Cthaere's Profile
Send a PMJoined on: May 25, 2020
Bio:
I play fangames or stuff.
I try rating game compared to what they are trying to achieve rather than compared to fangames as a whole, and with knowledge of what you're getting into; If I rate a corridor needle game, I assume the person reading the review wants to play corridor needle, as if they don't they shouldn't bother playing it anyway. With that said, I tend to be very generous on needle ratings while being very skimpy on avoidances (although you likely won't see it as if I'd give it less than a 7 I just won't clear it instead).
with extremely rare exceptions, 9/10+ is reserved to games that have left deep emotional impact, while 10/10 is reserved for games I love unconditionally.
If I reviewed it and the review doesn't say otherwise, it's safe to assume I cleared it. I try adding my clears to df but I never really cared to keep track, so some might be missing.
don't expect diff ratings to be very accurate.
I've submitted:
237 Ratings!
158 Reviews!
9 Screenshots!
237 Games
158 Reviews
For: You give me butterflies, and I take them away
This game is a very short and abruptly cut wild ride through a few minigames with a smooth difficulty curve to them, most requiring a few attempts to learn and only a couple to pass after that point. Both the learning process and the execution were fun (although the final one could be a little bit unfair sometimes), and I would have liked to see the ideas presented expended upon in the future. The atmosphere is unsettling and dark from the get go, the game starting with a small cutscene that cements this fact with small bits and pieces of the theme reappearing later on. Those two strands of the game tie together for a very memorable and interesting if strange experience, which I would recommend having if you can handle it.
For: I wanna be the Grave
For: I wanna be the Posterize
For: Sky needle
For: Hate Needle Volume 1
Poimoi: A mixed bag, but mostly a positive one. This stage features moderate use of water and vines, with platforming that alternates between a somewhat crowded style and a very spacious one, sometimes trying to incorporate both into the same segment. The weaknesses of this stage for me were both the drops, which definitely were vstring and in one case valign dependent (seriously, if you do a setup wallhug corner drop at least make sure it's not valign dependent), as well as usage of water 1 and water 3 where you had to jump from the top part of the water that is covered by a block from above. Otherwise, this was a pretty fun stage.
Kyu: The worst stage in the game; The first screen has no save, forcing you to redo the entrance if you die, and it also ends with awkward gate-diagonal jumps that really suck to die to. Furthermore, the area is filled with visual noise which distracts from the needle, which is a problem when the last screen is actually fairly long and difficult. The needle style itself is enjoyable after the first screen, but I would have appreciated a way to turn the effects off.
Egg: A stage focused on gravity flippers, using them to their fullest extent in creating smooth, flowing drops and long sections where the kid does not touch the ground. It's a shame this one is only 3 screens long including the entrance, but it was still a highlight regardless.
Red: I don't really know what to think of this one. The needle is decent and of a style I find interesting yet hard to describe, but the atmosphere is a bit too eerie for my taste. I would recommend doing this one even if you are not going for a full clear just to experience it, although I'd do it last in that case.
Dono: As usual, Dono knows how to utilize generic jumps in the best possible way, giving the area a very nice flow, which combined with the below average difficulty makes for a very chill experience. Unfortunately, the entrance to this area kinda sucks, being a spam of gate/diamond/half diamond variants, but I'd say it's worth going through it and considering the 2 hour deadline he had to work with I feel like that screen could be forgiven.
Hub: The hub itself is 32 pixel needle as far as I could tell, but it's very well-made, with the jumps flowing very well into each other and without feeling generic. The hub collectible is at one of the ends of the hub, and follows the general theme while slightly upping the difficulty.
Final area: Sadly far too short (it's literally 1 screen long), but still fun. Honestly I fluked my way through this one so fast I kinda forgot what it contained, however I do remember enjoying it.
Overall this has been a surprisingly enjoyable needle game considering the 4.1 rating at the time of writing this review, and I'll be waiting for the next volume.
2 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna Musiclock | 74.7 | 9.3 | 20 |
I wanna Xanadu | 60.7 | 7.7 | 8 |
32 Favorite Games
143 Cleared Games