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Trener
For: Needle
For: Needle
The hub in the game itself, taking into account the number of manufacturers, the opening of access to the final directly pushes us to the relationship with I wanna thread the needle.
It's a pretty solid game in which the visual component is not a strong point, but from the point of view of the needle itself and jumping, it's interesting.In this collaboration, each creator is different.A simple needle, a needle with vines and water,long preservation,short.There is everything in fact. But in each stage there are very precise and difficult jumps, regardless of whether they are longer or shorter.
All are not bad in their own way, in fact I did not like only one, the Ario stage, since almost every save ends with a fall, well, the final save is quite difficult with an unpleasant fall and maneuvering again
Of my favorite stages, I will note the Tuhkakuppi,Plasmanapkin stage.
I especially want to highlight the JGBmaster stage, which is also the final stage.The 4th screen already stands out in terms of difficulty, but the final screen is a complete torment.I consider this a mockery, since the complexity of this screen surpasses any crimson needle 1 and 2 screen. Each jump is insanely accurate, alignment is important in almost every jump, and it is long, consists of about 13 jumps. Why such complexity was done in a game with an approximate complexity of 76 is unclear to me.I've been stuck here for 6,000 deaths, and it's unclear how long it's been, but I've been feeling wildly irritable.It happens that you are lucky, but this is the case when I died everywhere, on the last jump, on the penultimate time 6, absolutely everywhere and everywhere. If this screen was not the last one in the game, I would hardly have played it at all.It's not bad in quality, but it's just not fair to do it in a game like this with such complexity.
[1] Like
It's a pretty solid game in which the visual component is not a strong point, but from the point of view of the needle itself and jumping, it's interesting.In this collaboration, each creator is different.A simple needle, a needle with vines and water,long preservation,short.There is everything in fact. But in each stage there are very precise and difficult jumps, regardless of whether they are longer or shorter.
All are not bad in their own way, in fact I did not like only one, the Ario stage, since almost every save ends with a fall, well, the final save is quite difficult with an unpleasant fall and maneuvering again
Of my favorite stages, I will note the Tuhkakuppi,Plasmanapkin stage.
I especially want to highlight the JGBmaster stage, which is also the final stage.The 4th screen already stands out in terms of difficulty, but the final screen is a complete torment.I consider this a mockery, since the complexity of this screen surpasses any crimson needle 1 and 2 screen. Each jump is insanely accurate, alignment is important in almost every jump, and it is long, consists of about 13 jumps. Why such complexity was done in a game with an approximate complexity of 76 is unclear to me.I've been stuck here for 6,000 deaths, and it's unclear how long it's been, but I've been feeling wildly irritable.It happens that you are lucky, but this is the case when I died everywhere, on the last jump, on the penultimate time 6, absolutely everywhere and everywhere. If this screen was not the last one in the game, I would hardly have played it at all.It's not bad in quality, but it's just not fair to do it in a game like this with such complexity.
Rating: 7.7 77
Difficulty: 80 80
May 8, 2024
Trener
For: I Wanna Traverse The Seven Aspects
For: I Wanna Traverse The Seven Aspects
The collaboration consists of 7 stages.Each of which carries its own idea, unsupported by anything for further passage, except the final stage, which combines all the elements.There is a boss at the end of each stage.All bosses are pretty simple and very different
Arzzt are very cool traps, although in some places they seem to be too much, but still very creative.
Lss is quite an interesting puzzle, while some of the jumps do not suffer from this
Racic is an interesting design of traps and presentation, the comic part is larger, very short, being more of a connecting element rather and to maintain the overall atmosphere
Wolfiexe is probably my favorite stage, because I have never seen such a trick anywhere else.I also consider the boss to be the best in the game, except for the final
Pieceofcheese- at first it is annoying when you stumble everywhere and do not understand where and what is located, then after getting used to the map and requirements it becomes really very fun
Gwiz is supposed to be the best, but unloved for me.It is divided into several sub-stages.It's pretty hard to figure out in the first half, but the geometry itself, and the thought, and the embodiment are just great.I had several options for passing and even missed a save because of this, going the other way.Then, in the 2nd step down, I saw a similar idea in Christmas Deliveries 2, which is also pretty well done here.The boss, in my opinion, let me down.
