128Up's Profile
Send a PMJoined on: Feb 9, 2015
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Hi there!
I'm 128-Up, casually copying Rukito since 2016.
I've submitted:
39 Ratings!
36 Reviews!
11 Screenshots!
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39 Games
36 Reviews
128Up
For: I wanna follow the camera
For: I wanna follow the camera
I am very confused as to this game's seemingly default controls (as set in the included config file) of A/D as left/right, J as jump, and I as shoot.
If this game is intended for beginners, it might be a better idea to get them accustomed to the controls 99% of other fangames use.
[3] Likes
If this game is intended for beginners, it might be a better idea to get them accustomed to the controls 99% of other fangames use.
Rating: N/A
Difficulty: N/A
Jun 26, 2021
128Up
For: I wanna Become the Vegetable 3
For: I wanna Become the Vegetable 3
Admittedly uncleared, but since my hand is hurting after 10-15 minutes of mashing against the final boss and getting nowhere with it, as far as I'm concerned, I've seen all that I need to.
Aolan should count themselves very lucky that their platforming efforts are solid. Based on the platforming alone, this would've been an easy 7.0, probably.
But the bosses are atrocious. They follow the general "theme" (if you can call it one) of basically getting lucky. While luck is an inherent part of fangame bosses by design, I don't find bosses that lean into it enjoyable in the slightest.
The bird was the most tolerable, given its attacks have the biggest spread, and the boss itself is easy-ish to avoid.
The shovel is awful due to unreactable RNG after whittling its health down a little. And thanks to it gaining a speed increase after taking some damage, you'll be crossing your fingers for three or four waves, hoping you aren't cornered by the boss and the giant raining shards.
Finally, Big Broccoli from Rukimin!7 combines the problems with the previous boss with the very real chance of wrist pain, being a high HP boss with zero i-frames. Being pelted at by projectiles from above on its own is okay. Restricting your movement afterwards is less okay. Adding extra hazards that fly in from the sides (and can spawn on top of you since they don't create themselves in the wall or outside the room) while all of the above is going on is just frustrating.
Get to the last boss, watch their cutscene for the lore, then hit Escape. I'm not sure it's worth it.
Aolan should count themselves very lucky that their platforming efforts are solid. Based on the platforming alone, this would've been an easy 7.0, probably.
But the bosses are atrocious. They follow the general "theme" (if you can call it one) of basically getting lucky. While luck is an inherent part of fangame bosses by design, I don't find bosses that lean into it enjoyable in the slightest.
The bird was the most tolerable, given its attacks have the biggest spread, and the boss itself is easy-ish to avoid.
The shovel is awful due to unreactable RNG after whittling its health down a little. And thanks to it gaining a speed increase after taking some damage, you'll be crossing your fingers for three or four waves, hoping you aren't cornered by the boss and the giant raining shards.
Finally, Big Broccoli from Rukimin!7 combines the problems with the previous boss with the very real chance of wrist pain, being a high HP boss with zero i-frames. Being pelted at by projectiles from above on its own is okay. Restricting your movement afterwards is less okay. Adding extra hazards that fly in from the sides (and can spawn on top of you since they don't create themselves in the wall or outside the room) while all of the above is going on is just frustrating.
Get to the last boss, watch their cutscene for the lore, then hit Escape. I'm not sure it's worth it.
Tagged as: Adventure
[2] Likes
Rating: 4.5 45
Difficulty: 55 55
Dec 12, 2020
128Up [Creator]
For: UpRising The Mechanical Garden
For: UpRising The Mechanical Garden
2015 me thought it was a good idea to upload a non-fangame to the wiki because fangame players might like it.
2018 me wishes 2015 me didn't.
2021 me REALLY wishes 2015 me didn't.
2022 me wants to clarify I'm not ashamed of making this game, I'm ashamed of uploading it here before getting into the fangame scene.
If you're someone with archive access and decide to play this anyway, please keep in mind it's only vaguely inspired by fangames, and barely is one itself even if you stretch as hard as you can. Read on for the original description of this game if you insist on playing it.
A fangame-except-not-really created by me and a couple of friends around 2 years ago as of this review/comment. Despite featuring drastically different physics to normal fangames, I submitted it to the wiki thinking that the fangame community would enjoy it. As you can see below, some do and some don't. I'm not sure what I expected.
The version uploaded to the wiki features 5 worlds and 5 bosses, with harder versions available to be unlocked. If you've come here looking for the eleventh star in a world, don't take damage against the regular version of the world's boss.
