Chatran's Profile
Send a PMJoined on: Feb 8, 2015
Bio:
I only properly rate games I truly enjoyed. If I didn't enjoy it, then it simply wasn't for me, and I don't want to prevent someone else from playing something they would otherwise love because of my words.
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I took down all of the creator reviews of games I released before Chatran because I no longer wish to be intimately associated with them. Please don't ask me about them anymore; feel free to use any of them in a medley or whatnot, but I do not wish to know that you're using them.
You can download all of them outside of collabs here:
https://mega.nz/folder/uN5kgZhQ#CCleA6Hp0I1qIjLhke4xFw
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Don't be like infern0! Keeping track of clears is a mistake and I wish to spread this word! Play fangames to play fangames, not to cite a statistic!
Don't be like infern0! Normalize realizing your boundaries and don't commit to something if you aren't feeling it. Don't give in to the sunk cost fallacy! Approach fangames with a healthy mindset and it will reward you!
Don't be like infern0! Be understanding and receptive to the art the great people in the community can produce!
I've submitted:
117 Ratings!
94 Reviews!
344 Screenshots!
Youtube Channel
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117 Games
94 Reviews
For: I Wanna Be The Sustenance
I found the last 2 real saves you have to do in the game to be tedious (the save where you get the #4 item and the save prior); there's slightly too much waiting in parts, but aside from the very ending it's negligible.
Overall would recommend to more seasoned players who don't mind moving objects in their needle.
For: I Wanna be the AIW
The main thing, that has already been mentioned here, is the balancing. I didn't mind it so much and it makes for a pretty relaxing experience, but it s all over the place. Not in the sense that there's stuff that's randomly hard, in fact it's the opposite: there's a handful of saves that are just 1 jump that I feel probably would have been better off being incorporated into other segments instead. An additional issue that arises I found is that occasionally you can skip a jump by saving early. There are also two instances where a minispike is placed on the save, and due to the way the visuals are I didn't see and died; it's an easy game so I didn't mind but it is a thing. I do feel though, kind of as a consideration for something in the future: the save balancing would be cool if it were executed the same way XIFT did it, where you can't see the saves. I feel the almost unpredictability would do well for such an idea, probably better than XIFT did it as that game does get predictable in its placements.
The last main issue I found with the game was with the spotlight. Overall, I will say I liked it--it solves the issue of generally not being able to find where the player starts when changing screens in needle of this style. There are a handful of segments though where you do have to go into a jump blind. Just a small nitpick
The music is quite good, especially for being self-made. I do feel there's a bit of room to grow from that, as the first song of the game did get a little same-y after a while, and this was primarily an issue of the percussion not changing at all through the song (an issue that doesn't exist with the second song of the game). The songs also end a bit abruptly I felt.
Overall, an excellent initial foray into the realm of needle. I look forward to your future works.
For: I Wanna Be The FEX
Would be cool to see more games like this that maybe go further than this game did, as it is pretty short.
For: Nebulous Thoughts
For: I Wanna Look Inside
You can tell this is a game the maker had fun making and that's the type of energy I like seeing in my fangames. Arzztt took what he loved about fangames and made a fangame out of it, not caring about its "production value" or whatever buzzword you could throw at it. You could craft the most beautiful landscapes and graphics I've ever seen and it wouldn't have the same impact on me as this game did because you did it to make it look good, not to make it actually mean something to you.
I think you can get a higher sense of appreciation for this game if you actually understood the references it makes though, so it may be lost on the crowd that doesn't branch out and explore. If you play fangames for needle or for the challenge or for whatever have you then you likely won't appreciate this game the same way someone like me would.
I only rate this slightly lower than VoVoVo because I got mad at Club Sunshine, admittedly hard to see the spikes with the mess of money being spawned towards the end; but it's still a great stage in a game filled to the brim with soul.
5 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
Alphazetica | 67.6 | 9.1 | 67 |
I wanna be the Krypton | 52.9 | 8.6 | 76 |
Phonotransmitter | 74.4 | 8.9 | 39 |
StrathGaze | 74.1 | 8.9 | 13 |
Yuletide Derange | 61.1 | 8.2 | 12 |
47 Favorite Games
29 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Centumet Unus Leehe | 53.0 | 4.4 |
F A T B I R D S | N/A | N/A |
I wanna needle game @twitter1,2,3 | N/A | N/A |
I wanna be the Freshman | N/A | N/A |
I wanna $ | 75.0 | 6.5 |
I wanna LSFG | N/A | N/A |
I wanna give you herpes | N/A | N/A |
I wanna touch your weiner | N/A | N/A |
I wanna touch you gently | N/A | N/A |
I wanna b6 | N/A | N/A |
I wanna ʁ | N/A | N/A |
I wanna be the JGBMeme | N/A | N/A |
I wanna PAPAYA SPIKE 2 | N/A | N/A |
I Wanna Be The JGBMeme 2 | N/A | N/A |
I wanna be the AutumnWater Spike | 40.0 | 7.0 |
I wanna celebrate Dayuan's Birthday | 40.0 | 5.5 |
I wanna pilipala biu~biu~ | 35.0 | 6.5 |
I wanna Rainbow | 55.0 | 2.0 |
22 May Kanaris Needle | N/A | N/A |
I wanna use the source without Biogom's permission | 80.0 | 0.0 |
I wanna walk the blue | N/A | N/A |
Fangame | N/A | N/A |
I wanna Skyvoice | N/A | N/A |
I wanna a Girl Of The Sky | N/A | N/A |
I wanna Komorebi | N/A | N/A |
I wanna reflection | N/A | N/A |
I wanna Colchicine | N/A | N/A |
I WANNA 空白 | N/A | N/A |
I WANNA 空白2 | N/A | N/A |