egg's Profile
Send a PMJoined on: Apr 19, 2016
Bio:
I am not around anymore
9.5+ is perfect score
Do not PM me because I will not read it
I've submitted:
195 Ratings!
133 Reviews!
61 Screenshots!
195 Games
133 Reviews
egg
For: I wanna fly Sky high
For: I wanna fly Sky high
I think this is the game which most closely resembles the essence of what makes "I Wanna Fly the Far Away" "I Wanna Fly the Far Away." Aside from the first jump not being intuitive whatsoever, the game is pretty solid if you're a fan of this style of game. It has Setup-based jumps, but they're typically a bit more lenient than that of what most people would call an "FTFA-Like." The game has a decent amount of 20 difficulty jumps sprinkled in that feel like they exist solely for decorative purposes -- while this isn't a strict negative, I feel it is a bit out of place and kind of exists to pad the length of the saves.
I do think it's a bit weird to include jmaps for each screen as well as a "Practice" mode with more save points, but that's just me nitpicking.
Recommended if you like games which draw inspiration from FTFA, and if you don't, maybe this will help you appreciate them a little bit more? Probably not, though, due to its simple presentation and simple needle design.
[2] Likes
I do think it's a bit weird to include jmaps for each screen as well as a "Practice" mode with more save points, but that's just me nitpicking.
Recommended if you like games which draw inspiration from FTFA, and if you don't, maybe this will help you appreciate them a little bit more? Probably not, though, due to its simple presentation and simple needle design.
Rating: 7.0 70
Difficulty: 68 68
Jul 4, 2022
egg
For: Battle Pass Needle 2
For: Battle Pass Needle 2
It's at least a seven out of ten
[2] Likes
Rating: 8.0 80
Difficulty: 80 80
Jun 28, 2022
egg [Creator]
For: I wanna be the Volatile Presence: Stagnant Edition
For: I wanna be the Volatile Presence: Stagnant Edition
fixed game-breaking issue 16/6/2022
same link
[2] Likes
same link
Rating: N/A
Difficulty: N/A
Jun 16, 2022
egg
For: I Wanna Journey Where The Wind Takes Me
For: I Wanna Journey Where The Wind Takes Me
Genuinely has a few brilliant ideas despite its silly presentation and potentially nauseating camera.
Tagged as: Visual_Challenge
[1] Like
Rating: 8.0 80
Difficulty: 66 66
Mar 19, 2022
egg
For: NUCLEAR PHYSICIST
For: NUCLEAR PHYSICIST
synthas, as always, proving he has one of the most creative minds in the fangame community. aesthetically this game is off the charts. such a weird but exciting blend and clash of visual styles; some chunkier pixel art for the tiles, abstract data mosh pits for the backgrounds, all blended together with some IRL photography to make for a really unique style that i haven't seen much, if at all, with previous fangames. the music compliments this perfectly making for an uneasygoing journey into the depths of chernobyl.
in this self-proclaimed "post-sudoku" game, you navigate a radiated ukraine with the "objective" (?) of "disarming a nuclear meltdown" (???). you have some fun and quirky mechanics to interface with along the way, such as fruit that combust into more fruit upon being shot, radioactive blocks that explode into toxic waste dust for a couple of seconds after a detonation timer, and an AK-47 which propels you in the direction opposite to that which you are facing.
the first half sees the player getting familiarised with the environmental mechanics like the radioactive bombs, moving fruit, springs, the cetera. then the second half introduces vision-obscuring pipes and the AK-47, and generally has more of a focus on smooth strings of movements to navigate the floors, often in a timely manner (we are trying to disable the nuclear reactor, after all!) this usually works wonderfully, but there are some parts i found to be a little rough around the edges in the form of too precise for its own good.
the boss is wacky, but i am not a boss player in any capacity so i had to tap out there.
i really like this game aesthetically, and the gameplay is generally quite good too. i do hope to see some parts ironed out a little bit to feel less stiff/precise. i really appreciate the small touches such as a Geiger counter ticking erratically when you're close to a vein of plutonium in the wall.
