128Up's Profile
Send a PMJoined on: Feb 9, 2015
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Hi there!
I'm 128-Up, casually copying Rukito since 2016.
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39 Ratings!
36 Reviews!
11 Screenshots!
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39 Games
36 Reviews
128Up
For: I Wanna SimMedSimMedSimMed
For: I Wanna SimMedSimMedSimMed
Constructive criticism is meant to feature both positive and negative feedback, but wow is it tough to think of positives for this game. It's a Rand-style medley where almost all of it will be very familiar to you if you played Kami2Kami2Kami2 first. The rooms that aren't taken straight from that in some way are mostly of yangshouen's own titles (plus SSR 2 for some reason), and are all in the format of the freeform randomised block-and-spike generation.
I'm not going to say that making a good randomisation-heavy game is an easy task, but straight-up lifting most of your screen picks from a well-liked game is not a great look.
I'm not going to say that making a good randomisation-heavy game is an easy task, but straight-up lifting most of your screen picks from a well-liked game is not a great look.
Tagged as: Medley
randrandrand-like
[3] Likes
Rating: 1.5 15
Difficulty: 42 42
Jan 3, 2023
128Up
For: I Wanna Kill Aura's Sandwich
For: I Wanna Kill Aura's Sandwich
Decently competent needle... mostly.
As other reviews mention, the trap screen pretty much carries this game's difficulty rating into the 70s, easily. On the same tier, the dotkid screen is also surprisingly difficult, though only on the last save. If you're unsure how to clear it, you are required to full jump at one point to clip between spikes.
The final avoidance is pretty alright, all things considered, though be warned of projectiles suddenly stopping. Dying repeatedly to something that just stops moving wore on me a little.
As an aside remark, it's a little concerning that one of the makers in the list provided only has content in the post-game "Tower of Rejects"...
[0] Likes
As other reviews mention, the trap screen pretty much carries this game's difficulty rating into the 70s, easily. On the same tier, the dotkid screen is also surprisingly difficult, though only on the last save. If you're unsure how to clear it, you are required to full jump at one point to clip between spikes.
The final avoidance is pretty alright, all things considered, though be warned of projectiles suddenly stopping. Dying repeatedly to something that just stops moving wore on me a little.
As an aside remark, it's a little concerning that one of the makers in the list provided only has content in the post-game "Tower of Rejects"...
Rating: 6.5 65
Difficulty: 73 73
Nov 20, 2022
128Up
For: I Wanna MedlMedlMedl
For: I Wanna MedlMedlMedl
There's one room in this game which felt much more difficult than the rest to me, namely I Wanna Go the Jungle Adventure but people with better grasp of gimmicks would probably not find it an issue.
Nothing else to say about the game, really. Very creative twists on the randomisation aspect. If this wound up becoming a series (and arguably it already is one) it would take a very long time for it to get stale at this rate.
[0] Likes
Nothing else to say about the game, really. Very creative twists on the randomisation aspect. If this wound up becoming a series (and arguably it already is one) it would take a very long time for it to get stale at this rate.
Rating: 8.8 88
Difficulty: 61 61
Oct 26, 2022
128Up
For: I wanna go to flip
For: I wanna go to flip
"It's a short game and it's basically a bit like VVVVVV." This much is definitely true. The game is around 10 screens (I wasn't counting, admittedly) and you are VKid by default. Not like most VVVVVV-themed stages where you switch between regular Kid and VKid throughout, here you are VKid for the entire thing.
There's honestly not much to say about the game. There's little that's notable in either direction here. The first screen has a particularly awkward manoeuvre near the end that could put you off, and there's a good amount of tight weave timing to contend with, but it's mostly plain sailing.
Partially because you've probably played a bunch of the screens in the game before.
I don't know if I'd call it a bad thing as such, but in a game this short, taking screens from the VVVVVV stage of Diverse and then moving a few spikes around seems like a strange decision. There's also another screen which feels eerily similar to the Boshy screen used in Cultured 1. I could perhaps be trying to seek patterns where there aren't any, though.
The block graphics also leave things to be desired, but that's only down to a couple of unfortunate colour choices. The blocks are the kind that rotate between several colours over time, and one of them is black, rendering the terrain (near-)invisible for a short period each cycle.
It's a passable time-killer despite all this, provided you can get past the first couple of screens.
There's honestly not much to say about the game. There's little that's notable in either direction here. The first screen has a particularly awkward manoeuvre near the end that could put you off, and there's a good amount of tight weave timing to contend with, but it's mostly plain sailing.
Partially because you've probably played a bunch of the screens in the game before.
I don't know if I'd call it a bad thing as such, but in a game this short, taking screens from the VVVVVV stage of Diverse and then moving a few spikes around seems like a strange decision. There's also another screen which feels eerily similar to the Boshy screen used in Cultured 1. I could perhaps be trying to seek patterns where there aren't any, though.
The block graphics also leave things to be desired, but that's only down to a couple of unfortunate colour choices. The blocks are the kind that rotate between several colours over time, and one of them is black, rendering the terrain (near-)invisible for a short period each cycle.
It's a passable time-killer despite all this, provided you can get past the first couple of screens.
Tagged as: Needle
[0] Likes
Rating: 5.5 55
Difficulty: 49 49
Sep 20, 2022
128Up
For: I wanna sunworld 3
For: I wanna sunworld 3
Old-style 100-floor game (i.e. one that's split into areas of 25 floors) that starts almost entirely unthreatening and finishes as a mild challenge, if that. The kind of game that's good for switching your brain off for half an hour or so.
Most of the effort seems to have been put into the aesthetics, which serves in its favour, as it is a much better-looking game than Sunworld 2, though I must admit that I found the earlier areas more aesthetically-pleasing than the later ones.
[0] Likes
Most of the effort seems to have been put into the aesthetics, which serves in its favour, as it is a much better-looking game than Sunworld 2, though I must admit that I found the earlier areas more aesthetically-pleasing than the later ones.
Rating: 4.5 45
Difficulty: 35 35
Aug 20, 2022
10 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna be the 128 | 71.9 | 7.4 | 17 |
I Wanna be the 256 | 73.9 | 8.2 | 13 |
I Wanna be the 512 | 73.1 | 8.2 | 12 |
I Wanna be the 724-ish | 64.5 | 7.7 | 17 |
I wanna Jumping Heart | 31.4 | 6.6 | 26 |
I Wanna Reach the Night Party | 54.0 | 7.4 | 5 |
I Wanna Scramble the Shroom | 63.0 | 6.8 | 6 |
I Wanna Soothe the Shroom | 67.3 | 7.6 | 15 |
UpRising The Mechanical Garden | 46.8 | 8.5 | 6 |
I Wanna Visit the Rainbow Carnival | 58.4 | 8.8 | 14 |
12 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna celebrate 100 | N/A | N/A |
I wanna challenge 100 trials!! | N/A | N/A |
I wanna use Snow magic | N/A | N/A |
I wanna be the LoveAE-RYRC | 40.0 | 7.5 |
I wanna Bread | 25.0 | 9.0 |
I wanna get Rekt | 80.0 | 9.5 |
I wanna be the Red coin mania IIDX 2 Praxia | N/A | N/A |
I wanna defeat January | N/A | N/A |
I Wanna Get Cultured 2 | N/A | N/A |
Cyber Thunder Cider | N/A | N/A |
I Wanna Escape Heavenly Host | N/A | N/A |
I wanna gameover | N/A | N/A |
230 Cleared Games