128Up's Profile
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Hi there!
I'm 128-Up, casually copying Rukito since 2016.
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39 Ratings!
36 Reviews!
11 Screenshots!
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39 Games
36 Reviews
128Up
For: renex needle
For: renex needle
For a game that was thrown together in a few hours (most of which I assume were spent making the graphics), it's not as bad as you'd expect.
It is extremely short with only 3 screens of content, and as the other reviews mention, the second save in the game is a good chunk harder than the rest of it, but it's at least somewhat competently assembled overall.
It is extremely short with only 3 screens of content, and as the other reviews mention, the second save in the game is a good chunk harder than the rest of it, but it's at least somewhat competently assembled overall.
Tagged as: Needle
[2] Likes
Rating: 5.0 50
Difficulty: 51 51
Aug 11, 2022
128Up
For: I Wanna Play the Simple Medley 3
For: I Wanna Play the Simple Medley 3
Defeating the Happil Kid boss (yes, really) crashes the game consistently. Yes, even on the 2.0 version linked in the author comment.
EDIT: On v2.1, the Happil Kid crash is indeed fixed, but a new problem arises when Stage 3 is impossible to enter, because the warp at the end of the transition room is stretched horizontally instead of vertically. I mean this in the nicest possible way... but was this playtested?
[0] Likes
EDIT: On v2.1, the Happil Kid crash is indeed fixed, but a new problem arises when Stage 3 is impossible to enter, because the warp at the end of the transition room is stretched horizontally instead of vertically. I mean this in the nicest possible way... but was this playtested?
Rating: N/A
Difficulty: N/A
Jul 30, 2022
128Up
For: I Wanna Be Like Beautiful Starlight
For: I Wanna Be Like Beautiful Starlight
I have no idea which version I played but it's probably the first one.
Honestly, Kurath's review covers everything pretty well, but I feel it's also worth pointing out that the second phase of the boss includes very dark-coloured projectiles as part of its attack which I found hard to see against the background, leading it to feel like the second phase just kills you out of nowhere.
Also, on record, the adventure tag is a begrudging addition, after being informed that this game is apparently "not needle". Not sure I agree. At the very least it gets much more needle-y as it progresses, for better or for worse.
[2] Likes
Honestly, Kurath's review covers everything pretty well, but I feel it's also worth pointing out that the second phase of the boss includes very dark-coloured projectiles as part of its attack which I found hard to see against the background, leading it to feel like the second phase just kills you out of nowhere.
Also, on record, the adventure tag is a begrudging addition, after being informed that this game is apparently "not needle". Not sure I agree. At the very least it gets much more needle-y as it progresses, for better or for worse.
Rating: 3.0 30
Difficulty: 60 60
Jul 19, 2022
128Up
For: I wanna play basic medley game
For: I wanna play basic medley game
Well, at least it lived up to its name. This is indeed a basic medley.
If you played I Wanna Play the Medley Game from the same maker that came out two days before this, then you already have a pretty good idea what this is going to be. It's a collection of needle screens (unlike Play the Medley Game, there are zero traps, just one "move some spikes out of the way to progress" trigger) seemingly rebuilt from scratch at the cost of any aesthetic quality the original screens had. As an example, a screen from the intro stage of Bread is rebuilt using the yellow area tiles from Go Across the Rainbow. As much as default tilesets don't bother me, it hits different when screens you recognise are given them when they didn't before.
Speaking of graphics, a word of advice I would give the maker is to look into image_speed, as currently the minispikes and shiny K3 spikes are animating much faster than looks decent.
From a gameplay standpoint, none of the screen picks are all that offensive in my opinion (unless you have a staunch distaste for needle), other than a vstring platform grab in Let Oneself Relax that was kind of a pain, but that could just be a dislike of that kind of platform usage taking over. There's little else to talk about regarding the gameplay, which may or may not be a bad thing, depending on whether you feel like switching your brain off for a few minutes.
After the screens are over, you're pitted against what seems to be yangshuoen staples: Renex Engine bosses. The Celebrate 100 cherry feels like it had its HP increased from the original, though I do not know if that was a change renex made (on the record, I'm doubtful). After defeating that, you're then taken to a room where you fight the Utah Teapot... yet again... I get the impression they really enjoy this boss. Don't get me wrong, it's a good boss, but the novelty wears away fast when you make it the final encounter in everything you make.
EDIT: Forgot to mention a very important fact: the Utah Teapot opening cutscene broke. Technically that means that I didn't clear, but I'm marking it as one because I've fought that boss enough as is.
If anything, I can't help but wonder if Play the Medley Game and this should've just been Stages 1 and 2 of a larger project or something. Even with the recreations of screens from scratch, it would give it more of a presence as a larger entity. I'm almost expecting a third installment entitled something like "I Wanna Play the Simple Medley" coming out in two or three days from now. Hopefully not, but I'm putting my prediction in now.