Naloa is a wonderful ending, with a very cool and appropriately groovy track.
To sum up, I still have a feeling of some kind of understatement from this game, although I certainly liked it
[1] Like
Arzzt are very cool traps, although in some places they seem to be too much, but still very creative.
Lss is quite an interesting puzzle, while some of the jumps do not suffer from this
Racic is an interesting design of traps and presentation, the comic part is larger, very short, being more of a connecting element rather and to maintain the overall atmosphere
Wolfiexe is probably my favorite stage, because I have never seen such a trick anywhere else.I also consider the boss to be the best in the game, except for the final
Pieceofcheese- at first it is annoying when you stumble everywhere and do not understand where and what is located, then after getting used to the map and requirements it becomes really very fun
Gwiz is supposed to be the best, but unloved for me.It is divided into several sub-stages.It's pretty hard to figure out in the first half, but the geometry itself, and the thought, and the embodiment are just great.I had several options for passing and even missed a save because of this, going the other way.Then, in the 2nd step down, I saw a similar idea in Christmas Deliveries 2, which is also pretty well done here.The boss, in my opinion, let me down.
Naloa is a wonderful ending, with a very cool and appropriately groovy track.
To sum up, I still have a feeling of some kind of understatement from this game, although I certainly liked it
Rating: 8.0 80
Difficulty: 60 60
Apr 29, 2024
Trener
For: I wanna be the Metamorphosis
For: I wanna be the Metamorphosis
There are a lot of cool traps and creative ones, the stages are individual and interesting in their own way.Of the minuses, the presence of such a thing as the Penalty Area in one of the stages, which at first seems funny, and then it is a common waste of time and an annoying factor. A huge number of RNG bosses, Jugeru as a clear example.The final boss is delayed and has inherently a couple of useless attacks, which when you know about they just waste your time.And overall it's a good game even now.
[0] Likes
Rating: 8.0 80
Difficulty: 62 62
Apr 28, 2024
Trener
For: I wanna be the Crimson Needle
For: I wanna be the Crimson Needle
This game is considered a cult game, for me it has become personally a cult,
a whole milestone, with the passage of which I turned over something personal
and lost something inside.She became both a friend and an enemy for me at the
same time, given the hatred for her in many places))But there is no denying the
fact that she has become a part of my life and a part of me.
This game has grown into a whole story, it has been
going side by side with me for about the last 6 years. And it all
started with the fact that I was an absolute beginner who had passed
the only 2 games such as I wanna be the guy, I wanna be the krypton.
And initially I came across fan games when I was looking for a test,
I entered "the most difficult game in the world" on the Internet, and
I wanna be the guy appeared.As soon as I passed it, I was looking for
something similar, but even more difficult and came across the
delicious website, there
I was surprised by the presence of so many similar games, introduced
increased complexity in the search engine, and it was on crimson
needle that my eyes fell after kryptona, I downloaded it and waited
for about the same as here. I lived with a girl then and puffed on
literally every screen with her, reached the 19th screen and realized
that I simply could not physically perform such precise jumps, no
matter how much I sat in place.This game became for me a real tough
teacher-examiner, who did not forgive my gaps and sent me to retake.
and no matter how much I asked for a credit, I had to go away and study
the material in other games.No matter how much Muhammad Ali beats you,
it won't make you stronger.The effect was the same
Later, I broke up with my girlfriend, moved and downloaded crimson
needle again after a while.By that time, I had played a number of games,
and reluctantly
walked through this area, reaching about screen 27.There I was again
not allowed to go any further, the examiner was just as harsh.Then I
left it aside again, and just started playing various games without
remembering this one, and one day I came back, reached the game to
stage 70, with certain stumbles, but I got there.I already thought
that I would never play better than I do now, with some effort I
reached the archfoe area, and again abandoned the game because of 82
screens for about 2 months, all attempts were in vain. It became
such a challenge for me that I would compare it to a toxic
relationship, they say I love and hate, I can't leave my dear one).
