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melonbat
For: I wanna kill the Maker
For: I wanna kill the Maker
Rating based on Hard:
A medley game with some pretty horrible design choices. I'm not super experienced with fangames and "named jump spam," but honey if *I* can tell that something is named jump spam then holy mother of god was there an overabundance of them. You'll see nothing short of corners, gates, diagonals, a few 9 jumps and diamonds, f-jump galore, and almost nothing original.
I would rate this much higher should 3/4 guest stages not have terrible flaws that make it a shadow of what they could've been. Eversion's area has the best idea by far, but instead of creative pathing and cool jumps and strategies, its just a massive puzzle spanning 10 minutes per save, where if you mess up the puzzle, you must re-do multiple minutes of what is practically walking. A shame for an idea that stellar. The jet area was really cool except for the fact that you have to wait every time you use it, adding heaps of unnecessary time to your playthrough. The black and white original stage was just basically the same as what is in Reach the Exit 3, which considering how I played that directly before this game, I wasn't entirely happy to see. The only area that was pretty good in terms of idea/gameplay was LLKs, which still had some rough saves here and there.
I think, genuinely speaking, this game is well over-rated. If newer players can distinguish that a game is practically named jump spam, that's pretty rough.
[0] Likes
A medley game with some pretty horrible design choices. I'm not super experienced with fangames and "named jump spam," but honey if *I* can tell that something is named jump spam then holy mother of god was there an overabundance of them. You'll see nothing short of corners, gates, diagonals, a few 9 jumps and diamonds, f-jump galore, and almost nothing original.
I would rate this much higher should 3/4 guest stages not have terrible flaws that make it a shadow of what they could've been. Eversion's area has the best idea by far, but instead of creative pathing and cool jumps and strategies, its just a massive puzzle spanning 10 minutes per save, where if you mess up the puzzle, you must re-do multiple minutes of what is practically walking. A shame for an idea that stellar. The jet area was really cool except for the fact that you have to wait every time you use it, adding heaps of unnecessary time to your playthrough. The black and white original stage was just basically the same as what is in Reach the Exit 3, which considering how I played that directly before this game, I wasn't entirely happy to see. The only area that was pretty good in terms of idea/gameplay was LLKs, which still had some rough saves here and there.
I think, genuinely speaking, this game is well over-rated. If newer players can distinguish that a game is practically named jump spam, that's pretty rough.
Rating: 1.6 16
Difficulty: 59 59
Oct 5, 2023
melonbat
For: I wanna Reach the Exit 3
For: I wanna Reach the Exit 3
A very frustrating game with gimmicks that are utilized in pretty annoying ways, extremely tedious and unfun needle, and just generally unfun decisions all around. I wouldn't not recommend this though, given that there is definitely an audience for these kinds of gimmicks and needles, but personally I'm not a huge fan.
[0] Likes
Rating: 1.8 18
Difficulty: 56 56
Oct 5, 2023
melonbat
For: In Search Of More Dangerous Toys
For: In Search Of More Dangerous Toys
This is quite literally everything that Play with Dangerous Toys could ever dream of. It flopped so this one could soar.
More Dangerous Toys is honestly a crazy game, down to the gimmicks, storytelling, bossfights, and overall aesthetic. It practically has everything you could ever want in a creepy fangame, and the gimmicks and bosses heavily reflect on that. All of these gimmicks and bosses were ultimately memorable for the right reasons.
Highly recommend this one. Stunned.
[1] Like
More Dangerous Toys is honestly a crazy game, down to the gimmicks, storytelling, bossfights, and overall aesthetic. It practically has everything you could ever want in a creepy fangame, and the gimmicks and bosses heavily reflect on that. All of these gimmicks and bosses were ultimately memorable for the right reasons.
Highly recommend this one. Stunned.
Rating: 9.4 94
Difficulty: 36 36
Oct 5, 2023
melonbat
For: I wanna Sunspike
For: I wanna Sunspike
Absolutely adore this one, and had a blast with it too. The very steep difficulty curve is honestly a plus here, considering that clearing this in of itself is a major skill boost, and the final stages really help with needle! The avoidance is probably one of the best I've played, nearly every single attack feeling very fair. The only major gripe I have is the downtime in the first 30 seconds, and the heart attack with is considerably harder than the rest of the avoidance. The back half of the avoidance is truly something special.
[0] Likes
Rating: 9.2 92
Difficulty: 63 63
Oct 5, 2023
melonbat
For: I wanna be The Cat
For: I wanna be The Cat
Rating based upon Magic Tower Completion and Impossible Mode (no perks):
An extremely charming game that clearly takes a lot of the best ideas that fangames have to offer and transforms them into easier, more fun, and generally more bite-sized adventures. The magic tower is probably the peak of this game despite being completely softlockable (which is precisely why I can only give a 90,) but regardless of that, a lot of the fights are extremely fun, and the puzzle-solving aspects of it are genuinely interesting. Very good game!
[1] Like
An extremely charming game that clearly takes a lot of the best ideas that fangames have to offer and transforms them into easier, more fun, and generally more bite-sized adventures. The magic tower is probably the peak of this game despite being completely softlockable (which is precisely why I can only give a 90,) but regardless of that, a lot of the fights are extremely fun, and the puzzle-solving aspects of it are genuinely interesting. Very good game!
Rating: 9.0 90
Difficulty: 45 45
Oct 5, 2023
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