up
the bosses are unfortunately sub-par in the first hub up until Miku. they are somehow more reminsicent of even older games than this one, like some early Cyber creations or similar. they leave a lot to be desired, hell if they were all miku avoidances I would’ve felt better playing them. the bosses have okay premises, but will eventually turn to be quite difficult and annoying later on in EX.
Miku is the regular clear condition, I think, so this next portion of the review is about extra.
Miku is followed by this game’s extra boss rush. this boss rush has variants of all of the hub bosses excluding miku, so 6 bosses. they’re all buffed in their own similar ways, usually more bullet density or faster bullets or more hp, etc. this is admittedly, yet again, not a great part of the game. these could’ve been done better and with more effort. past this, you reach one of the last areas in the game, and one of my overall favorites. the purple castle area is where the game takes all the previous bullshittery it’s pulled on you, and then does it all over again from
the bottom. there’s some not very notable boss after a few screens, but he’s not that interesting or hard for that matter (except for some questionable rng moments, but that’s a given at this point).
then begins “the climb”, into the last area of the game - the final frontier. there’s a good amount of traps and a good amount of fairly difficult jumps. main thing to do here is not get tilted, since it’s gonna make everything a lot harder than it usually does. the tileset’s gonna turn reddish and some speed change and jump change gimmicks are gonna get randomly introduced in the rooms leading up to the actual final boss of
this game.
Sanae Kochiya puts up a decent fight but is overall still dwarfed by Miku. this is before Splatter Fate after all, so it might not be a fair comparison. the boss is mostly okay, in fact I’d say it’s good for this game’s usual standards. I liked the transition into this boss, I still remember it to this day, and I beat this game months ago.
overall, very underrated and memorable game. however, I wouldn’t recommend it unless you’re up for a polarizing experience.
Rating: 6.8 68
Difficulty: 65 65
Oct 1, 2024
xva
For: I wanna Giripossible
For: I wanna Giripossible
jokes on you I had to play this game not for the K3 challenge but for some other challenge
[0] Likes
Rating: 5.1 51
Difficulty: 15 15
Oct 1, 2024
xva
For: I Wanna Get The Perfume
For: I Wanna Get The Perfume
simple, good, effective fun. I feel it's a little overrated in terms of difficulty and underrated in terms of quality
recommended
[0] Likes
recommended
Rating: 7.7 77
Difficulty: 58 58
Sep 27, 2024
xva
For: Crimson Needle 2
For: Crimson Needle 2
amazing crimson needle game, massively improving on CN1. needle may be less memorable than usual, but the game sure as hell delivers on pretty much everything else. for every bad needle idea CN1 has, this game has 10 infinitely better ones. this game is so far removed from CN1 that it's somewhat difficult to tell that they're from the same series. I didn't use jtool through this entire game, as I felt it wasn't really necessary - in the spirit of a truly blind playthrough. admittedly, I hadn't seen much of this game before playing it, which I feel made it much more fun. I recommend that you don't use jtool either, unless you get stuck on something for a while.
the only issue with this game is that the needle is somewhat forgettable, as I don't even remember a lot of the tilesets I apparently spent time playing. this doesn't mean the needle is bad, but I can only remember a handful of notable screens. the needle is fantastic though, don't get me wrong. just the type of stuff I enjoy. F100 is quite rough, as the last screen is very easy to choke despite being somewhat easy on its own. in my opinion, the sum of floors F1-F99 don't equal F100's difficulty.
the final boss is a very well-designed masterpiece, and a faithful remake of The Four Gods at that. it's the best crimson fight I've ever played or likely ever will - it'll be very hard to top this one. it can be a bit tilting if you make dumb mistakes or shoot them in the wrong order. you can also get walled sometimes if you don't pay attention and that is quite infuriating when it happens. this unfortunately seems to happen somewhat often, which is my main complaint with the fight. the concept of the bosses merging after being individually killed is very unique and interesting. the whole second phase [sic] is really interesting and well thought out; having to balance out damaging both of the bosses was quite the challenge, but it was all worth it in the end. a truly timeless masterpiece that will forever stand the test of time
absolutely recommended
[0] Likes
the only issue with this game is that the needle is somewhat forgettable, as I don't even remember a lot of the tilesets I apparently spent time playing. this doesn't mean the needle is bad, but I can only remember a handful of notable screens. the needle is fantastic though, don't get me wrong. just the type of stuff I enjoy. F100 is quite rough, as the last screen is very easy to choke despite being somewhat easy on its own. in my opinion, the sum of floors F1-F99 don't equal F100's difficulty.
the final boss is a very well-designed masterpiece, and a faithful remake of The Four Gods at that. it's the best crimson fight I've ever played or likely ever will - it'll be very hard to top this one. it can be a bit tilting if you make dumb mistakes or shoot them in the wrong order. you can also get walled sometimes if you don't pay attention and that is quite infuriating when it happens. this unfortunately seems to happen somewhat often, which is my main complaint with the fight. the concept of the bosses merging after being individually killed is very unique and interesting. the whole second phase [sic] is really interesting and well thought out; having to balance out damaging both of the bosses was quite the challenge, but it was all worth it in the end. a truly timeless masterpiece that will forever stand the test of time
absolutely recommended
Rating: 9.0 90
Difficulty: 85 85
Sep 25, 2024
xva
For: I wanna be the treasure hunter easy
For: I wanna be the treasure hunter easy
essentially the same as the original treasure hunter, with every boss nerfed by a substantial amount - ESPECIALLY miku, the hidden dolphin boss and the bouncing block boss. the game is 95% boss-dependant and the platforming is next to non-existant. also the game’s best enjoyed by just figuring stuff out on your own, but that’s just how I’d do it.
this game is also vaguely reminiscent of Maze, if anyone even remembers that game nowadays
[0] Likes
this game is also vaguely reminiscent of Maze, if anyone even remembers that game nowadays
Rating: 5.9 59
Difficulty: 60 60
Sep 21, 2024
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