And over the years I have really come to love the game as a kind of
coach and examiner, showing whether I have become better.When the
archfoe stage was passed, I was ready to move mountains, relatively
I passed the 85-87 stages relatively quickly, in which I felt only
the first save. 85.87 did not become a problem, as did 88, except for
the last jump of the first save, 89,90,91 were also passed quickly.
and then screen 92 appeared.
I had heard a lot about screen 92 and did not expect to pass it,
because my level was not that high, I thought.Each time I got to about
3 rows and it was close to the limit, then I somehow got to the screen
where the attention changes from screen to screen, and I figured that
this was only half done and there was still as much waiting at the bottom.
Several times I died on changing screens and without any hope I just kept
looking for tactics, whether to skip 16 pixels or land in them.I found it
easier to focus my attention in a series of changing screens when jumping,
I always looked at the ceiling, passed it, looked down.and there are 4 more
rows, with diamond.BUT, the first time I went through this remaining part
and moved to the 93rd screen.I was shocked, I was probably lucky and I
didn't have the experience that others had, but to be honest, I wouldn't
want to repeat it.
I could make a mistake at any moment, and anything could go wrong.
But in the end, I spent an hour on this screen, which I was very
happy about. I realize that everything can be much
sadder with a slight blemish spoils all efforts, and I would not like to
repeat it.In the future, the screens were, in my opinion, much
lighter than all the screens ,starting from 78.I liked the 86th
screen, the end of the game 99 and 100 are good and difficult screens
, I consider screen 100 to be one of the most difficult in the game,
which gives a strong effect from the fact that the game is completed
Thank you very much).This will definitely not happen again
[0] Likes
a whole milestone, with the passage of which I turned over something personal
and lost something inside.She became both a friend and an enemy for me at the
same time, given the hatred for her in many places))But there is no denying the
fact that she has become a part of my life and a part of me.
This game has grown into a whole story, it has been
going side by side with me for about the last 6 years. And it all
started with the fact that I was an absolute beginner who had passed
the only 2 games such as I wanna be the guy, I wanna be the krypton.
And initially I came across fan games when I was looking for a test,
I entered "the most difficult game in the world" on the Internet, and
I wanna be the guy appeared.As soon as I passed it, I was looking for
something similar, but even more difficult and came across the
delicious website, there
I was surprised by the presence of so many similar games, introduced
increased complexity in the search engine, and it was on crimson
needle that my eyes fell after kryptona, I downloaded it and waited
for about the same as here. I lived with a girl then and puffed on
literally every screen with her, reached the 19th screen and realized
that I simply could not physically perform such precise jumps, no
matter how much I sat in place.This game became for me a real tough
teacher-examiner, who did not forgive my gaps and sent me to retake.
and no matter how much I asked for a credit, I had to go away and study
the material in other games.No matter how much Muhammad Ali beats you,
it won't make you stronger.The effect was the same
Later, I broke up with my girlfriend, moved and downloaded crimson
needle again after a while.By that time, I had played a number of games,
and reluctantly
walked through this area, reaching about screen 27.There I was again
not allowed to go any further, the examiner was just as harsh.Then I
left it aside again, and just started playing various games without
remembering this one, and one day I came back, reached the game to
stage 70, with certain stumbles, but I got there.I already thought
that I would never play better than I do now, with some effort I
reached the archfoe area, and again abandoned the game because of 82
screens for about 2 months, all attempts were in vain. It became
such a challenge for me that I would compare it to a toxic
relationship, they say I love and hate, I can't leave my dear one).
