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229 Ratings!
168 Reviews!
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229 Games
168 Reviews
Shinobu
For: I wanna avoid the anxious
For: I wanna avoid the anxious
Very old avoidance game. This is apparently the first game doruppi has made. The game consists of single hub, allows you to beat the first 2 avoidance, and the next 2 harder ones, and the final miku, which is by far the hardest. I'm going to write this review in order of my first clears.
The first miku has simple attacks mixed with player-aimed attacks and disappearing blocks that is an insta-kill which forces you to memorize it. The song is a little long, but the attacks are very simple to learn so it's not bad. Next avoidance I beated was very short, (Reveal SpoilerSteins;Gate Opening) but consists of many insta-kill attacks that seems very hard and can't be easily dodged. But all the attacks are fixed or player-aimed, so it's alright I guess. This one is very hard compared to the first miku, so a lot of patience is required to beat this. (The first 2 avoidances has 0 random attacks.)
The 3rd one I beated was Pop'n Music, which the music was great at my taste. This time there are pattern attacks, random attacks, player-aimed attacks, all the basic attacks are here. The fixed attacks are simple to dodge since there are some save places, but the avoidance makes you to memorize that save places, and added with simple random attacks, it becomes a pretty good avoidance. The 4th one was horror-themed gumi music, and it is SUPER well made. The music is great, forces you to move to different locations (especially the spotlight section. This part was SO great.) and the patterns are almost consists of player-aimed and fixed ones. The fixed patterns seems hard to dodge at first glance, but once you know how to do it, it becomes incredibly easy. If you have built your skills up before this one, you can clear this avoidance in no time. (spend 5 hours beating up to this point.)
And the last miku is the true heart of this game. The patterns are now consists of beautiful player-aimed attacks and many random attacks that is SUPER RNG that can't be easily dodged in first try. Grinding this boss was very fun since I loved the music, but can block many players from clearing this game. (Reveal SpoilerThe final attack is an insta-kill if you don't know how to dodge it, so I recommend you should watch a video of it before challenging this boss. Otherwise it can cause mental breakdown.) Beating the final avoidance requires luck and a lot of patience and skills so if you managed to beat this, you will now realize that your avoidance skill is highly improved. (spend 10 hours.)
It's obvious that doruppi spend a lot of time making this game, since almost all of the tile sets in this game are original, and the difficulty curve is close to flawless. (except the Reveal SpoilerSteins;Gate Opening which I beated in 2nd.) The last miku is very hard compared to the rest of the avoidance, but the visuals and the production value and the music makes this game highly worth it.
The game introduces you of teaching basic avoidance attacks that gradually becames harder. (fixed attacks -> fixed patterns and player-aimed -> random) This game is VERY old (2011 December), but the gameplay is magnificent and holds up very well to this day. The rating was going to be 8, but added 1 point more since it's very old. Highly recommended to any levels of avoidance players, especially if you are going to improve your avoidance skills.
The first miku has simple attacks mixed with player-aimed attacks and disappearing blocks that is an insta-kill which forces you to memorize it. The song is a little long, but the attacks are very simple to learn so it's not bad. Next avoidance I beated was very short, (Reveal SpoilerSteins;Gate Opening) but consists of many insta-kill attacks that seems very hard and can't be easily dodged. But all the attacks are fixed or player-aimed, so it's alright I guess. This one is very hard compared to the first miku, so a lot of patience is required to beat this. (The first 2 avoidances has 0 random attacks.)
The 3rd one I beated was Pop'n Music, which the music was great at my taste. This time there are pattern attacks, random attacks, player-aimed attacks, all the basic attacks are here. The fixed attacks are simple to dodge since there are some save places, but the avoidance makes you to memorize that save places, and added with simple random attacks, it becomes a pretty good avoidance. The 4th one was horror-themed gumi music, and it is SUPER well made. The music is great, forces you to move to different locations (especially the spotlight section. This part was SO great.) and the patterns are almost consists of player-aimed and fixed ones. The fixed patterns seems hard to dodge at first glance, but once you know how to do it, it becomes incredibly easy. If you have built your skills up before this one, you can clear this avoidance in no time. (spend 5 hours beating up to this point.)
