Cthaere's Profile
Send a PMJoined on: May 25, 2020
Bio:
I play fangames or stuff.
I try rating game compared to what they are trying to achieve rather than compared to fangames as a whole, and with knowledge of what you're getting into; If I rate a corridor needle game, I assume the person reading the review wants to play corridor needle, as if they don't they shouldn't bother playing it anyway. With that said, I tend to be very generous on needle ratings while being very skimpy on avoidances (although you likely won't see it as if I'd give it less than a 7 I just won't clear it instead).
with extremely rare exceptions, 9/10+ is reserved to games that have left deep emotional impact, while 10/10 is reserved for games I love unconditionally.
If I reviewed it and the review doesn't say otherwise, it's safe to assume I cleared it. I try adding my clears to df but I never really cared to keep track, so some might be missing.
don't expect diff ratings to be very accurate.
I've submitted:
237 Ratings!
158 Reviews!
9 Screenshots!
237 Games
158 Reviews
For: I wanna be the HSP
For: 頭が沸きました
For: Full Techno Jackass
Unfortunately, there is a massive oversight in the attempt to create this feeling: The gameplay, or more specifically the avoidances. While a couple of avoidances do stand out a bit, they all feel extremely similar. The usage of the sphere bullets and the exact same trails in every single avoidance takes away much of their identity, leaving only the occasional easter eggs and the color scheme to try and make them feel unique; The widespread usage of some of the most generic RNG attacks - ones that require so little attention to read due to how easy the game is and how common they are - seals the deal. While some of these feature minigames with their own gameplay entirely detached from fangames, these are far too easy to be significantly memorable, and do not address the core problem. By the halfway mark, I knew I wasn't gonna get anything interesting out of the avoidances, and the game hasn't managed to prove me wrong.
Once the premise is broken, the illusion crafted by the themes and visuals begins to fade, and while they do remain interesting and unique in their own right, they no longer hold the same allure, and so what we're left with is the core gameplay. As for how it stands on its own, it is definitely quite enjoyable. The avoidances themselves are chill and for the most part sight-readable, making for a pretty smooth experience. While I feel like in many cases the songs are significantly more dynamic than the avoidance is, and a bit more could have been done, I can't say that the long barrage attacks detract from them. The needle is a tad cramped for my liking in a few places, and there are a couple stages with visibility issues, but other than that it's excellent: has a healthy mix of free-flowing and slightly more constrained gameplay, a good balance in input complexity, and frequently features light gimmicks where appropriate. Overall, when it comes to the gameplay, there's nothing to say except that I had a great time.
While I was disappointed with the execution of the main premise, especially since avoidances do make up the majority of the game's content, the content itself is definitely more than enjoyable enough to make me still like the game in the end. I don't know if I'll go out of my way to recommend it, however I'd definitely say you should give it a go if you're interested, provided you do not expect more than the game has to offer.
For: Dark Sambaland
For: DEATH GRIPS IS ONLINE
Edit: nvm this is just fish 2.0. free -> gatekeeping attack #1 -> choke -> gatekeeping attack #2. Except unlike fish, this can be brute forced. And also unlike fish, this was released in 2021.
2 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna Musiclock | 74.7 | 9.3 | 20 |
I wanna Xanadu | 60.7 | 7.7 | 8 |
32 Favorite Games
143 Cleared Games