...but also how does this game not have an options menu? :( i had to use a script to play fullscreen (i can't see otherwise)
regardless of the rough edges, this is a great game. i'd highly recommend checking it out :)
in this self-proclaimed "post-sudoku" game, you navigate a radiated ukraine with the "objective" (?) of "disarming a nuclear meltdown" (???). you have some fun and quirky mechanics to interface with along the way, such as fruit that combust into more fruit upon being shot, radioactive blocks that explode into toxic waste dust for a couple of seconds after a detonation timer, and an AK-47 which propels you in the direction opposite to that which you are facing.
the first half sees the player getting familiarised with the environmental mechanics like the radioactive bombs, moving fruit, springs, the cetera. then the second half introduces vision-obscuring pipes and the AK-47, and generally has more of a focus on smooth strings of movements to navigate the floors, often in a timely manner (we are trying to disable the nuclear reactor, after all!) this usually works wonderfully, but there are some parts i found to be a little rough around the edges in the form of too precise for its own good.
the boss is wacky, but i am not a boss player in any capacity so i had to tap out there.
i really like this game aesthetically, and the gameplay is generally quite good too. i do hope to see some parts ironed out a little bit to feel less stiff/precise. i really appreciate the small touches such as a Geiger counter ticking erratically when you're close to a vein of plutonium in the wall.
...but also how does this game not have an options menu? :( i had to use a script to play fullscreen (i can't see otherwise)
regardless of the rough edges, this is a great game. i'd highly recommend checking it out :)
Tagged as: Post-Sudoku
[3] Likes
Rating: 8.0 80
Difficulty: 65 65
Feb 7, 2022
21 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Break The Title Card | 52.1 | 6.3 | 32 |
ctool | 0.0 | 9.4 | 8 |
I Wanna Defeat The Discord Makers NA Side | 73.4 | 7.5 | 27 |
I Wanna Defeat the Discord Makers: FM Side | 62.4 | 7.3 | 35 |
I Wanna Defeat the Nader Makers: Chill Side | 71.4 | 8.5 | 31 |
divisive game | 82.7 | 8.8 | 16 |
GB but it's fucking stupid | 46.5 | 6.5 | 3 |
guys im sad | 81.8 | 8.7 | 4 |
i'll become go the halloween needle 665 | 70.0 | 1.9 | 3 |
i've promulgated the clandestine needle | 58.3 | 7.9 | 39 |
Ides of Noel | 49.8 | 7.8 | 14 |
I Wanna Kill The Needer Games | 79.8 | 6.4 | 10 |
I wanna poop | 40.9 | 4.3 | 9 |
I wanna sked 13 | 77.1 | 5.2 | 9 |
The Disappointment Documents | N/A | 8.0 | 2 |
I Wanna Tigure | 72.0 | 6.4 | 7 |
I Wanna Transition Into The Ghost Realm | 47.9 | 7.6 | 23 |
I Wanna Visit a Factory | 39.0 | 5.4 | 6 |
I wanna be the Volatile Presence | 80.2 | 9.3 | 24 |
I wanna be the Volatile Presence: Stagnant Edition | 87.3 | 8.7 | 17 |
You give me butterflies, and I take them away | 57.2 | 7.7 | 22 |
8 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Earth Temple | N/A | N/A |
I wanna go the Spook House | 25.0 | 9.0 |
Holocene Juveniliax | N/A | N/A |
I wanna try a Collab 2 | 65.0 | 9.0 |
I Wanna Eclipse | N/A | 9.5 |
I Wanna Pray to the Platform God | 70.0 | 9.7 |
I wanna Walk Out In The Morning Dew | 90.0 | 9.4 |
game | N/A | N/A |
10 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Strong | N/A | N/A |
I wanna challenge 100 trials!! | N/A | N/A |
I wanna be the Danny tanner | N/A | N/A |
I wanna go the Spook House | 25.0 | 9.0 |
I Wanna Break The Spike Trial | 50.0 | 6.9 |
I wanna be the corner jump | N/A | N/A |
検定アイワナ | 50.0 | 2.0 |
ovaries | 60.0 | 3.7 |
I wanna Walk Out In The Morning Dew | 90.0 | 9.4 |
I wanna be the Hikakin_Mania | 44.0 | 3.5 |