PlutoTheThing's Profile
Send a PMJoined on: Oct 27, 2022
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Hi! I like all sorts of fangames, and my reviews are based on how much I liked them!
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PlutoTheThing
For: I Wanna be the RO
For: I Wanna be the RO
Fantastic Rukito influenced game, it definitely morphs into it's own thing but the influences are obvious and appreciated from someone who likes that style of needle. The triggers are interesting and there's a lot of really cool gimmicks that enhance the needle. The whole game has this sense of flow which is really cool, the highlight of the experience was probably the gravity flipping water, as that gimmick felt super good to master and play around with. There's even some cute jokes all over the game! Definitely recommended for anyone who enjoys some trigger needle.
[3] Likes
Rating: 9.7 97
Difficulty: 61 61
Aug 22, 2023
PlutoTheThing
For: I wanna kill the Kamilia 2 WARPED
For: I wanna kill the Kamilia 2 WARPED
This review is based on a 100% Clear
Kamilia 2 WARPED is a very strange game, very clearly being a joke as it uses Kamilia 3 gimmicks to offer a somewhat unique experience with the original game. Despite the jokey undertones however, I think the game succeeds at being enjoyable, far more so for me than the original Kamilia 2. The platforming is probably the thing that stands out the most on a first glance, every screen has the same visuals, the K3 Stage 5 blocks and grid background, which is a little jarring. However there are often some pretty interesting changes to the gameplay, the main highlights platforming wise are the odd-numbering stages, with the conveyors, ice, and trigger needle gimmicks. Particularly stage 5 was a really good experience, and was suprisingly inventive. The other platforming is probably the weak point of the game, with stages 2 and 4 being sort of annoying, and stage 6 being very uninteresting, as it's "gimmick" is that it's a slightly buffed kamilia 2 stage 6.
The game truly shines in it's bosses, with the exception of maybe crimson and destination, I think all of these bosses actually enhance the original versions, being far more interesting and less boring. The biggest glow-up to me is easily Solgryn, who went from one the weakest points in K2, to one of the absolute highlights of this game for me. I also think the changes made to Nue were really cool, that fight definitely sticks out in my head. I would say Gravityman is a bit rough, he's definitely a difficulty spike and kind of a big barrier to the rest of the game, but he's kind of like that in regular K2 as well. The final boss was a good conclusion, while many seem to dislike it, I was quite fond of it.
The extra content is kind of strange, feeling like an entirely different game, but I really liked basically everything here. DJ Sray and Mario are kind of just silly, but the three avoidances offered by this part of the game were great, particularly Redire's version of Bottomless Abyss, which is one of my favorite avoidances despite the fact I had a relatively rough time with it. Len and Miku were also quite enjoyable, but not to the same degree. My biggest complaint about extra is that I wish there was a little more interesting platforming.
All in all, I'd actually recommend people try this game, I think it's worth playing especially considering how often it's dismissed by many community members, and for good reason. The time I had with it was great, memorable, and I'm glad I stuck with it. Great stuff here!
[2] Likes
Kamilia 2 WARPED is a very strange game, very clearly being a joke as it uses Kamilia 3 gimmicks to offer a somewhat unique experience with the original game. Despite the jokey undertones however, I think the game succeeds at being enjoyable, far more so for me than the original Kamilia 2. The platforming is probably the thing that stands out the most on a first glance, every screen has the same visuals, the K3 Stage 5 blocks and grid background, which is a little jarring. However there are often some pretty interesting changes to the gameplay, the main highlights platforming wise are the odd-numbering stages, with the conveyors, ice, and trigger needle gimmicks. Particularly stage 5 was a really good experience, and was suprisingly inventive. The other platforming is probably the weak point of the game, with stages 2 and 4 being sort of annoying, and stage 6 being very uninteresting, as it's "gimmick" is that it's a slightly buffed kamilia 2 stage 6.
The game truly shines in it's bosses, with the exception of maybe crimson and destination, I think all of these bosses actually enhance the original versions, being far more interesting and less boring. The biggest glow-up to me is easily Solgryn, who went from one the weakest points in K2, to one of the absolute highlights of this game for me. I also think the changes made to Nue were really cool, that fight definitely sticks out in my head. I would say Gravityman is a bit rough, he's definitely a difficulty spike and kind of a big barrier to the rest of the game, but he's kind of like that in regular K2 as well. The final boss was a good conclusion, while many seem to dislike it, I was quite fond of it.
The extra content is kind of strange, feeling like an entirely different game, but I really liked basically everything here. DJ Sray and Mario are kind of just silly, but the three avoidances offered by this part of the game were great, particularly Redire's version of Bottomless Abyss, which is one of my favorite avoidances despite the fact I had a relatively rough time with it. Len and Miku were also quite enjoyable, but not to the same degree. My biggest complaint about extra is that I wish there was a little more interesting platforming.
All in all, I'd actually recommend people try this game, I think it's worth playing especially considering how often it's dismissed by many community members, and for good reason. The time I had with it was great, memorable, and I'm glad I stuck with it. Great stuff here!
Rating: 8.7 87
Difficulty: 91 91
Aug 22, 2023
PlutoTheThing
For: Boshy 17
For: Boshy 17
Every masterpiece (Boshy 17)
has it's cheap copy (Boshy 1)
[5] Likes
has it's cheap copy (Boshy 1)
Rating: 7.3 73
Difficulty: 30 30
Aug 7, 2023
PlutoTheThing
For: I wanna defeat the Discord Makers CN side
For: I wanna defeat the Discord Makers CN side
Discord Makers CN Side is a really big collab, consisting of 28 different, primarily vanilla needle stages. Despite this there's actually a somewhat decent amount of variety. I will say some of the weakest moments of the game are the stages like Wind's or Lvyuki's which go on for too long without much to keep it interesting or engaging. The best and worst parts are in the final tier of stages, the Special tier. The low points are TheWWworld's stage, which isn't awful but kinda awkward and unwieldly, and especially Mirror's stage, which was by far my least favorite. It's also worth noting I think the first screen of Mirror is by far the hardest thing in the game, both saves were a lot harder than the rest. Without those two my difficulty rating would be in the 73-75 range. The highlights though were really good, stuff like Q123, SeVens, Shadow, and XP made some great stages in my opinion, the latter 2 having some trigger needle definitely makes me biased towards them. I think if you like basic needle it's worth playing, although if you need a gimmick to keep you going, this won't be for you.
[0] Likes
Rating: 7.0 70
Difficulty: 77 77
Aug 5, 2023
PlutoTheThing
For: I wanna be the Magnanimity
For: I wanna be the Magnanimity
This game makes me very conflicted, as on one hand we have some incredibly unique and creative adventure gameplay, especially for the time this game came out, reminiscent of a game like galaxy, and on the other hand, we have some baffling game design decisions, bosses, and most of all traps. I really need to emphasize the traps because they are just awful, I'm fully aware at the time that traps weren't super well developed, but even a game like LoveTrap has way more clever traps than this, and way better placement. This game can sometimes throw 8+ traps in one save for no reason, sometimes with additional time wasting stuff like the bomb gimmick, which was exclusively just annoying to use, which slaughter the pacing. The bosses are a mixed bag too, plus their difficulty is all over the place, with the final boss being one of the absolute easiest. It would have been cool to see this game get finished, but at the same time I think some serious improvements could be made, a rework to traps or even a straight removal could bump this straight to a 7 or higher, but as is I think this game is just too frustrating to say I truly enjoyed it.
[1] Like
Rating: 4.5 45
Difficulty: 52 52
Aug 1, 2023
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