Cthaere's Profile
Send a PMJoined on: May 25, 2020
Bio:
I play fangames or stuff.
I try rating game compared to what they are trying to achieve rather than compared to fangames as a whole, and with knowledge of what you're getting into; If I rate a corridor needle game, I assume the person reading the review wants to play corridor needle, as if they don't they shouldn't bother playing it anyway. With that said, I tend to be very generous on needle ratings while being very skimpy on avoidances (although you likely won't see it as if I'd give it less than a 7 I just won't clear it instead).
with extremely rare exceptions, 9/10+ is reserved to games that have left deep emotional impact, while 10/10 is reserved for games I love unconditionally.
If I reviewed it and the review doesn't say otherwise, it's safe to assume I cleared it. I try adding my clears to df but I never really cared to keep track, so some might be missing.
don't expect diff ratings to be very accurate.
I've submitted:
237 Ratings!
158 Reviews!
9 Screenshots!
237 Games
158 Reviews
For: I Wanna Pass The Purple Needle
For: I Wanna Be The Sustenance
The left path features a more intensive use of cycles as well as longer and more difficult saves; It also introduces a new minor gimmick which is hinted at if you go left from the hub, but not discovered until a couple saves later; I'll leave that one for you to find. While the left side had the only saves I took issues with (both pretty minor), it also had the saves I was most fond of, even if they weren't as impressive looking as the ones of the right. While it's the simpler side out of the two, that allows it to be fine-tuned to perfection and result in extremely enjoyable saves.
The right side, on the other hand, is more experimental in gimmick appliance; While not featuring the new gimmick, it is a far more daring side; The cycles less straightforward, the triggers lending to more complicated movements. This allows for an even greater variety in saves, with each one feeling like it introduces entirely new concepts rather than simply containing different maneuvers. Due to the difficulty rising from learning rather than execution in most of it, as well as the overall lower difficulty, it could serve either as a warmup before doing the left side, or a wind down after. That is not to say it doesn't stand on its own merit; far from it, but it's natural to want to compare the paths directly.
In both paths you will still find that a careful hand has worked on things until they moved in harmony; There's always a fast cycle, and sometimes it's mandatory as the cycles quickly get out of sync. Even when the fast cycle isn't mandatory, the cycles are incredibly intuitive, and your first guess will almost always work when attempting cycles late into a save. While it's not going to be easy to react to triggers, they're all fairly intuitive once triggered, or are hinted at by clever level design. The new gimmick is applied moderately, with each usage feeling deliberate, making you do specific maneuvers that would otherwise be impossible, but never feeling like it's overstaying its welcome.
I did mention a couple of problem saves on the left path though; One save ends in an extremely precise, awkward drop into a choke jump, and it quickly became a monotonous meatgrind on the cycles at the start followed by praying the drop worked. Another, on the backtrack, had a ridable water block you were supposed to take backward, however you could do some platforming from the forward part of the save to skip going back on the waterblock immediately, which was by far the easier way; However, that also made it so you had to wait for it to come back again, making for a solid 10 seconds of waiting each attempt. Said skip is also dangerously intuitive, and I did not realize I was meant to redo the water segment backwards until I got too irritated at waiting to start exploring my other options.
Still, this is an incredible game that does more with 8 screens than what most games do in 50, and I would heavily recommend it to anyone who can handle it; It's a terrible shame this fell under the radar for most people.
For: edley needle
For: i wanna be the midiJUN-G
For: I wanna kill the thinking bear
2 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna Musiclock | 74.7 | 9.3 | 20 |
I wanna Xanadu | 60.7 | 7.7 | 8 |
32 Favorite Games
143 Cleared Games