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iraqlobster01
For: I wanna be the Vanitas
For: I wanna be the Vanitas
Paying homage to the famous Archfoe needle series, this game integrates elements/jumps from said series while adding a touch of the creator's unique style of needle. From the beginning, the player is tasked with completing very difficult jumps that are all but conventional. Yes, some normal jumps appear here and there, but the Archfoe atmosphere mixed with the creator's unique design makes every save difficult to figure out and satisfying to clear. Other than some issues pertaining to save balance (for me at least, some saves took forever whilst others took a maximum of 5 minutes) and difficulty balance (some jumps/saves were a bit too precise for my taste), the game was fun to play and definitely motivates me to start the Archfoe series soon.
Needle:
Insanely difficult. Some saves (might) require 1-framing and or (again, might) cancelling while other saves test your align knowledge and your 2nd jump timings. The game flows well in terms of difficulty with few humps and dips along the way and some saves will definitely take a while if you're not experienced enough.
The first screen flows well; aside from the 5th save being a bit too precise with a (I think) required 1-frame and a max-vspeed drop into a nerfed ledge, I felt like nothing was too unfair or grindy enough to frustrate me.
The second screen was probably my favorite, we see a small increased usage of water in some of the saves and the screen overall felt nice to clear. There is a squished diag skip I would recommend taking towards the end of the screen, skips what I believe to be a frame-perfect rejump followed by a drop into a spike gap + fulljump
The third screen would've been my favorite if it wasn't for the 5th save; the drop wasn't too bad but learning the positioning for the platform hop and the frame inputs after was very frustrating. Overall it was a save that I wasn't too fond of because of its seemingly frame-perfect precision (at least with the last jump into the 16px) The rest of the screen was very fun and had some very unique jumps that were very fun to do (the weird sphincter onto the platform was probably my favorite jump).
Overall, it's a very challenging but fun game. While I had some issues with the balance, the satisfaction that came with clearing each save/screen really trumped that frustration. I'll never love screen 3 save 5 though, fuck dat. Would definitely recommend to veteran needle players/players with a lot of patience. Otherwise, I'd get better at needle before trying this nice and difficult challenge.
Needle:
Insanely difficult. Some saves (might) require 1-framing and or (again, might) cancelling while other saves test your align knowledge and your 2nd jump timings. The game flows well in terms of difficulty with few humps and dips along the way and some saves will definitely take a while if you're not experienced enough.
The first screen flows well; aside from the 5th save being a bit too precise with a (I think) required 1-frame and a max-vspeed drop into a nerfed ledge, I felt like nothing was too unfair or grindy enough to frustrate me.
The second screen was probably my favorite, we see a small increased usage of water in some of the saves and the screen overall felt nice to clear. There is a squished diag skip I would recommend taking towards the end of the screen, skips what I believe to be a frame-perfect rejump followed by a drop into a spike gap + fulljump
The third screen would've been my favorite if it wasn't for the 5th save; the drop wasn't too bad but learning the positioning for the platform hop and the frame inputs after was very frustrating. Overall it was a save that I wasn't too fond of because of its seemingly frame-perfect precision (at least with the last jump into the 16px) The rest of the screen was very fun and had some very unique jumps that were very fun to do (the weird sphincter onto the platform was probably my favorite jump).
Overall, it's a very challenging but fun game. While I had some issues with the balance, the satisfaction that came with clearing each save/screen really trumped that frustration. I'll never love screen 3 save 5 though, fuck dat. Would definitely recommend to veteran needle players/players with a lot of patience. Otherwise, I'd get better at needle before trying this nice and difficult challenge.
Tagged as: Needle
[1] Like
Rating: 7.0 70
Difficulty: 85 85
Apr 5, 2017
iraqlobster01
For: I wanna Paradission
For: I wanna Paradission
Probably should've waited until tomorrow to review this but I'd probably forget. Will update it regardless.
Nonetheless, fantastic boss. A bit too learn-heavy, but not so much to where it takes anything away from the game. RNG attacks can be a bit mean, but the boss is structured well enough to where it's easy to get consistent after learning the patterns. Overall, excellently produced avoidance. Apart from the minor annoyances pointed out above (once again, fixed by the excellent structuring of the boss by said creator) the fight is amazing. Would definitely recommend to anyone looking for a pattern fight that'll engage your brain while staying fun all the way through. Looking forward to more fights from the creator in the future.
[1] Like
Nonetheless, fantastic boss. A bit too learn-heavy, but not so much to where it takes anything away from the game. RNG attacks can be a bit mean, but the boss is structured well enough to where it's easy to get consistent after learning the patterns. Overall, excellently produced avoidance. Apart from the minor annoyances pointed out above (once again, fixed by the excellent structuring of the boss by said creator) the fight is amazing. Would definitely recommend to anyone looking for a pattern fight that'll engage your brain while staying fun all the way through. Looking forward to more fights from the creator in the future.
Rating: 8.9 89
Difficulty: 73 73
Mar 1, 2017
iraqlobster01
For: I wanna enjoy the Electrified Butterscotch Dandy
For: I wanna enjoy the Electrified Butterscotch Dandy
Really nice homage to the Uhuhu series, while being extremely unique and genuine with its design. Aside from some jumps in difficulty with a few saves, the game was designed well. Would recommend to anyone looking for a nice game to chill with. Looking forward to more games from the creator in the future.