And the last miku is the true heart of this game. The patterns are now consists of beautiful player-aimed attacks and many random attacks that is SUPER RNG that can't be easily dodged in first try. Grinding this boss was very fun since I loved the music, but can block many players from clearing this game. (Reveal SpoilerThe final attack is an insta-kill if you don't know how to dodge it, so I recommend you should watch a video of it before challenging this boss. Otherwise it can cause mental breakdown.) Beating the final avoidance requires luck and a lot of patience and skills so if you managed to beat this, you will now realize that your avoidance skill is highly improved. (spend 10 hours.)
It's obvious that doruppi spend a lot of time making this game, since almost all of the tile sets in this game are original, and the difficulty curve is close to flawless. (except the Reveal SpoilerSteins;Gate Opening which I beated in 2nd.) The last miku is very hard compared to the rest of the avoidance, but the visuals and the production value and the music makes this game highly worth it.
The game introduces you of teaching basic avoidance attacks that gradually becames harder. (fixed attacks -> fixed patterns and player-aimed -> random) This game is VERY old (2011 December), but the gameplay is magnificent and holds up very well to this day. The rating was going to be 8, but added 1 point more since it's very old. Highly recommended to any levels of avoidance players, especially if you are going to improve your avoidance skills.
Tagged as: Avoidance
[1] Like
Rating: 9.1
Difficulty: 67
Feb 21, 2017
Shinobu
For: I Wanna Hope the End Of
For: I Wanna Hope the End Of
Rating based on beating the final boss by using the glitch.
Amazing fangame that gets progressively getting harder with having different gimmicks and atmosphere. The 1st stage is consists of simple needle with moving obstacles and platforming and some clouds that roughly blocks your view. Doesn't harm the stage too much. 2nd stage has a yellow water that doesn't allows you to jump inside of it, and this creates some interesting platforming.
3rd stage is castle themed, and has some traps and trolls that makes you search through certain spots. Those spots are not hard to find them, so it's okay. The needle also gets hard slightly. The 4th stage is themed as a puzzle with pushing buttons that allows you to open certain doors to escape it. Certainly one of the best stage in the game. Difficulty increases from here, blocking mediocre players.
Next stage has a wind gimmick that blows for a limited time, and this is where the difficulty really ramps up. The atmosphere is great with the music, but the wind blocks you many times because you have to jump at the right place, and at the right time. Some parts makes you only jump when the wind blows. I liked it, but this part would be frustrating to most of the players. The 6th stage only consists of 2 screens, which were obviously featured in Kamilia 3. The moving spikes with tilting screen is very original and interesting, creating a great platforming. The music is also fitting. Wish it was longer.
The 7th stage is a sort of buffed version of stage 2, but you have to travel through different rooms to unlock certain places to go through it. The path is just straight line, so this part can make you quickly become bored. Final stage consists of many moving spikes, which the difficulty become harsh at this part. It's very hard, especially in the first and the last few screens. Also, there are obstacles that moves when you shoot. The moving seems random since it moves left and right randomly, so sometimes the player has to mash through it. Wasn't really a satisfying part, even it was an interesting platforming.
And the first and final boss is well, simply a middle finger to the player. The boss is like a cyborg kid, which dodge your bullets very easily like another player, and follows you every time in order to kill you. There is simply no way to react some of the attacks in the fight, and getting insta-gibbed is incredibly easy. Although the boss concept is great, it's way, WAY too hard for this kind of game. Beating this boss requires you a lot of luck to do it, including your sudden reactions to the boss's attack. If you can't have the mind to spend the time on this boss more then 2~10 hours, you can use the glitch. When you go to the very top of the platform in the room and jump over the boss (since it follows you to the top) there is a chance of making the boss hit the wall. If you don't move after that, the boss also stops moving and starts to shoot in the opposite direction. You can simply stand behind the boss and shoot him to death, but be careful of the added attacks of the boss. It's directed to the player even if the boss doesn't move. (Rating is 7.5 and the difficulty is 83 when the glitch is not used)
This game is old (2013 March) and has restarting music, but there are originality that keeps this game great even nowadays. The difficulty curve is nice and the production value is great. Although there are some parts that can bother the player a lot including the huge drawbacks of the final boss, it's worth it. Simply the best game carua has made. Highly recommended.
(The game can be found somewhere at axfc.net. Search through it. It's not hard.)
[0] Likes
Amazing fangame that gets progressively getting harder with having different gimmicks and atmosphere. The 1st stage is consists of simple needle with moving obstacles and platforming and some clouds that roughly blocks your view. Doesn't harm the stage too much. 2nd stage has a yellow water that doesn't allows you to jump inside of it, and this creates some interesting platforming.
