128Up's Profile
Send a PMJoined on: Feb 9, 2015
Bio:
Hi there!
I'm 128-Up, casually copying Rukito since 2016.
I've submitted:
39 Ratings!
36 Reviews!
11 Screenshots!
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39 Games
36 Reviews
128Up
For: chris sadboy needle
For: chris sadboy needle
A 20-second screen where only one jump poses any considerable threat, and then the clear screen.
I guess it's an admirable effort? I'm not really sure.
No quality rating, but my heat-of-the-moment rating would have been a 1.1.
I guess it's an admirable effort? I'm not really sure.
No quality rating, but my heat-of-the-moment rating would have been a 1.1.
Tagged as: Needle
[0] Likes
Rating: N/A
Difficulty: 17 17
Mar 29, 2022
128Up
For: Kid Tales - The Legend of Brom
For: Kid Tales - The Legend of Brom
This fangame is the logical conclusion of Twitch streams insisting on advertising Audible to me.
It must be stressed that the only interactivity here is moving from screen to screen - changing the visual scene accompanying each section of story in the process - and triggering the sections of the plot via scrolls (signs that play audio clips, effectively).
I can appreciate what is being done here, but I can't shake the feeling this runs into the "What is a game?" semantics that the internet is so fond of. If anything, I wish this was part of a full experience, sections of story given like this between stages outlining an adventure game's journey, perhaps, but as it is right now, if you're looking for a game so to speak, I'd look elsewhere.
It must be stressed that the only interactivity here is moving from screen to screen - changing the visual scene accompanying each section of story in the process - and triggering the sections of the plot via scrolls (signs that play audio clips, effectively).
I can appreciate what is being done here, but I can't shake the feeling this runs into the "What is a game?" semantics that the internet is so fond of. If anything, I wish this was part of a full experience, sections of story given like this between stages outlining an adventure game's journey, perhaps, but as it is right now, if you're looking for a game so to speak, I'd look elsewhere.
Tagged as: Story
[1] Like
Rating: N/A
Difficulty: 0 0
Jan 26, 2022
128Up [Creator]
For: I Wanna be the 724-ish
For: I Wanna be the 724-ish
This is a game I made as part of the I Wanna Tourney, featuring in Week 2 alongside I Wanna Steel Edge.
It's the usual kind of fare you'd expect from most of my creations, try not to be too surprised.
The public release comes with the option to play either the game as Tourney participants went through it or an "Adjusted Mode" which makes minor tweaks here and there to attempt to smooth out the experience.
[2] Likes
It's the usual kind of fare you'd expect from most of my creations, try not to be too surprised.
The public release comes with the option to play either the game as Tourney participants went through it or an "Adjusted Mode" which makes minor tweaks here and there to attempt to smooth out the experience.
Rating: N/A
Difficulty: N/A
Dec 8, 2021
128Up
For: I wanna go back to reality
For: I wanna go back to reality
Has heart, but little else. Fairly standard adventure game riddled with questionable design choices. Runs the gamut of the standard adventure game themes (Mario, Kirby, et al.) but are mostly nondescript, mixed with bursts of the unexpected, including a very janky but blessedly small segment where you ride a lion and jump through flaming hoops for a bit (it's less exciting than it sounds). No bosses to be found in here either, the adventure ends as abruptly as it begins.
You tried, I suppose.
[1] Like
You tried, I suppose.
Rating: 4.1 41
Difficulty: 48 48
Aug 20, 2021
128Up
For: I don't wanna give the game title because koishi is really cute
For: I don't wanna give the game title because koishi is really cute
Feel free to take this review with various pinches of salt, as I am admittedly not the target audience for this game, and I have yet to clear it (though I have played it for an hour and a half at time of writing and have made it around 3:00 out of 3:30 through it). For the same reasons, I am not giving this game a quality rating.
I thought I'd try this game after seeing bakudan's clear video of it, finding the patterns interesting-looking and very much enjoying the song used in it. Unfortunately, as it turns out, I didn't find it as fun to play as I did to watch. The game is a single avoidance which gives you 15HP to clear it (technically 16, because you live at 0HP, but then the next hit kills you). It feels like you're expected to abuse the fact you have HP at times, which feels like an antithesis to the point of having HP in an avoidance in the first place. Personally, I advocate for more avoidances having player HP, but it shouldn't be used as an excuse for unbalanced RNG like this game seems to use it as.
I could name several moments during playing where it feels like you're completely at the mercy of randomness (excessively so by avoidance standards, in my opinion) and just expected to tank through it anyway. On top of this are various patterns scattered throughout which vary in precision and reasonableness. The toughest of them seem to be in the second half of the avoidance, at which point you may or may not have enough HP to deal with them tolerantly.
I can respect this as a music video, but I'd respect it more if it was more friendly about being a game.
I thought I'd try this game after seeing bakudan's clear video of it, finding the patterns interesting-looking and very much enjoying the song used in it. Unfortunately, as it turns out, I didn't find it as fun to play as I did to watch. The game is a single avoidance which gives you 15HP to clear it (technically 16, because you live at 0HP, but then the next hit kills you). It feels like you're expected to abuse the fact you have HP at times, which feels like an antithesis to the point of having HP in an avoidance in the first place. Personally, I advocate for more avoidances having player HP, but it shouldn't be used as an excuse for unbalanced RNG like this game seems to use it as.
I could name several moments during playing where it feels like you're completely at the mercy of randomness (excessively so by avoidance standards, in my opinion) and just expected to tank through it anyway. On top of this are various patterns scattered throughout which vary in precision and reasonableness. The toughest of them seem to be in the second half of the avoidance, at which point you may or may not have enough HP to deal with them tolerantly.
I can respect this as a music video, but I'd respect it more if it was more friendly about being a game.
Tagged as: Avoidance
[1] Like
Rating: N/A
Difficulty: 75 75
Aug 11, 2021
10 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna be the 128 | 71.9 | 7.4 | 17 |
I Wanna be the 256 | 73.9 | 8.2 | 13 |
I Wanna be the 512 | 73.1 | 8.2 | 12 |
I Wanna be the 724-ish | 64.5 | 7.7 | 17 |
I wanna Jumping Heart | 31.4 | 6.6 | 26 |
I Wanna Reach the Night Party | 54.0 | 7.4 | 5 |
I Wanna Scramble the Shroom | 63.0 | 6.8 | 6 |
I Wanna Soothe the Shroom | 67.0 | 7.6 | 14 |
UpRising The Mechanical Garden | 46.8 | 8.5 | 6 |
I Wanna Visit the Rainbow Carnival | 58.4 | 8.8 | 14 |
12 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna celebrate 100 | N/A | N/A |
I wanna challenge 100 trials!! | N/A | N/A |
I wanna use Snow magic | N/A | N/A |
I wanna be the LoveAE-RYRC | 40.0 | 7.5 |
I wanna Bread | 25.0 | 9.0 |
I wanna get Rekt | 80.0 | 9.5 |
I wanna be the Red coin mania IIDX 2 Praxia | N/A | N/A |
I wanna defeat January | N/A | N/A |
I Wanna Get Cultured 2 | N/A | N/A |
Cyber Thunder Cider | N/A | N/A |
I Wanna Escape Heavenly Host | N/A | N/A |
I wanna gameover | N/A | N/A |
230 Cleared Games