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iraqlobster01
For: I wanna be the Humantic
For: I wanna be the Humantic
When I first lied eyes on the notorious UFO Miku boss, I knew I had to get my hands on this game. After playing through and clearing it, I was happy with this being my first Leehe game, yet I still had some very pressing issues pertaining to the bosses. Overall though, very nice game.
Platforming:
Very short stages with various gimmicks integrated within the stages. The first stage contains normal guy platforming replacing spikes with fireballs. At first, it wasn't too bad to play; it really wasn't anything special. With the introduction of the keep moving gimmick, it definitely felt much funner to play. Although you could argue it might seem tedious, it's definitely something unique and I appreciate that from Leehe. The second stage took a puzzling turn and focused more on platforming puzzles. Without a video, I anticipated taking around 1-2 hours on this area, but eventually I debunked each screen and landed upon the final stage. Simple platforming that was very nice to play. Only wish that final stage was longer, felt it was cut off.
Avoidance/Bosses:
The strength and weakness of this game. The first boss is Bowser Jr. who you must defeat while continuously moving through various attacks. Once you get past the pattern, the RNG isn't that bad. Overall, decent boss, very easy. The second boss, the Lonely UFO, was very tedious to beat as the splitting mechanic plus strange curving seen in many Leehe games increased the difficulty and made the boss very annoying in general. Had to do it twice because I walked into the Miku portal without saving after first clear >:(
Yet the spotlight of this game has to be the infamous UFO Miku boss, my main motivation for playing this game. After playing, I had to say I was very torn on whether I liked this boss. The music is fantastic (Lonely UFO is song name), yet that's arguably the only good thing about the boss; a majority of the attacks were very difficult to constantly read. What I did appreciate though was how disguised some of the attacks were; what seemed like RNG was actually pattern, and that lessened how much of a grind the boss might of been. Dying to final rng twice was very annoying, especially with how tedious doing the apple bursting was (it was really fast, extremely precise, and off beat with the music, which I believe is fixed in Z3). The bouncing was also very annoying, since it is extremely difficult to read. Nonetheless, I had fun with this boss, but that doesn't excuse the questionable design choices as it pertains to attacks.
(Also keep in mind most complaints are a result of my experience, or lack thereof, but the main issue is how difficult some attacks were to read as well as questionable design choices for some attacks)
Aesthetics
Looked nice. Music was top tier. Avoidances looked decent, but obviously Miku was the star of the show. Platforming/avoidance played well and was very pretty and pleasing overall.
Overall rating:
Overall, this game is a good challenge for those looking for a unique avoidance to play. The platforming is nice to play through, and if you can excuse the first and second boss, the Miku is a great test for aspiring and veteran avoidance players. Would recommend.
Rating:7.2/10
Difficulty:72/100
[5] Likes
Platforming:
Very short stages with various gimmicks integrated within the stages. The first stage contains normal guy platforming replacing spikes with fireballs. At first, it wasn't too bad to play; it really wasn't anything special. With the introduction of the keep moving gimmick, it definitely felt much funner to play. Although you could argue it might seem tedious, it's definitely something unique and I appreciate that from Leehe. The second stage took a puzzling turn and focused more on platforming puzzles. Without a video, I anticipated taking around 1-2 hours on this area, but eventually I debunked each screen and landed upon the final stage. Simple platforming that was very nice to play. Only wish that final stage was longer, felt it was cut off.
Avoidance/Bosses:
The strength and weakness of this game. The first boss is Bowser Jr. who you must defeat while continuously moving through various attacks. Once you get past the pattern, the RNG isn't that bad. Overall, decent boss, very easy. The second boss, the Lonely UFO, was very tedious to beat as the splitting mechanic plus strange curving seen in many Leehe games increased the difficulty and made the boss very annoying in general. Had to do it twice because I walked into the Miku portal without saving after first clear >:(
Yet the spotlight of this game has to be the infamous UFO Miku boss, my main motivation for playing this game. After playing, I had to say I was very torn on whether I liked this boss. The music is fantastic (Lonely UFO is song name), yet that's arguably the only good thing about the boss; a majority of the attacks were very difficult to constantly read. What I did appreciate though was how disguised some of the attacks were; what seemed like RNG was actually pattern, and that lessened how much of a grind the boss might of been. Dying to final rng twice was very annoying, especially with how tedious doing the apple bursting was (it was really fast, extremely precise, and off beat with the music, which I believe is fixed in Z3). The bouncing was also very annoying, since it is extremely difficult to read. Nonetheless, I had fun with this boss, but that doesn't excuse the questionable design choices as it pertains to attacks.
