Patuah's Profile
Send a PMJoined on: Jan 25, 2018
Bio:
Hey, welcome to my profile, I've wanted to make a fangame for a while now; I've been part of this community since 2008 but I've pretty much always been a lurker, very little post history and it's on a different name anyways; if you've streamed IWBTG I've probably lurked your stream before.
Not as skilled as you may think.
I have played a wide array of fangames; my clear list isn't up to date. My favorite genres are Puzzle and Adventure. Don't like Avoidance. If you got any fangame recommendations please let me know.
Even though I have never done a fangame I still like to give my opinion on the games I play, even if they tend to be from a perspective of someone that's not as good or as knowledgeable of how fangames work.
Chileno btw
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37 Ratings!
36 Reviews!
20 Screenshots!
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37 Games
36 Reviews
For: I wanna be the King!
I wanna be the King is an interestingly flawed fangame, it has a lot of effort and passion put into it, every area not only has a secret but they also award the kid with an outfit, every boss has voice acting as well (which is pretty bad but it's very funny to listen as the dialogue boxes are poorly timed so the voices will stack),the Galaga section is well made and there's even a secret boss (he seemed very unfinished though) once you collect every secret. That said, effort and passion won't get you far if you don't understand basic game design.
Way too many invisible blocks everywhere, annoying traps, bad save placement and just so, much, mashing. Like holy shit my finger is literally on fire after playing this, not only do you have to mash on literally every boss; some are extremely hard to hit, either just flying everywhere very fast or just having a diminute hitbox. The bosses are easily the worst part of an already bad game. In fact I would argue it has overall, the worst boss quality in any fangame ever made that's not intended to be shit. In the spoiler pretty much what every boss does
-Halo boss: Bounces around spawning a lot of enemies and you mash it down
-Metroid boss: Literally a mash test, it follows you around and you have 45 seconds to mow it down
-Pokemon boss: Actually has a varied amount of attacks but it's very heavy on the rng, an attack can literally be unavoidable if you get unlucky. This boss can also rotate the screen the entire fight instead.
-Half-life boss: Nihilanth is literally one of the worst bosses ever, not only is he very hard to hit but the only platforms you have are random; sometimes you get good cycles, other times you get dumpstered; he also shoots a ton of projectiles.
-Pitfall boss: Actually very mild, definetly the best boss in the game as he's very straightforward and easy on the mashing
-Computer area?: Boss is named Aquana, it has 2 "phases" first one you shoot 4 bosses while some drones follow you around and the second phase she zoops around at lightspeed dropping literal nukes on you, not only is she hard to hit but she moves in such an annoying/unpredictable way that you will most definetly get hit, also has a trap after you beat her, which just... why.
-Final area: Yellow devil but he's purple, has a very very small hitbox, you shoot at his eye like in megaman yet his sprite isn't scaled like in megaman so it's very tiny, he then turns into some sort of anvil(?) and you have to get lucky while mashing to hit him.
Final Boss: The Burger King is a very underwhelming final boss, it's clear that he's not finished as even in the game files his theme is called "phase1", you just reflect his own projectiles a few times and you win
Secret boss: You just mash him down, he has some mildly annoying rng but it's nothing special, again feels like he didn't bother finishing them.
Difficulty rating is on a weird spot for me, this game is very incosistent with it's difficulty, there's rooms that are an absolute nightmare in this game but mostly I would say it's not hard at all; if a little annoying at times, it's just those little hiccups that fuck everything. I could have easily stayed hours upon hours on the Half-Life boss had I not gotten extremely lucky yet the Pitfall boss took me 3 tries. I think the hardest part is definetly going to be having the patience to try again after mashing like a madman only to die at the end.
The production values are pretty bad though, drawings made in MSPaint, ugly tiles and backgrounds are things that you will have to deal with for most areas of the game. It also has resetting music if you hate that but that was very common when this fangame came out. Speaking of things from old fangames, the saves in this game, pretty easy to both softlock yourself and abuse to your advantage. This game also has a good amount of traps, most of them are awful and some are just egregiously bad; one trap has you choose between three paths and it crashes the game if you guessed poorly, this happens literally after a boss and the only thing saving you is a Wuss save so probably play this on Normal.
Overall, I think there was definetly potential in this fangame, there was definetly the desire to make a fun and interesting game here; this is from a different era where there was not a lot of worry on getting playtesters and having a non tedious experience in the long run so I can't really fault it.
Should you play this? Definetly not, but I would be lying if I said I didn't want more people to play this game, it has a lot of sudoku potential and as I said, the dialogue is just so funny; it's a terrible experience but I would love to see someone else suffer through this.
For: I wanna a lot of Spike
For: I Wanna Be The Siroonoire
Overall I would just say it's alright, there's nothing really remarkable or memorable about this one except maybe the puzzle stage. There's no story and no ending so the game just ends after a some screens on stage 4. You can probably beat it in around 20-30 minutes
For: I wanna follow it
First of all I would like to point out the length of the game, it's really short consisting of around 5 needles rooms and an avoidance that lasts around 3 mins, the game lasts around 5-10 minutes depending on your skill level.
But it's not about length it's about how you use it.