One day I plan to remake this game as an actual fangame with an actual fangame engine, so look forward to that possibly? Who knows.
2018 me wishes 2015 me didn't.
2021 me REALLY wishes 2015 me didn't.
2022 me wants to clarify I'm not ashamed of making this game, I'm ashamed of uploading it here before getting into the fangame scene.
If you're someone with archive access and decide to play this anyway, please keep in mind it's only vaguely inspired by fangames, and barely is one itself even if you stretch as hard as you can. Read on for the original description of this game if you insist on playing it.
A fangame-except-not-really created by me and a couple of friends around 2 years ago as of this review/comment. Despite featuring drastically different physics to normal fangames, I submitted it to the wiki thinking that the fangame community would enjoy it. As you can see below, some do and some don't. I'm not sure what I expected.
The version uploaded to the wiki features 5 worlds and 5 bosses, with harder versions available to be unlocked. If you've come here looking for the eleventh star in a world, don't take damage against the regular version of the world's boss.
One day I plan to remake this game as an actual fangame with an actual fangame engine, so look forward to that possibly? Who knows.
Tagged as: Adventure
unfinished
[4] Likes
Rating: N/A
Difficulty: 50 50
Jul 25, 2017
128Up
For: A written challenge from Death
For: A written challenge from Death
This game was fantastic, with clever platforming and gimmicks... and then the Death bosses happened.
While I understand the game was meant to be played in one of the "limited death" modes and I played it on Free Mode, playing it on an unintended mode shouldn't remove ALL of the threat. (For the record, I would've lost if I was on 500-death mode, but I was well below 2000 deaths.) If the Death bosses worked like a regular fangame boss with player health, they'd be better. Not great, but better. A lot of their attacks come way too fast to react to, leading to cheap deaths.
It's a shame, because like I said, the actual platforming was great. I especially liked the Zelda-esque exploration area with the spells. If only the game stopped about halfway through...
[2] Likes
While I understand the game was meant to be played in one of the "limited death" modes and I played it on Free Mode, playing it on an unintended mode shouldn't remove ALL of the threat. (For the record, I would've lost if I was on 500-death mode, but I was well below 2000 deaths.) If the Death bosses worked like a regular fangame boss with player health, they'd be better. Not great, but better. A lot of their attacks come way too fast to react to, leading to cheap deaths.
It's a shame, because like I said, the actual platforming was great. I especially liked the Zelda-esque exploration area with the spells. If only the game stopped about halfway through...
Rating: 6.8 68
Difficulty: 35 35
Dec 8, 2016
128Up
For: I wanna be the Simple 10 series vol.10
For: I wanna be the Simple 10 series vol.10
Interesting uses of interface screw, but I do wish there were more than 9 floors to the game.
Tagged as: Gimmick
[0] Likes
Rating: 6.5 65
Difficulty: 35 35
Mar 31, 2015
10 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna be the 128 | 71.9 | 7.4 | 17 |
I Wanna be the 256 | 73.9 | 8.2 | 13 |
I Wanna be the 512 | 73.1 | 8.2 | 12 |
I Wanna be the 724-ish | 64.5 | 7.7 | 17 |
I wanna Jumping Heart | 31.4 | 6.6 | 26 |
I Wanna Reach the Night Party | 54.0 | 7.4 | 5 |
I Wanna Scramble the Shroom | 63.0 | 6.8 | 6 |
I Wanna Soothe the Shroom | 67.0 | 7.6 | 14 |
UpRising The Mechanical Garden | 46.8 | 8.5 | 6 |
I Wanna Visit the Rainbow Carnival | 58.4 | 8.8 | 14 |
12 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna celebrate 100 | N/A | N/A |
I wanna challenge 100 trials!! | N/A | N/A |
I wanna use Snow magic | N/A | N/A |
I wanna be the LoveAE-RYRC | 40.0 | 7.5 |
I wanna Bread | 25.0 | 9.0 |
I wanna get Rekt | 80.0 | 9.5 |
I wanna be the Red coin mania IIDX 2 Praxia | N/A | N/A |
I wanna defeat January | N/A | N/A |
I Wanna Get Cultured 2 | N/A | N/A |
Cyber Thunder Cider | N/A | N/A |
I Wanna Escape Heavenly Host | N/A | N/A |
I wanna gameover | N/A | N/A |
230 Cleared Games