DestructorTheDestroyer's Profile
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380 Games
127 Reviews
DestructorTheDestroyer
For: Jump Cancel Simulator
For: Jump Cancel Simulator
Sigh, honestly why would you tell someone not to use jump cancel scripts but provide them with a tool to script jumps that require jump cancels; it makes no sense at all.
But I am here to give every game a fair chance after all so disregarding this. Lets look at the positives this tool provides over its competitors aka JTool and RMJ. The only thing that this may have over JTool and RMJ is being able to perform cactus cancels a lot easier since you can emulate it and actually learn how it works. To be honest, you can still do this in JTool and RMJ its just a lot harder there.
So how about the negatives to this game. The biggest one is allowing people to script jump cancel jumps and basically make it nearly 100% consistent. The other big problem about this tool is that it barely separates itself from JTool and RMJ to the point that I honestly see no point in its existence. If you really need to improve your jump cancel consistency there are many more options available such as getting the Razer Blackwidow keyboard which specializes in 1 framing and cancel consistency. The next option is using numpad since for some reason in fangames it allows the kid to get a 1f or lower in 95% consistency. The last option is just resorting to scripting but then at that point why are you playing the game if your just going to script it. The only reason I can see to script a needle game is if you want people to congratulate you on a hard needle clear (that you didn't earn because you scripted to clear it). But if that's what you want then its fair game to use it obviously.
Like I stated before... what I can recommend doing if you want to make this tool better is if this had the same functionality as JTool and RMJ but it had some of these extra features this tool provides so it can completely outclass these older tools. But as it stands now, there is absolutely no reason to use this tool over JTool and RMJ besides if you really want to learn how to cactus. To top it all off, there aren't very many fangames at all that require cactus cancels so the usefulness of this tool drops off significantly as a result. Also, I want to bring up that this tool is a bit more complicated to use over JTool and RMJ which are easy to use and you can just as easily emulate jumps on a specific grid and on a specific fps to replicate the jump you are stuck on in full force. Also, RMJ has a feature where every time you die an afterimage is made of the previous kid to show how you succeeded a jump or died at a jump so you can constantly keep on learning how to perfect your movements so you can pass the jump you are stuck on consistently.
I apologize if I upset anyone who has read this review and didn't like what I have said. But, I am trying to be as objective as possible in this review to show why a tool like this is not needed these days. So as far as a verdict is concerned. This tool just does not have what it takes to make it a better pick over something like Jtool and RMJ which completely outclass this tool in every regard besides learning cactus cancels.
I won't rate this tool because I don't see the point but if I had to give it something I would probably just give it a few points for the extra features this provides and the fact that this tool may be better if you are learning how to cactus cancel.
Thank you to anyone who has read my review to the end I appreciate it.
[9] Likes
But I am here to give every game a fair chance after all so disregarding this. Lets look at the positives this tool provides over its competitors aka JTool and RMJ. The only thing that this may have over JTool and RMJ is being able to perform cactus cancels a lot easier since you can emulate it and actually learn how it works. To be honest, you can still do this in JTool and RMJ its just a lot harder there.
So how about the negatives to this game. The biggest one is allowing people to script jump cancel jumps and basically make it nearly 100% consistent. The other big problem about this tool is that it barely separates itself from JTool and RMJ to the point that I honestly see no point in its existence. If you really need to improve your jump cancel consistency there are many more options available such as getting the Razer Blackwidow keyboard which specializes in 1 framing and cancel consistency. The next option is using numpad since for some reason in fangames it allows the kid to get a 1f or lower in 95% consistency. The last option is just resorting to scripting but then at that point why are you playing the game if your just going to script it. The only reason I can see to script a needle game is if you want people to congratulate you on a hard needle clear (that you didn't earn because you scripted to clear it). But if that's what you want then its fair game to use it obviously.
Like I stated before... what I can recommend doing if you want to make this tool better is if this had the same functionality as JTool and RMJ but it had some of these extra features this tool provides so it can completely outclass these older tools. But as it stands now, there is absolutely no reason to use this tool over JTool and RMJ besides if you really want to learn how to cactus. To top it all off, there aren't very many fangames at all that require cactus cancels so the usefulness of this tool drops off significantly as a result. Also, I want to bring up that this tool is a bit more complicated to use over JTool and RMJ which are easy to use and you can just as easily emulate jumps on a specific grid and on a specific fps to replicate the jump you are stuck on in full force. Also, RMJ has a feature where every time you die an afterimage is made of the previous kid to show how you succeeded a jump or died at a jump so you can constantly keep on learning how to perfect your movements so you can pass the jump you are stuck on consistently.
I apologize if I upset anyone who has read this review and didn't like what I have said. But, I am trying to be as objective as possible in this review to show why a tool like this is not needed these days. So as far as a verdict is concerned. This tool just does not have what it takes to make it a better pick over something like Jtool and RMJ which completely outclass this tool in every regard besides learning cactus cancels.
I won't rate this tool because I don't see the point but if I had to give it something I would probably just give it a few points for the extra features this provides and the fact that this tool may be better if you are learning how to cactus cancel.
Thank you to anyone who has read my review to the end I appreciate it.
Rating: N/A
Difficulty: N/A
Sep 14, 2019
DestructorTheDestroyer
For: I Wanna Ride The Desert Bus
For: I Wanna Ride The Desert Bus
This game is really terrible because you wait for 8 hours on a bus for no reason until you get to a shuriken gate jump to get to a clear screen which is a whole bunch of "wo yay you did it!" messages while the screen is moving around very fast which could give people headaches. There is nothing here besides wasting 8 hours of your time with absolutely no pay off in the end. It might as well be just as bad as the 1,000,000 million gate jump game honestly.