And over the years I have really come to love the game as a kind of
coach and examiner, showing whether I have become better.When the
archfoe stage was passed, I was ready to move mountains, relatively
I passed the 85-87 stages relatively quickly, in which I felt only
the first save. 85.87 did not become a problem, as did 88, except for
the last jump of the first save, 89,90,91 were also passed quickly.
and then screen 92 appeared.
I had heard a lot about screen 92 and did not expect to pass it,
because my level was not that high, I thought.Each time I got to about
3 rows and it was close to the limit, then I somehow got to the screen
where the attention changes from screen to screen, and I figured that
this was only half done and there was still as much waiting at the bottom.
Several times I died on changing screens and without any hope I just kept
looking for tactics, whether to skip 16 pixels or land in them.I found it
easier to focus my attention in a series of changing screens when jumping,
I always looked at the ceiling, passed it, looked down.and there are 4 more
rows, with diamond.BUT, the first time I went through this remaining part
and moved to the 93rd screen.I was shocked, I was probably lucky and I
didn't have the experience that others had, but to be honest, I wouldn't
want to repeat it.
I could make a mistake at any moment, and anything could go wrong.
But in the end, I spent an hour on this screen, which I was very
happy about. I realize that everything can be much
sadder with a slight blemish spoils all efforts, and I would not like to
repeat it.In the future, the screens were, in my opinion, much
lighter than all the screens ,starting from 78.I liked the 86th
screen, the end of the game 99 and 100 are good and difficult screens
, I consider screen 100 to be one of the most difficult in the game,
which gives a strong effect from the fact that the game is completed
Thank you very much).This will definitely not happen again
Rating: 10.0 100
Difficulty: 82 82
Apr 26, 2024
Trener
For: I wanna get my daily recommended amount of fiber
For: I wanna get my daily recommended amount of fiber
The graphics and level design with musical accompaniment are very robust.But the game feels unbalanced saves, and also strongly affects the perception of alternating short saves with long ones.Because of this, it's even difficult to say what difficulty the game has in general, but I think it's around 70, although it feels much easier at times.I would recommend it because of the pleasant atmosphere and the desire to return to it, which is important for any game
[0] Likes
Rating: 7.7 77
Difficulty: 72 72
Apr 26, 2024
User's games list is empty!
28 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna go across the Crimson Rainbow | 72.0 | 8.5 |
I wanna be the Guy | N/A | N/A |
I wanna be the Crimson Needle | 82.0 | 10.0 |
I wanna play the Needle game | 58.0 | 8.3 |
Not Another Needle Game | 75.0 | 10.0 |
I Wanna Uhuhu Spike 2 | 50.0 | 8.3 |
I wanna Discover 50 Shades of Crimson | 72.0 | 9.0 |
I wanna go the Jungle Adventure | 67.0 | 9.2 |
I wanna be the Noodle Loon | 62.0 | 7.5 |
I wanna thread the Needle | 74.0 | 8.7 |
I wanna go the Jumple Refrenture | 67.0 | 9.0 |
I wanna be far from home | 72.0 | 9.5 |
Phonotaxis | 81.0 | 9.0 |
I wanna be the Magnificent Stumble | N/A | N/A |
I wanna enjoy the Galvanized Peppermint Dandy | 50.0 | 10.0 |
XIFT | N/A | N/A |
I wanna shiver | 73.0 | 9.9 |
I wanna qoqoqo 300 EasyVer | 69.0 | 9.5 |
I wanna KeyPick 100 | 62.0 | 9.4 |
Not Another VVVVVV Game | 52.0 | 9.0 |
I wanna be the Krypton | 57.0 | 9.0 |
VoVoVo | 60.0 | 9.4 |
I Wanna be the Vandal | 69.0 | 10.0 |
I wanna be the Neon 3 | 63.0 | 10.0 |
Phonotransmitter | 75.0 | 8.8 |
I Wanna Pointillism | 71.0 | 10.0 |
I Wanna be the 512 | 72.0 | 9.0 |
Christmas Deliveries 2 | 60.0 | 10.0 |
108 Cleared Games