If you played I Wanna Play the Medley Game from the same maker that came out two days before this, then you already have a pretty good idea what this is going to be. It's a collection of needle screens (unlike Play the Medley Game, there are zero traps, just one "move some spikes out of the way to progress" trigger) seemingly rebuilt from scratch at the cost of any aesthetic quality the original screens had. As an example, a screen from the intro stage of Bread is rebuilt using the yellow area tiles from Go Across the Rainbow. As much as default tilesets don't bother me, it hits different when screens you recognise are given them when they didn't before.
Speaking of graphics, a word of advice I would give the maker is to look into image_speed, as currently the minispikes and shiny K3 spikes are animating much faster than looks decent.
From a gameplay standpoint, none of the screen picks are all that offensive in my opinion (unless you have a staunch distaste for needle), other than a vstring platform grab in Let Oneself Relax that was kind of a pain, but that could just be a dislike of that kind of platform usage taking over. There's little else to talk about regarding the gameplay, which may or may not be a bad thing, depending on whether you feel like switching your brain off for a few minutes.
After the screens are over, you're pitted against what seems to be yangshuoen staples: Renex Engine bosses. The Celebrate 100 cherry feels like it had its HP increased from the original, though I do not know if that was a change renex made (on the record, I'm doubtful). After defeating that, you're then taken to a room where you fight the Utah Teapot... yet again... I get the impression they really enjoy this boss. Don't get me wrong, it's a good boss, but the novelty wears away fast when you make it the final encounter in everything you make.
EDIT: Forgot to mention a very important fact: the Utah Teapot opening cutscene broke. Technically that means that I didn't clear, but I'm marking it as one because I've fought that boss enough as is.
If anything, I can't help but wonder if Play the Medley Game and this should've just been Stages 1 and 2 of a larger project or something. Even with the recreations of screens from scratch, it would give it more of a presence as a larger entity. I'm almost expecting a third installment entitled something like "I Wanna Play the Simple Medley" coming out in two or three days from now. Hopefully not, but I'm putting my prediction in now.
Tagged as: Medley
[4] Likes
Rating: 3.0 30
Difficulty: 37 37
Jun 13, 2022
128Up
For: RUN! and JUMP! and FUN!
For: RUN! and JUMP! and FUN!
Rating based on the 2.0 download link in the author review at the time of writing. (Oddly, despite beating the game from a fresh file [note: the creator uploaded their save files alongside the game], the rooms in the creator's own uploaded screenshots were never encountered.)
The game is an attempt at a basic adventure, which is appreciated. What this tends to boil down to is rather simplistic corridor needle with added triggers and/or the occasional flying spike trap for spice. Right from the first water-filled screen the terrain funnels you into the corridors you'll be seeing throughout the experience. Honestly, not much of it is anything to write home about, but it's not really all that offensive either, unless you take issue with the classic brown blocks found in every engine since time immemorial.
What is worth mentioning, though, is a softlock. On the screen with the bouncing-according-to-gravity cherries (which, on the record, are actually pretty cool, but I imagine they're a Renex Engine default asset), you'll find the room split in two, partially above water, partially submerged. If you are playing on Medium and take the save in the submerged half of the room, you will be trapped, since the exit requires the trigger in the above water half of the room to be active, which you cannot reach from where you are. This is the only reason my difficulty rating is as high as it is. The rest of the game is probably a low-to-mid 30s, though the last boss may breach that.
The bosses aren't all that exciting, being default bosses from the Renex Engine - i.e. the Floor 10 boss from Celebrate 100, and the infamous Utah Teapot. Even the clear screen that follows is (presumably) completely unaltered from the Renex Engine default. Admittedly, I can't really fault the creator for using so much engine defaults - it's not like the practice is new in any way - but it's still a little disappointing. At least I can say I fought the teapot, though.
The game is an attempt at a basic adventure, which is appreciated. What this tends to boil down to is rather simplistic corridor needle with added triggers and/or the occasional flying spike trap for spice. Right from the first water-filled screen the terrain funnels you into the corridors you'll be seeing throughout the experience. Honestly, not much of it is anything to write home about, but it's not really all that offensive either, unless you take issue with the classic brown blocks found in every engine since time immemorial.
What is worth mentioning, though, is a softlock. On the screen with the bouncing-according-to-gravity cherries (which, on the record, are actually pretty cool, but I imagine they're a Renex Engine default asset), you'll find the room split in two, partially above water, partially submerged. If you are playing on Medium and take the save in the submerged half of the room, you will be trapped, since the exit requires the trigger in the above water half of the room to be active, which you cannot reach from where you are. This is the only reason my difficulty rating is as high as it is. The rest of the game is probably a low-to-mid 30s, though the last boss may breach that.
The bosses aren't all that exciting, being default bosses from the Renex Engine - i.e. the Floor 10 boss from Celebrate 100, and the infamous Utah Teapot. Even the clear screen that follows is (presumably) completely unaltered from the Renex Engine default. Admittedly, I can't really fault the creator for using so much engine defaults - it's not like the practice is new in any way - but it's still a little disappointing. At least I can say I fought the teapot, though.
Tagged as: Adventure
[1] Like
Rating: 3.5 35
Difficulty: 41 41
May 1, 2022
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