3rd stage is castle themed, and has some traps and trolls that makes you search through certain spots. Those spots are not hard to find them, so it's okay. The needle also gets hard slightly. The 4th stage is themed as a puzzle with pushing buttons that allows you to open certain doors to escape it. Certainly one of the best stage in the game. Difficulty increases from here, blocking mediocre players.
Next stage has a wind gimmick that blows for a limited time, and this is where the difficulty really ramps up. The atmosphere is great with the music, but the wind blocks you many times because you have to jump at the right place, and at the right time. Some parts makes you only jump when the wind blows. I liked it, but this part would be frustrating to most of the players. The 6th stage only consists of 2 screens, which were obviously featured in Kamilia 3. The moving spikes with tilting screen is very original and interesting, creating a great platforming. The music is also fitting. Wish it was longer.
The 7th stage is a sort of buffed version of stage 2, but you have to travel through different rooms to unlock certain places to go through it. The path is just straight line, so this part can make you quickly become bored. Final stage consists of many moving spikes, which the difficulty become harsh at this part. It's very hard, especially in the first and the last few screens. Also, there are obstacles that moves when you shoot. The moving seems random since it moves left and right randomly, so sometimes the player has to mash through it. Wasn't really a satisfying part, even it was an interesting platforming.
And the first and final boss is well, simply a middle finger to the player. The boss is like a cyborg kid, which dodge your bullets very easily like another player, and follows you every time in order to kill you. There is simply no way to react some of the attacks in the fight, and getting insta-gibbed is incredibly easy. Although the boss concept is great, it's way, WAY too hard for this kind of game. Beating this boss requires you a lot of luck to do it, including your sudden reactions to the boss's attack. If you can't have the mind to spend the time on this boss more then 2~10 hours, you can use the glitch. When you go to the very top of the platform in the room and jump over the boss (since it follows you to the top) there is a chance of making the boss hit the wall. If you don't move after that, the boss also stops moving and starts to shoot in the opposite direction. You can simply stand behind the boss and shoot him to death, but be careful of the added attacks of the boss. It's directed to the player even if the boss doesn't move. (Rating is 7.5 and the difficulty is 83 when the glitch is not used)
This game is old (2013 March) and has restarting music, but there are originality that keeps this game great even nowadays. The difficulty curve is nice and the production value is great. Although there are some parts that can bother the player a lot including the huge drawbacks of the final boss, it's worth it. Simply the best game carua has made. Highly recommended.
(The game can be found somewhere at axfc.net. Search through it. It's not hard.)
Rating: 8.5
Difficulty: 72
Feb 21, 2017
Shinobu
For: I Wanna be the Multiplicity
For: I Wanna be the Multiplicity
Pretty fun needle game. Interesting tile set and atmosphere that fits well with the music, and as a needle game, it's also good and well done. My only complaint is that the game suddenly gets too easy in the last few screens. Doesn't harm the game too much though. Would recommend.
Tagged as: Needle
[0] Likes
Rating: 7.7
Difficulty: 50
Feb 21, 2017
Shinobu
For: I wanna Troublesome
For: I wanna Troublesome
Random generic needle game long time ago. (2012 July) Consists of corners, planes, and very few interesting segments. I had played in the past and sometimes play this only for practicing generic placements. As it is now, I can't bring myself to recommend to others.
+ file seems corrupted so downloading this game is impossible right now.
+ file seems corrupted so downloading this game is impossible right now.
Tagged as: Needle
[0] Likes
Rating: 5.0
Difficulty: 60
Feb 21, 2017
Shinobu
For: I Wanna be the Scapegoat
For: I Wanna be the Scapegoat
Get this game by any means and play it. It's worth it.
[0] Likes
Rating: 9.5
Difficulty: 68
Feb 19, 2017
Shinobu
For: I wanna be the Engine Nikaple Edition
For: I wanna be the Engine Nikaple Edition
Great engine that built on top of Yuuutu engine, but also features supersound, save encryption, and many other things that you can simply make a great game right now with using this one.
However, some of the parts are hard to understand compared to Yuuutu engine so I recommend that you should build up more coding experience before using this.
However, some of the parts are hard to understand compared to Yuuutu engine so I recommend that you should build up more coding experience before using this.