(Also keep in mind most complaints are a result of my experience, or lack thereof, but the main issue is how difficult some attacks were to read as well as questionable design choices for some attacks)
Aesthetics
Looked nice. Music was top tier. Avoidances looked decent, but obviously Miku was the star of the show. Platforming/avoidance played well and was very pretty and pleasing overall.
Overall rating:
Overall, this game is a good challenge for those looking for a unique avoidance to play. The platforming is nice to play through, and if you can excuse the first and second boss, the Miku is a great test for aspiring and veteran avoidance players. Would recommend.
Rating:7.2/10
Difficulty:72/100
Rating: 7.2 72
Difficulty: 72 72
Nov 9, 2016
iraqlobster01
For: I wanna Spaghetti
For: I wanna Spaghetti
I am bcum spaghetti
[0] Likes
Rating: N/A
Difficulty: N/A
Sep 29, 2016
iraqlobster01
For: I wanna be the Colorful Adventure
For: I wanna be the Colorful Adventure
Platforming:
Shouldn't be a problem for any average or experienced player. If you have a problem doing vine jumps, it might be a bit of a grind in terms of the first screen, but everything else is pretty vanilla besides the triggers later in the game. The second to last screen saw some time, but overall, every screen did well in challenging me with average to above average jumps without seeming unfair or annoying. Very well done on the platforming.
Avoidance:
Excellent. The rng was easy enough to dodge consistently while still being challenging with elements like curving. The pattern attacks not only looked fantastic; they added some difficulty to the avoidance without being super precise. One issue I did have was after the third save with the star-like attacks seemingly blending in with some slow orbs falling from the ceiling, but with enough focus it shouldn't be a problem for anyone experienced in avoidance. Also very well done on the avoidance.
Aesthetics:
Looks great all around. Music was top tier. Overall atmosphere was hype and colorful. Everything anyone could really ever ask for if you're into all that stuff. All aesthetic factors were great.
Overall Rating:
Really nice needle that offers a small challenge but is good enough to relax and chill with. The usage of vines and triggers really added a nice element to such an already great segment of platforming. The avoidance ended the game well, with some slow but still challenging and aesthetically pleasing attacks. Shouldn't take long for most players. Overall, very good game, would recommend to anyone.
[1] Like
Shouldn't be a problem for any average or experienced player. If you have a problem doing vine jumps, it might be a bit of a grind in terms of the first screen, but everything else is pretty vanilla besides the triggers later in the game. The second to last screen saw some time, but overall, every screen did well in challenging me with average to above average jumps without seeming unfair or annoying. Very well done on the platforming.
Avoidance:
Excellent. The rng was easy enough to dodge consistently while still being challenging with elements like curving. The pattern attacks not only looked fantastic; they added some difficulty to the avoidance without being super precise. One issue I did have was after the third save with the star-like attacks seemingly blending in with some slow orbs falling from the ceiling, but with enough focus it shouldn't be a problem for anyone experienced in avoidance. Also very well done on the avoidance.
Aesthetics:
Looks great all around. Music was top tier. Overall atmosphere was hype and colorful. Everything anyone could really ever ask for if you're into all that stuff. All aesthetic factors were great.
Overall Rating:
Really nice needle that offers a small challenge but is good enough to relax and chill with. The usage of vines and triggers really added a nice element to such an already great segment of platforming. The avoidance ended the game well, with some slow but still challenging and aesthetically pleasing attacks. Shouldn't take long for most players. Overall, very good game, would recommend to anyone.
Rating: 8.5 85
Difficulty: 52 52
Sep 24, 2016
iraqlobster01
For: I wanna Elisha
For: I wanna Elisha
Cool avoidance! Learning was very fun, but the rng after learning ceased only extended the length needed to clear the boss. It got in the way slightly, but not enough to annoy any player who wants to play this.
Well done by inferno.
Platforming:
N/A
Avoidance:
Mostly pattern with some RNG inserted within a few attacks. RNG does inhibit progress slightly, but it isn't enough to demotivate anyone from playing (for a grind-like amount of time anyways). Overall, good avoidance. Had fun playing it.
