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Trener
For: I Wanna Take The Neon Highway
For: I Wanna Take The Neon Highway
dual sensations from the game. On the one hand, this is the same game with a similar style of jumping as always with Nader, on the other hand, it has become more difficult, there are few saves, and the paths to them are often long, which spoils the feeling of the game. Increase the number of saves, and The difficulty would be, I think, 60, no more, but precisely because of that very length, playing is sometimes unpleasant and annoying. In my opinion, the lack of saving after passing the screen does not add a plus, you go a long way, the screen changes, but there is no save, you see that you still need to make a couple of jumps to it, or one, but more accurate, for me this was not a good idea. The last screen was annoying because you go through the first part purely from platforms, in fact, quite long, then the style changes sharply, and you You are playing purely as an igloo. It would be logical to make the last screen on the contrary more difficult in terms of jumping, but to make one save in my opinion at least. Because it even feels like you are playing 2 different parts. In general, this is clearly not a favorite, I’m unlikely to return to it, like I returned to other Nader games
[0] Likes
Rating: 7.0 70
Difficulty: 68 68
Oct 31, 2023
Trener
For: I wanna be the Acus Amans
For: I wanna be the Acus Amans
It’s a good game. We have 2 creators who alternate saves on one screen, and it is indicated whose save you are currently going through, in my opinion, geo has a little more variety. The game consists of 10 screens with even difficulty, which is how you essentially start the game, This complexity is maintained, plus or minus, throughout the entire game. The game uses vines, water, inversion in some places. It was quite fun.
[0] Likes
Rating: 7.5 75
Difficulty: 68 68
Oct 30, 2023
Trener
For: I wanna be the Catharsis
For: I wanna be the Catharsis
The first and so far the only game for me, which is made as if in an arthouse style from a movie. Whether you like it or not, you have versions of what Hidden was trying to say. Since we are not offered versions, text, history or anything else, we They leave us alone with our thoughts and what we see, and everyone can see their own.
If we consider from the point of view of the title of the game, then it would probably be reasonable to watch from the point of view of the main character, i.e. the kid himself, but I honestly admit that this version suits me less, because I saw something more global and disconnected from our character, he is simply a guide here, and we travel and look at everything that is happening in the world. The work of the subconscious with the pictures we see , and in some situations, works from the figures themselves that create obstacles from needles show us and hint at something.
This is similar to the story of a man who won the war, but remained in the world that exists after a nuclear war.
At first we see beautiful landscapes with rather inspired music, but still evoking a feeling of something lost and bitter, the sky only relaxes and speaks of the beauty of this world. Thoughts, incomprehensible, but alarming. This foreshadows something bad. towards the end of this stage, we begin a free fall, somewhere down, the colors change to gray, the general background is with lifeless trees, fog and lifeless water, we fall even deeper and see a certain portal in the background, I see it as a transition to hell, we are being chased a creature slowly armed with many things. We run away, on the next screen we see a soldier’s helmet, an obvious hint of losses, war. But we begin our climb upward, apparently like a person who survived, but saw all the horror, we rise seemingly to the light , the water takes on a pleasant tone, a tree appeared in the water (just made from needles) as we see a nuclear war, as the apogee of the entire war apparently. then screens with prisoners, possibly connected with murderers, riots
around. The colors, like the shapes, are already aggressive, gray with black, red. At the moment of transition to the final stage, we see how the needles first become huge in comparison with us, hinting at our insignificance and meaninglessness in this world. And only then comes the moment with cut off like needles, incomprehensible shapes, dullness, disturbing music. And in the finale we see that catharsis has not come, as a hint that perhaps we will never be the same. I need to move away from the game of words, it puts a lot of pressure on the psyche.
If we return to the gameplay, then the game for me personally is quite ordinary, but with the condition of artistry, approach, music and everything else, this can hardly be considered separately
[1] Like
If we consider from the point of view of the title of the game, then it would probably be reasonable to watch from the point of view of the main character, i.e. the kid himself, but I honestly admit that this version suits me less, because I saw something more global and disconnected from our character, he is simply a guide here, and we travel and look at everything that is happening in the world. The work of the subconscious with the pictures we see , and in some situations, works from the figures themselves that create obstacles from needles show us and hint at something.
This is similar to the story of a man who won the war, but remained in the world that exists after a nuclear war.
At first we see beautiful landscapes with rather inspired music, but still evoking a feeling of something lost and bitter, the sky only relaxes and speaks of the beauty of this world. Thoughts, incomprehensible, but alarming. This foreshadows something bad. towards the end of this stage, we begin a free fall, somewhere down, the colors change to gray, the general background is with lifeless trees, fog and lifeless water, we fall even deeper and see a certain portal in the background, I see it as a transition to hell, we are being chased a creature slowly armed with many things. We run away, on the next screen we see a soldier’s helmet, an obvious hint of losses, war. But we begin our climb upward, apparently like a person who survived, but saw all the horror, we rise seemingly to the light , the water takes on a pleasant tone, a tree appeared in the water (just made from needles) as we see a nuclear war, as the apogee of the entire war apparently. then screens with prisoners, possibly connected with murderers, riots
around. The colors, like the shapes, are already aggressive, gray with black, red. At the moment of transition to the final stage, we see how the needles first become huge in comparison with us, hinting at our insignificance and meaninglessness in this world. And only then comes the moment with cut off like needles, incomprehensible shapes, dullness, disturbing music. And in the finale we see that catharsis has not come, as a hint that perhaps we will never be the same. I need to move away from the game of words, it puts a lot of pressure on the psyche.