Tagged as: Engine
[1] Like
Rating: 9.5
Difficulty: N/A
Feb 14, 2017
Shinobu
For: I wanna be the Engine yuuutu edition
For: I wanna be the Engine yuuutu edition
Most famous engine. Current versions features option including decision for none restarting music. Not much to say.
(The reason why I rated this high is because it's most famous and also keeps updating throughout the years)
(The reason why I rated this high is because it's most famous and also keeps updating throughout the years)
Tagged as: Engine
[3] Likes
Rating: 9.0
Difficulty: N/A
Feb 14, 2017
Shinobu
For: I wanna be the Engine trial
For: I wanna be the Engine trial
Very first engine which was made with gamemaker 6 back in 2009 January. Gets 3 points only for this.
Trial -> engine Japan (2009 November) -> Japan sona edition (2011.4.9) -> Poroniumu edition (2011.5.1) -> Yuuutu edition (2011)
Trial -> engine Japan (2009 November) -> Japan sona edition (2011.4.9) -> Poroniumu edition (2011.5.1) -> Yuuutu edition (2011)
Tagged as: Engine
[3] Likes
Rating: 3.0
Difficulty: N/A
Feb 14, 2017
Shinobu
For: I wanna be the Engine poroniumu edition
For: I wanna be the Engine poroniumu edition
Yuuutu engine was built on top of this, so this one was quickly forgotten, unfortunately.
(Similarity with Yuuutu engine between this is about 95%)
(Similarity with Yuuutu engine between this is about 95%)
Tagged as: Engine
[1] Like
Rating: 6.0
Difficulty: N/A
Feb 14, 2017
Shinobu
For: I wanna be the Engine Japan Sona Edition
For: I wanna be the Engine Japan Sona Edition
One of the most famous engine long time ago before poroniumu edition. The physics are very similar to yuuutu engine so you should hardly notice that it's a different engine.
(Namely most of doruppi's games(phantom) and carua and mizdori's games(breaking out) used this engine)
Anyway, as an engine right now, it's not worth it, but if you want to study the basic parts of fangame engine, it's worth it. This is literally a nerf version of yuuutu engine, and there is a lot more content then you should expect, so I personally recommend you should check out this one.
(Namely most of doruppi's games(phantom) and carua and mizdori's games(breaking out) used this engine)
Anyway, as an engine right now, it's not worth it, but if you want to study the basic parts of fangame engine, it's worth it. This is literally a nerf version of yuuutu engine, and there is a lot more content then you should expect, so I personally recommend you should check out this one.
Tagged as: Engine
[4] Likes
Rating: 6.5
Difficulty: N/A
Feb 14, 2017
35 Games
46 Favorite Games
30 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the 3200min | N/A | N/A |
I wanna be the Gap | N/A | N/A |
I wanna be the MMM | 92.0 | 8.9 |
I wanna be the Resistance | 53.0 | 9.7 |
I wanna be the RZ | 87.0 | 7.6 |
I wanna be Charm | 48.0 | 6.7 |
I wanna be Charon | 52.0 | 7.8 |
I wanna N | 47.0 | 6.7 |
I wanna Troublesome | 60.0 | 5.0 |
針ゲ | 60.0 | 8.3 |
I wanna be the Boshy | N/A | N/A |
I wanna be the Fodomia | 77.0 | 8.3 |
I wanna be the My heart goes on | 0.0 | 0.0 |
I wanna kill the Guy | N/A | N/A |
Not Another Needle Game | N/A | N/A |
I wanna be the Purple Zone | 41.0 | 9.1 |
I Wanna be the TsuTaMao | N/A | N/A |
I wanna be the Venus | N/A | N/A |
I Wanna Uhuhu Spike | N/A | N/A |
I Wanna Uhuhu Spike 2 | N/A | N/A |
Serial Experiments Kid | 55.0 | 9.7 |
I Wanna Make It Breaking Out | 75.0 | 7.3 |
I Wanna be the Scapegoat | 68.0 | 9.5 |
I wanna be the NMN II | N/A | N/A |
I wanna get the gold ribbon | 40.0 | 8.9 |
I wanna Breathing | 70.0 | 9.6 |
I wanna avoid the anxious | 67.0 | 9.1 |
I Wanna be the Multiplicity | 50.0 | 7.7 |
I wanna be the Mars | N/A | N/A |
I wanna be the Brown animal | 41.0 | 8.7 |