PlutoTheThing's Profile
Send a PMJoined on: Oct 27, 2022
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Hi! I like all sorts of fangames, and my reviews are based on how much I liked them!
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607 Ratings!
607 Reviews!
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607 Games
607 Reviews
PlutoTheThing
For: I wanna Wonderful Rush
For: I wanna Wonderful Rush
Wonderful Rush is truly, honestly, one of the most beautiful avoidances I've ever played, from the incredibly varied patterns, a gorgeous song, great choreographed pattern sequences that make the whole thing feel so cohesive, and a wonderfully cheery atmosphere with cute pastel cherry colors, it's a very pretty game, but none of that matters if the game isn't fun. I'm sure many will dismiss this as RNG trash, or more likely, Instagib trash, but to me, this is an absolutely wonderful pattern avoidance, the patterns are all consistent, with none feeling like it's random if you can get them or not, and they feel amazing to learn and master. There's so many visually interesting ones that are super fun to play and the learning process isn't that bad, as there's a high amount of consistency for nearly everything.
The biggest blemish on the game is easily the RNG, while some RNG attacks are perfectly fair and fine, some are just blatantly unfair, and will kill your attempt randomly. To me, this is a very minor issue, as for the most part you aren't gonna destroyed by RNG all that often, but it does happen, and sucks even if you can reach the part you died to very easily. All in all, while this is an issue, it hardly affects my score.
At this point, I've accepted that my taste in fangames is weird, I think most people would look at this avoidance in disgust, but to me, this is one of the best fangame experiences I've had, I never was mad or upset, and was just vibing the entire time. To me, Wonderful Rush feels like a work of art, and a dance through intricate cherry patterns that I'll probably never forget.
[3] Likes
The biggest blemish on the game is easily the RNG, while some RNG attacks are perfectly fair and fine, some are just blatantly unfair, and will kill your attempt randomly. To me, this is a very minor issue, as for the most part you aren't gonna destroyed by RNG all that often, but it does happen, and sucks even if you can reach the part you died to very easily. All in all, while this is an issue, it hardly affects my score.
At this point, I've accepted that my taste in fangames is weird, I think most people would look at this avoidance in disgust, but to me, this is one of the best fangame experiences I've had, I never was mad or upset, and was just vibing the entire time. To me, Wonderful Rush feels like a work of art, and a dance through intricate cherry patterns that I'll probably never forget.
Rating: 9.7 97
Difficulty: 88 88
Sep 3, 2023
PlutoTheThing
For: Blueberry Mochi
For: Blueberry Mochi
There's things I like and things I don't like about this save, while it is a fun consistency test at it's core, which is a fun save archetype for me, personally I think there's quite a few annoying things, such as the pretty bad balancing, some jumps are super hard while others are basically non-existent. Screen 1 ends with a forced 5 frame gate which is sort of just annoying, the ledge after it would have been fine enough, and screen 2 starts with a 6 frame diamond, which is definitely unpleasant especially when you die to it 6 times in a row. My biggest issue is the ending, which has a filler screen and then an upwards sphincter at ground level, by far the hardest jump of the save, at least for me. In spite of these issues there are things I like, there's a cool jump on screen 2 with a double diagonal into a weird drop t-bone, and the first half of screen 1 is really nice. I definitely didn't have the best experience but it was somewhat positive, so I definitely don't regret trying it out.
[2] Likes
Rating: 5.3 53
Difficulty: 84 84
Aug 31, 2023
PlutoTheThing
For: I wanna Discover 50 Shades of Crimson
For: I wanna Discover 50 Shades of Crimson
Quite the enjoyable game, there's a lot of cool ideas underneath the exterior of a somewhat simple needle game, and there's not really any saves or jumps I would call frustrating. The stages feel very distinct, the highlight for me was probably the cave with super cool pathing. In general the game has lots of cycle needle, which to me is a good thing since I think it makes it more interesting. It's quite short, although it's pretty clear this helped influence Kale's future needle. On it's own, it's still very good.