You see as I said before this game is directed towards beginners so the needle can't be too hard, so it isn't. I would even say it's perfect difficulty for a beginner, not too hard and very forgiving as there's lots of saves.
This game is very pretty, and so is the avoidance even if it's mostly bright orbs. It looks good thanks to the way the maker made them move and the forms they take. The music is also good especially for the Avoidance section since it's so well synced.
Now that all that is said, the question is: did i manage to do everything that I set itself to do?
The answer is sadly no, even if it's super pretty and it's well synced it doesn't take that instead of making easy to evade attacks he jus made them irrelevant.To explain this we will throughly go through each stage of the avoidance.
The avoidance is separated on three parts, you get the intro and the first few attacks, then you go up some platforms and evade some more attacks, finally you have a section with infinite jumps.
If you've read any review before this one, you probably already know what most people think about it, it's slow and I'm confident that nobody has died to it ever. Also it lasts way too long before something interesting happens. You get to avoid some patterns after the boring intro and then some platforms appear that you have to climb so you get higher ground. I would like to point out the little detail that if you are inside the platform before they appear instead of being stuck inside of them you just die, so that's cool.
Second phase has you going up and evading some irrelevant patterns until you get to a platform in which the screen stops going up then you get some interesting attacks, some not really dangerous neon worms coming at you then you go to stage three where you gotta grab some wings and you get infinite jumps
Stage 3 is very pretty and probably the hardest part for a beginner since you have a lot of space to move to and most beginners will probably not see the safe spots. So the difficulty curve for the avoidance checks out imo. But this can be unmotivating for a beginner since the fight is so long.
Overall I would still recommend this for a beginner since the needle is well made for them and the avoidance isn't really too challenging, yes dying at the end can probably be disheartening but seeing as most of the avoidance before hand isn't really that hard then you can get back to the end fast.
For: I wanna be the Guy:Gaiden(本家2)
First of all, as you've probably seen from the tags that I've used this game is unfinished. The game right now consists of 3 stages and a map ala Super Mario World. Each stage is different in its own way but most if not all of them consist of exploring one gimmick. That gimmick being the hook. One of the things that make this game a different experience from the original is the fact that if you push X you will throw a hook on a diagonal direction; pushing up on the keyboard will make it go up and pushing down will make it go straight. The entire game is build around this gimmick so you can't really expect good platforming that doesn't involve it. The first stage really shows the potential this gimmick has making platforming interesting and innovative, enemies react to your hook and sometimes screw you over, there's some traps that you can evade with the hook and going fast is really satisfying.The game also adds the possibility to charge your shot so it deals more damage but the bullet is bigger making it hard to hit certain enemies, there's not that many enemies that you can kill on this game but I think this gimmick is a nice addition. If this game was only the first stage then I would be pleasantly surprised as most of my gripes with IWBTG would have been fixed. But then the rest of the game happened.
Stage 2 is actually awfully designed not doing anything original with the hook and instead is made to frustate the player. Traps in this area are awful aswell. Stage 1 has actually some cool and interesting traps while this area is just your usual "Lol trolled you". I would also like to point out that this area is actually super unpolished as I managed to clip on a block and crash the game not once but 3 times, also the area is filled with glitches and obviously unintended stuff.
Stage 3 is just Memorophilia for IWBTG original, it's also very short and is not really interesting on its own. You go and you fight an upgraded version of the Mike Tyson fight from IWBTG, this time it's Bad Bull and while better than the original fight it's still is very lackluster.
One thing that I would like to point out is that the game is very pretty in terms of the sprites chosen and the music and sound effects fit very well the game. So that's a big plus on my book.
Overall should you play I Wanna Be The Guy:Gaiden? I would suggest to wait until there's a new update. Even if the game hasn't had a major updated in years. (last updated was 2 months ago and it only fixed some of the bugs in the game.) The games about 15-25 minutes long so if you have some spare time give it a go.
21 Favorite Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I wanna be GENKI with you | N/A | N/A |
| I wanna be the Octophobia | N/A | N/A |
| I wanna kill the Guy | N/A | N/A |
| I wanna be the Co-op | N/A | N/A |
| I wanna be the Micromedley | N/A | N/A |
| I wanna run the Marathon | 40.0 | 10.0 |
| I wanna be the Overlord | N/A | N/A |
| I wanna damn the Daniel | N/A | N/A |
| I wanna warp the worlds | N/A | N/A |
| I wanna be the knight in shining armor | N/A | N/A |
| I wanna come to the conclusion | 45.0 | 9.5 |
| I wanna kill the troll king | N/A | N/A |
| I Wanna Ponder | N/A | N/A |
| I wanna play Kiduija | N/A | N/A |
| I wanna stop the Simulation | N/A | N/A |
| I Wanna Maker | N/A | N/A |
| I Wanna Be The Guy Remastered | N/A | N/A |
| I Wanna Lockpick | N/A | N/A |
| WannaFest 22 | 55.0 | 10.0 |
| Ance Tournament Collection | N/A | N/A |
| HEAVY TANUKI-SAN | 60.0 | 9.5 |
102 Cleared Games
Delicious Fruit