Aesthetics:
Choice of music was great, the avoidance itself looked fantastic. I felt engaged with each attempt, even with some attempts ending because of sketchy RNG. Just your basic avoidance-only game with a good track and good visuals. There's better, but this isn't too bad.
Overall rating:
Good. I'd recommend it to anyone looking for something to chill with. Shouldn't take long for most experienced players. Otherwise, any player won't have any real difficulty progressing (and eventually clearing). Again, it could be better, especially with the RNG, BUT enjoyment is still there to be had.
Rating: 6.5
Difficulty: 55
[1] Like
Well done by inferno.
Platforming:
N/A
Avoidance:
Mostly pattern with some RNG inserted within a few attacks. RNG does inhibit progress slightly, but it isn't enough to demotivate anyone from playing (for a grind-like amount of time anyways). Overall, good avoidance. Had fun playing it.
Aesthetics:
Choice of music was great, the avoidance itself looked fantastic. I felt engaged with each attempt, even with some attempts ending because of sketchy RNG. Just your basic avoidance-only game with a good track and good visuals. There's better, but this isn't too bad.
Overall rating:
Good. I'd recommend it to anyone looking for something to chill with. Shouldn't take long for most experienced players. Otherwise, any player won't have any real difficulty progressing (and eventually clearing). Again, it could be better, especially with the RNG, BUT enjoyment is still there to be had.
Rating: 6.5
Difficulty: 55
Rating: 6.5 65
Difficulty: 55 55
Sep 16, 2016
iraqlobster01
For: I wanna be the Catharsis
For: I wanna be the Catharsis
As a new person to Hiddow's games, I had no idea what to expect. I gazed upon the difficulty scale and said "Why not, it would be a very fun challenge." After 5 hours, I reached the end and was completely blown away by how well done every aspect of the game was.
Platforming.
Excellently done. The unique and difficult style of the needle blew me away. No presence of anything "unfair" and each gimmick was done well. I'm not a big fan of gimmicks; I prefer my needle vanilla, yet Hiddow made sure to insert gimmicks that added to the game's difficulty and "fun factor." Although such gimmicks are quite common in many other games, I appreciated how it was done here. The jump refresher segments were great, the spike switch gimmick was done well, among all the others. Overall, incredible platforming.
Avoidance.
None.
Aesthetics.
I cannot imagine one person who didn't fall in love with such a dark and brooding atmosphere reciprocated throughout the game. As I opened the game, hearing such a slowed down and andante version of the Song of Storms from the LoZ series instantly triggered the nostalgia. Progressing through the game, the theme of such music continued on and really helped dampen my mood as I played. Playing hard needle can infuriate some players, yet I felt no anger as the calm and tranquil music only increased my appreciation of the game. Visuals were fantastic as well; they did well in contributing to the gloominess of the game.
Flaws.
None that I can think of.
Overall rating.
Fantastic. I highly recommend this game to ANYONE who wants to test their needle. Also, anyone who loves needle should definitely try this out. The difficulty is too hard for anyone to play it, but if you feel like you're ready, go for it! It's an amazing game that everyone should play.
[4] Likes
Platforming.
Excellently done. The unique and difficult style of the needle blew me away. No presence of anything "unfair" and each gimmick was done well. I'm not a big fan of gimmicks; I prefer my needle vanilla, yet Hiddow made sure to insert gimmicks that added to the game's difficulty and "fun factor." Although such gimmicks are quite common in many other games, I appreciated how it was done here. The jump refresher segments were great, the spike switch gimmick was done well, among all the others. Overall, incredible platforming.
Avoidance.
None.
Aesthetics.
I cannot imagine one person who didn't fall in love with such a dark and brooding atmosphere reciprocated throughout the game. As I opened the game, hearing such a slowed down and andante version of the Song of Storms from the LoZ series instantly triggered the nostalgia. Progressing through the game, the theme of such music continued on and really helped dampen my mood as I played. Playing hard needle can infuriate some players, yet I felt no anger as the calm and tranquil music only increased my appreciation of the game. Visuals were fantastic as well; they did well in contributing to the gloominess of the game.
Flaws.
None that I can think of.
Overall rating.
Fantastic. I highly recommend this game to ANYONE who wants to test their needle. Also, anyone who loves needle should definitely try this out. The difficulty is too hard for anyone to play it, but if you feel like you're ready, go for it! It's an amazing game that everyone should play.
Rating: 9.0 90
Difficulty: 73 73
Sep 11, 2016
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