[1] Like
Rating: 8.5 85
Difficulty: 58 58
Feb 25, 2017
iraqlobster01
For: I wanna be the Rotten
For: I wanna be the Rotten
A really generic (at first) but otherwise excellently produced collaboration by Zero and Sandsky. At first you begin in the typical environment most games begin in: a default tile set alongside Guy Rock (which is a good song, I understand the hate but it's not too bad, really catchy when it doesn't reset) and some basic needle w/ triggers. What follows is a neat looking needle stage with 2 hard screens and a Taisa to end. Overall I enjoyed it quite a bit. Don't judge the game based on the rating above, it's really good and I would definitely recommend it.
Needle:
Kinda generic at first but definitely ramps up with the stage transition. It's not too bad until said transition so expect a giant difficulty leap if you're not experienced in needle. Nonetheless, after those few screens of the "typical environment," you're greeted with said leap in difficulty as you go from doing gates and diags (unless you got the secret), which is on the third or fourth screen, some floor tiles are near the bottom of the screen to planes, squished diags, and corners. The needle really tests your align knowledge and is moderately difficult. The second screen was a bitch to figure out since I vehemently despise diags, especially squished ones, so I'd recommend working with Jtool/RMJ if you're not sure about how to approach the jump. I'd hate it more if it weren't for the fact that there are no save blockers so the squished diag jump only has to be cleared once. Overall, great platforming. Really enjoyed it besides that second screen in stage 2.
Avoidance: (based on Taisa only, I will update if I can clear the Extra Boss)
Excellent. Fast paced rng along with unique attacks made this one fun 2 hour grind. The Taisa is definitely another source of difficulty in the game since each attack tests something distinct when it comes to the player's avoidance skills (reading w/ distortion in screen, heavy, slow reading, quick reaction time, reading from multiple angles, etc.) Other than the first 30 seconds being a tiny bit gibby with the rng (which I cannot really blame, fast rng will be fast rng), the fight was absolutely perfect in my opinion. Really fun and satisfying to clear.
Overall rating:
This game is a beauty. Although it might not look like it at first, the production takes a giant leap upwards with the transition and doesn't stop climbing up when you reach the boss. Although the 2nd screen of needle and the first 30 seconds of the Taisa irked me a bit, I wholeheartedly enjoyed this magnificent game. I only wish stage 2 was a bit longer. Regardless, I would definitely recommend to anyone looking for a nice boss to play/some short needle to clear. Hope I can run into more games made by these two guys.
My Rating: 8/10
My Difficulty: 68/100
[0] Likes
Needle:
Kinda generic at first but definitely ramps up with the stage transition. It's not too bad until said transition so expect a giant difficulty leap if you're not experienced in needle. Nonetheless, after those few screens of the "typical environment," you're greeted with said leap in difficulty as you go from doing gates and diags (unless you got the secret), which is on the third or fourth screen, some floor tiles are near the bottom of the screen to planes, squished diags, and corners. The needle really tests your align knowledge and is moderately difficult. The second screen was a bitch to figure out since I vehemently despise diags, especially squished ones, so I'd recommend working with Jtool/RMJ if you're not sure about how to approach the jump. I'd hate it more if it weren't for the fact that there are no save blockers so the squished diag jump only has to be cleared once. Overall, great platforming. Really enjoyed it besides that second screen in stage 2.
Avoidance: (based on Taisa only, I will update if I can clear the Extra Boss)
Excellent. Fast paced rng along with unique attacks made this one fun 2 hour grind. The Taisa is definitely another source of difficulty in the game since each attack tests something distinct when it comes to the player's avoidance skills (reading w/ distortion in screen, heavy, slow reading, quick reaction time, reading from multiple angles, etc.) Other than the first 30 seconds being a tiny bit gibby with the rng (which I cannot really blame, fast rng will be fast rng), the fight was absolutely perfect in my opinion. Really fun and satisfying to clear.
Overall rating:
This game is a beauty. Although it might not look like it at first, the production takes a giant leap upwards with the transition and doesn't stop climbing up when you reach the boss. Although the 2nd screen of needle and the first 30 seconds of the Taisa irked me a bit, I wholeheartedly enjoyed this magnificent game. I only wish stage 2 was a bit longer. Regardless, I would definitely recommend to anyone looking for a nice boss to play/some short needle to clear. Hope I can run into more games made by these two guys.
My Rating: 8/10
My Difficulty: 68/100
Rating: 8.0 80
Difficulty: 68 68
Feb 21, 2017
iraqlobster01
For: I Wanna Kirakira
For: I Wanna Kirakira
Really fun barrage. It's a bit unfair at times with some of the later attacks (TIS Spaghettios, the corner cherry cyber-like attack) and the intro can be kinda grindy, but overall it's fantastic and a great way to practice dodging and reading fast RNG. I would recommend this to anyone who can beat barrages within a good amount of time. If you're not as experienced, I wouldn't recommend this; try your hand at some easier games before you try this one.
Tagged as: Barrage
[0] Likes
Rating: 7.5 75
Difficulty: 75 75
Feb 19, 2017
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