Tagged as: Wasteofyourtime
[5] Likes
Rating: 0.0 0
Difficulty: N/A
Sep 9, 2019
DestructorTheDestroyer
For: I wanna escape the shadow side
For: I wanna escape the shadow side
These are the 2 hard jumps that infern0 was referring to that are really stupid in design. http://prntscr.com/p10ge4
Tagged as: Needle
[0] Likes
Rating: 2.0 20
Difficulty: 80 80
Sep 3, 2019
DestructorTheDestroyer
For: I wanna be the retreat
For: I wanna be the retreat
There are 3 stages and 1 boss in this game. Each stage is somewhat different to the other stages.
The first stage is a very similar concept to genki. It follows genki pretty well, and there isn't anything really for me to complain about here besides the difficulty balancing. It seriously is all over the place with some screens being very easy or moderately difficult. But besides that it was very unique and interesting to play. There were even some screens that made me laugh or just put a smile on my face because of some of the creatures designs.
The second stage is a trap stage. It was also my favorite stage. It has a lot of unique traps that made me facepalm at how obvious the trap was or what kind of trap it was going to be. I will leave this stages description short as to not spoil any of the actual traps since some were pretty funny.
The third stage is a touhou stage with triggers. This was a pretty interesting stage revolving around the touhou dolls shooting projectiles at you as you are progressing through the needle to hit the trigger on the screen. Some things to note are the occasional water screens that do have some traps in them and the ice-like blocks in the stage that DO NOT make the kid slide around. There really isn't much to say here besides that it was pretty good and the difficulty was just right to not be frustrating.
After all 3 stages there is a Cirno boss. Cirno is going to ask you 9 math problems. Something to note, is that all of the answers are going to be revealed as 9 in the end. The game doesn't tell you this until you die. So for anyone not familiar about who Cirno is or the meme associating with Cirno and the number 9 here you go. There isn't much else to say about the boss besides that.
Overall, I would say that this game is pretty amazing and I would highly recommend people give it a shot.
Something to note before downloading this game is that some people may get this error when they are trying to download the game http://prntscr.com/p0u62l this error happened to me but not to one of the delfruit moderators I spoke to about this. I highly recommend asking someone for a mediafire link if you cannot access the game or if you cannot find anyone just message me on Discord (DestructorTheDestroyer#0230) for a link.
[1] Like
The first stage is a very similar concept to genki. It follows genki pretty well, and there isn't anything really for me to complain about here besides the difficulty balancing. It seriously is all over the place with some screens being very easy or moderately difficult. But besides that it was very unique and interesting to play. There were even some screens that made me laugh or just put a smile on my face because of some of the creatures designs.
The second stage is a trap stage. It was also my favorite stage. It has a lot of unique traps that made me facepalm at how obvious the trap was or what kind of trap it was going to be. I will leave this stages description short as to not spoil any of the actual traps since some were pretty funny.
The third stage is a touhou stage with triggers. This was a pretty interesting stage revolving around the touhou dolls shooting projectiles at you as you are progressing through the needle to hit the trigger on the screen. Some things to note are the occasional water screens that do have some traps in them and the ice-like blocks in the stage that DO NOT make the kid slide around. There really isn't much to say here besides that it was pretty good and the difficulty was just right to not be frustrating.
After all 3 stages there is a Cirno boss. Cirno is going to ask you 9 math problems. Something to note, is that all of the answers are going to be revealed as 9 in the end. The game doesn't tell you this until you die. So for anyone not familiar about who Cirno is or the meme associating with Cirno and the number 9 here you go. There isn't much else to say about the boss besides that.
Overall, I would say that this game is pretty amazing and I would highly recommend people give it a shot.
Something to note before downloading this game is that some people may get this error when they are trying to download the game http://prntscr.com/p0u62l this error happened to me but not to one of the delfruit moderators I spoke to about this. I highly recommend asking someone for a mediafire link if you cannot access the game or if you cannot find anyone just message me on Discord (DestructorTheDestroyer#0230) for a link.
Rating: 9.0 90
Difficulty: 55 55
Sep 2, 2019
DestructorTheDestroyer
For: I wanna IDFK
For: I wanna IDFK
Easily the best L-needle game I have ever played. This is an L-game that shows what the baseline for what every L-game should strive to become. The difficulty makes it welcoming to newer players wanting to try their hand on an L-game as well. The music, background, and tiles are really nice and they serve to help the player get more immersed into the game and really bring out a rich experience.
However, there is a gripe I have with this game. That is the abundance of corners used in the game. While this does seem like more of a nitpick, it just makes the stereotype of always associating "generic jumps with bad games" all the more prominent. However, that is not to say that this makes the game any less fun to play. Absolutely not. the game is great.
But ignoring this fact, the corners just seem like they are put there for added fluff almost like the creator couldn't think of anymore jumps to put there instead of a corner. For example, maybe some water or platform jumps could have made the needle much more diverse than it is.
Highly recommended.
[0] Likes
However, there is a gripe I have with this game. That is the abundance of corners used in the game. While this does seem like more of a nitpick, it just makes the stereotype of always associating "generic jumps with bad games" all the more prominent. However, that is not to say that this makes the game any less fun to play. Absolutely not. the game is great.
But ignoring this fact, the corners just seem like they are put there for added fluff almost like the creator couldn't think of anymore jumps to put there instead of a corner. For example, maybe some water or platform jumps could have made the needle much more diverse than it is.
Highly recommended.
Rating: 9.0 90
Difficulty: 60 60
Aug 28, 2019
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