xva's Profile
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i hate fangames
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xva
For: Ebb Needle 2023
For: Ebb Needle 2023
fairly long needle game with a good amount of not-too-difficult but certainly different stages. definitely best enjoyed with extra, as that’s a good chunk of some of the game’s best needle. extra isn’t too far of a stretch in difficulty from the main game.
as for the individual stages, the game follows a fairly reasonable difficulty curve that makes progression steady and logical. the general needle style I’m not a huge fan of, but at this difficulty is tolerable and I’d even go as far as to say it works very well. imo when this needle gets to a certain difficulty, it just begins to feel like pure memorization. this game does approach this level of needle bullshittery near the end of the last stage, the triple jump tower. the pathing gets quite complex and annoying to figure out. this is purely a me thing, so your experience is likely going to vary. I’m a bit of a self-proclaimed “needle boomer” and I don’t like needle that’s a little too experimental for my taste.
other than that, this game’s great and easily enjoyable. would recommend!
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as for the individual stages, the game follows a fairly reasonable difficulty curve that makes progression steady and logical. the general needle style I’m not a huge fan of, but at this difficulty is tolerable and I’d even go as far as to say it works very well. imo when this needle gets to a certain difficulty, it just begins to feel like pure memorization. this game does approach this level of needle bullshittery near the end of the last stage, the triple jump tower. the pathing gets quite complex and annoying to figure out. this is purely a me thing, so your experience is likely going to vary. I’m a bit of a self-proclaimed “needle boomer” and I don’t like needle that’s a little too experimental for my taste.
other than that, this game’s great and easily enjoyable. would recommend!
Rating: 8.6 86
Difficulty: 64 64
Sep 21, 2024
xva
For: I wanna be the Aquamarine
For: I wanna be the Aquamarine
dagger was never an avoidance maker in my book, and I’ve never seen him or thought of him as one. I didn’t expect much of this game solely because of this belief. as you probably know, going into something with the expectation that it’s not going to be good - and then it turns out it’s actually alright - often produces an a illusion of much higher quality than is actually present.
in layman terms: thinking something sucks, then when it’s even half good, it suddenly appears really good.
this avoidance isn’t bad by any means, but it isn’t anything special. there’s attacks you’ve likely already seen combined with visuals you’ve likely already seen and a song you’ve likely already heard. it isn’t generic, but definitely is right on the border. the avoidance is balanced somewhat well and overall isn’t too notable in much else. the hitboxes are kinda weird too sometimes, but that’s mostly stomachable.
don’t know if I should recommend this or not, I suppose if you’re good enough you should definitely at least try it
in layman terms: thinking something sucks, then when it’s even half good, it suddenly appears really good.
this avoidance isn’t bad by any means, but it isn’t anything special. there’s attacks you’ve likely already seen combined with visuals you’ve likely already seen and a song you’ve likely already heard. it isn’t generic, but definitely is right on the border. the avoidance is balanced somewhat well and overall isn’t too notable in much else. the hitboxes are kinda weird too sometimes, but that’s mostly stomachable.
don’t know if I should recommend this or not, I suppose if you’re good enough you should definitely at least try it
Tagged as: Avoidance
[0] Likes
Rating: 7.0 70
Difficulty: 64 64
Sep 21, 2024
xva
For: I wanna float in disco
For: I wanna float in disco
platforming may or may not be harder than the avoidance
[1] Like
Rating: 6.5 65
Difficulty: 44 44
Sep 14, 2024
xva
For: I wanna be the Rotten
For: I wanna be the Rotten
lacking platforming with lame traps, unfun needle that randomly inserts hard jumps and two bossfights of which one is terrible and the other is pretty good
the guy rock stage isn't anything too special. the traps are somewhat unpredictable but that gets boring after a few screens. there's a weird secret area that puts you into a precision needle-ish room with some generic hard jumps (i.e. corners, diamonds, planes, etc). this secret area gives you an item that lets you access the EX boss (which I'll get to later). long story short, this item is actually worth collecting.
the second stage has some generic platforming that's considerably harder than the first stage’s. this stage entirely lacks traps or anything interesting for that matter and is just boring needle with a few notably difficult jumps. there's some weird squished diagonal crap in the middle of this stage and that got quite annoying quite fast.
the taisa fight sucks, frankly. the camera effects are annoying and a lot of the attacks are unfun to read (i.e. the entire infinite jump segment). the bouncing purple orbs attack at the end of the infinite jump segment is almost completely luck. at least the dot hitbox is very very forgiving, as bullets seem to vstring straight through you sometimes.
the EX boss is the only thing worth playing in this game. designed in a way a lot unlike the taisa fight, it only has a somewhat luck-based/unreadable intro, but other than that it really doesn’t suffer from any of the same problems the taisa fight does. this boss is fun and has some fun fast-paced attacks that don't get old almost instantly. there's one bullshit part (the rapidly bouncing orbs), and immediately after that the blue orbs that burst out. they're not really bullshit but just kinda hard to read for whatever
reason. the rest of the fight is pretty fun and skill-based
leaves quite a lot to be desired, game should be like three times longer. not recommended
[1] Like
the guy rock stage isn't anything too special. the traps are somewhat unpredictable but that gets boring after a few screens. there's a weird secret area that puts you into a precision needle-ish room with some generic hard jumps (i.e. corners, diamonds, planes, etc). this secret area gives you an item that lets you access the EX boss (which I'll get to later). long story short, this item is actually worth collecting.
the second stage has some generic platforming that's considerably harder than the first stage’s. this stage entirely lacks traps or anything interesting for that matter and is just boring needle with a few notably difficult jumps. there's some weird squished diagonal crap in the middle of this stage and that got quite annoying quite fast.
the taisa fight sucks, frankly. the camera effects are annoying and a lot of the attacks are unfun to read (i.e. the entire infinite jump segment). the bouncing purple orbs attack at the end of the infinite jump segment is almost completely luck. at least the dot hitbox is very very forgiving, as bullets seem to vstring straight through you sometimes.
the EX boss is the only thing worth playing in this game. designed in a way a lot unlike the taisa fight, it only has a somewhat luck-based/unreadable intro, but other than that it really doesn’t suffer from any of the same problems the taisa fight does. this boss is fun and has some fun fast-paced attacks that don't get old almost instantly. there's one bullshit part (the rapidly bouncing orbs), and immediately after that the blue orbs that burst out. they're not really bullshit but just kinda hard to read for whatever
reason. the rest of the fight is pretty fun and skill-based
leaves quite a lot to be desired, game should be like three times longer. not recommended
Rating: 3.9 39
Difficulty: 63 63
Sep 14, 2024
xva
For: I wanna Vonia
For: I wanna Vonia
thank you zanis for the avant-garde tag
Tagged as: Avoidance
Avant-garde
[0] Likes
Rating: 5.7 57
Difficulty: 45 45
Sep 13, 2024
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