If we return to the gameplay, then the game for me personally is quite ordinary, but with the condition of artistry, approach, music and everything else, this can hardly be considered separately
Rating: 8.5 85
Difficulty: 67 67
Oct 30, 2023
Trener
For: Christmas Deliveries 2
For: Christmas Deliveries 2
Great game. The music, the atmosphere, everything really creates the Christmas spirit. Even though it’s the end of October, the game is so soulful that it creates this winter holiday. The game itself is divided into stages, there are 7 in total, at the end of each there are bosses. The bosses are all easy , and are more of a transition to the next stage than any challenge. Each stage is individual and has its own mechanics and features. The first 5 stages all have traps, each is individual and interesting and unusual in its own way. I don’t like traps, but here they are interesting , not annoying, you know that your action and touching something already marked in advance with a snowflake or something else, depending on the stage, will lead to their appearance, from this you are ready and meet them combatively, although initially you do not understand what exactly will happen. Mine the opinion is that this is the best option for traps. Stage 6 is a clean needle with a little innovation in the first 5 screens. Places similar to platforms covered with snow that you cannot catch on when jumping, the jump must be at the level of your feet to this platform, otherwise you will fall down, although it acts on the principle of a platform, like a transparent one. Then at this stage there are screens with an interesting use of a teleport, it’s quite difficult to explain, but the idea is cool, as is the implementation.
Stage 7 also uses a teleport in combination with various mechanics, such as 3 jumps, increased speed, levitation, etc. Here you must find a way out using all this. In general, the game is wonderful and worthy of the highest rating
[1] Like
Stage 7 also uses a teleport in combination with various mechanics, such as 3 jumps, increased speed, levitation, etc. Here you must find a way out using all this. In general, the game is wonderful and worthy of the highest rating
Rating: 10.0 100
Difficulty: 60 60
Oct 30, 2023
Trener
For: I wanna be the continuity
For: I wanna be the continuity
good puzzle game, I liked everything except the stage with reducing the hitbox to blue needles. It seemed the easiest, simplest, without the need to find a hitbox, everything is easy to go through by touch, without any difficulties, a minimum of variety in the process. The rest are each good in their own way , the Nanga stage is the most difficult in the game, essentially a strong clone with a teleport stage not another needler game.
Stage Walk the ceiling makes you think hard and look for ways in some moments, but for me this stage is my favorite.
Stage co-op with a good atmosphere and interesting interaction with abilities
[0] Likes
Stage Walk the ceiling makes you think hard and look for ways in some moments, but for me this stage is my favorite.
Stage co-op with a good atmosphere and interesting interaction with abilities
Rating: 8.0 80
Difficulty: 60 60
Oct 28, 2023
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28 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna go across the Crimson Rainbow | 72.0 | 8.5 |
I wanna be the Guy | N/A | N/A |
I wanna be the Crimson Needle | 82.0 | 10.0 |
I wanna play the Needle game | 58.0 | 8.3 |
Not Another Needle Game | 75.0 | 10.0 |
I Wanna Uhuhu Spike 2 | 50.0 | 8.3 |
I wanna Discover 50 Shades of Crimson | 72.0 | 9.0 |
I wanna go the Jungle Adventure | 67.0 | 9.2 |
I wanna be the Noodle Loon | 62.0 | 7.5 |
I wanna thread the Needle | 74.0 | 8.7 |
I wanna go the Jumple Refrenture | 67.0 | 9.0 |
I wanna be far from home | 72.0 | 9.5 |
Phonotaxis | 81.0 | 9.0 |
I wanna be the Magnificent Stumble | N/A | N/A |
I wanna enjoy the Galvanized Peppermint Dandy | 50.0 | 10.0 |
XIFT | N/A | N/A |
I wanna shiver | 73.0 | 9.9 |
I wanna qoqoqo 300 EasyVer | 69.0 | 9.5 |
I wanna KeyPick 100 | 62.0 | 9.4 |
Not Another VVVVVV Game | 52.0 | 9.0 |
I wanna be the Krypton | 57.0 | 9.0 |
VoVoVo | 60.0 | 9.4 |
I Wanna be the Vandal | 69.0 | 10.0 |
I wanna be the Neon 3 | 63.0 | 10.0 |
Phonotransmitter | 75.0 | 8.8 |
I Wanna Pointillism | 71.0 | 10.0 |
I Wanna be the 512 | 72.0 | 9.0 |
Christmas Deliveries 2 | 60.0 | 10.0 |
108 Cleared Games