[0] Likes
Rating: 8.5 85
Difficulty: 62 62
Aug 30, 2023
PlutoTheThing
For: Irkara Needle
For: Irkara Needle
This review is based on a 100% Clear
I was pleasantly surprised by this one, Irkara Needle is charming climb through a tall, nearly 100 floor tall needle tower, clearing inspired by various fangames, mostly the first two Crimson Needle games, but also with hints of NANG, Kamilia 3, and more. For a 100f needle game, there's a robust amount of content, with the main game, plus hidden achievements, boss fights, and an extra stage. While nothing in the game truly blew me away, I really had fun with it throughout, with very few saves or jumps sticking out as annoying. Something about this needle style just clicks with me, and it just feels good to play. I think the secret bosses are the least interesting point of the game, they all feel kinda underbaked, especially the third one, but the final boss is pretty cool, it's a crimson fight which is a lot easier than the needle but it's still fun. Difficulty balance is a bit all over the place, but nothing truly egregious to me. Extra was also a fun bonus, and a cool way to cap off the whole thing. All in all while it's nothing that's gonna change how you view needle as a genre in it's entirety, Irkara was fun for me at least, and is some of my favorite non-gimmick needle I've played!
[2] Likes
I was pleasantly surprised by this one, Irkara Needle is charming climb through a tall, nearly 100 floor tall needle tower, clearing inspired by various fangames, mostly the first two Crimson Needle games, but also with hints of NANG, Kamilia 3, and more. For a 100f needle game, there's a robust amount of content, with the main game, plus hidden achievements, boss fights, and an extra stage. While nothing in the game truly blew me away, I really had fun with it throughout, with very few saves or jumps sticking out as annoying. Something about this needle style just clicks with me, and it just feels good to play. I think the secret bosses are the least interesting point of the game, they all feel kinda underbaked, especially the third one, but the final boss is pretty cool, it's a crimson fight which is a lot easier than the needle but it's still fun. Difficulty balance is a bit all over the place, but nothing truly egregious to me. Extra was also a fun bonus, and a cool way to cap off the whole thing. All in all while it's nothing that's gonna change how you view needle as a genre in it's entirety, Irkara was fun for me at least, and is some of my favorite non-gimmick needle I've played!
Rating: 8.3 83
Difficulty: 78 78
Aug 28, 2023
PlutoTheThing
For: I wanna be the Popularity
For: I wanna be the Popularity
This review is based on a clear of Very Hard Mode
Popularity is a pretty well known fangame, and one of it's makers, eden, is pretty infamous in the community for the kinds of things he creates, popularity demonstrating his diabolical ideas. While there are easier difficulties in the form of medium and hard, the former of which I did end up playing and enjoyed, they are definitely not what the game is known, likely due to the kamilia games making the Very Hard final boss pretty well known. On Very Hard popularity becomes one of the biggest tests of patience and skill, not just skill in needle or avoidance, but skill in incredibly niche gimmicks you only really see in much easier adventure fangames. This creates super unique gameplay on this mode, which is definitely gonna challenge basically anyone. The best stage was the Kirby stage for me, as the gimmick is super hilarious and leads to really entertaining situations, plus it's super satisfying to clear a screen. There's definitely some weak points, like the weezing boss, and the dragon quest 2 stage, but also some high points throughout, with lots of memorable sections and bosses. The true final boss, Gravityman, is a fight that I used to hate whenever I played him in the Kamilia games, but I actually was quite fond of him, likely due to me having finally adapted to the boss. It's very tough however, but a very satisfying clear, much like the rest of the game. It's extremely far from perfect, but I really think this game is good, and worth playing at some point in your fangame lifespan.
[3] Likes
Popularity is a pretty well known fangame, and one of it's makers, eden, is pretty infamous in the community for the kinds of things he creates, popularity demonstrating his diabolical ideas. While there are easier difficulties in the form of medium and hard, the former of which I did end up playing and enjoyed, they are definitely not what the game is known, likely due to the kamilia games making the Very Hard final boss pretty well known. On Very Hard popularity becomes one of the biggest tests of patience and skill, not just skill in needle or avoidance, but skill in incredibly niche gimmicks you only really see in much easier adventure fangames. This creates super unique gameplay on this mode, which is definitely gonna challenge basically anyone. The best stage was the Kirby stage for me, as the gimmick is super hilarious and leads to really entertaining situations, plus it's super satisfying to clear a screen. There's definitely some weak points, like the weezing boss, and the dragon quest 2 stage, but also some high points throughout, with lots of memorable sections and bosses. The true final boss, Gravityman, is a fight that I used to hate whenever I played him in the Kamilia games, but I actually was quite fond of him, likely due to me having finally adapted to the boss. It's very tough however, but a very satisfying clear, much like the rest of the game. It's extremely far from perfect, but I really think this game is good, and worth playing at some point in your fangame lifespan.
Rating: 7.5 75
Difficulty: 82 82
Aug 25, 2023
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266 Favorite Games
607 Cleared Games