voraciousreader's Profile
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225 Ratings!
142 Reviews!
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225 Games
142 Reviews
voraciousreader
For: I Wanna Escape My Fate
For: I Wanna Escape My Fate
Difficulty based on easy mode, no rating because I playtested most of it :)
Be warned that the last stage is a significant difficulty peak, despite its length. The booster gimmick is by far my favorite of the lot, the jump refresher sections and transition cheap shots on the catharsis stage my least. Overall it was a fun experience though, and I'm glad I persevered to the end. Would recommend to experienced players with a fair amount of patience and the mental fortitude not to tilt after choking long saves.
[1] Like
Be warned that the last stage is a significant difficulty peak, despite its length. The booster gimmick is by far my favorite of the lot, the jump refresher sections and transition cheap shots on the catharsis stage my least. Overall it was a fun experience though, and I'm glad I persevered to the end. Would recommend to experienced players with a fair amount of patience and the mental fortitude not to tilt after choking long saves.
Rating: N/A
Difficulty: 66 66
Dec 14, 2023
voraciousreader
For: Spice of Life Needle
For: Spice of Life Needle
While I enjoy gravity flipping gimmicks, the usage of gravity flippers is rather tight, with an emphasis on sharp turnarounds through nerfed gates and squeezing as much extra reach as possible from touching the gravity flippers from different sides. Culinary spices are best enjoyed in small amounts, and fortunately for my fingers, the saves are rather short. Overall it was a decent grind though, very well designed. It's rather short too, so the repeated pathing themes do not become boring.
[1] Like
Rating: 7.8 78
Difficulty: 60 60
Dec 13, 2023
voraciousreader
For: I wanna catch you
For: I wanna catch you
Rating/difficulty based on any%
My favorite game from OccultCube so far, and one of the few games I wish were a little harder. Just a little. Overall it's a very fun jtool needle game with OccultCube's usual style: pathing needle with an "islands" layout, and lots of water and vines, with nice visuals and cutesy music. Also, remember to press R quickly after dying, or you'll get jumpscared by the default Guilty Gear game over jingle lol
Solid recommend for anyone who enjoys pathing needle, even beginners looking for a challenge - the saves are on the shorter side.
[1] Like
My favorite game from OccultCube so far, and one of the few games I wish were a little harder. Just a little. Overall it's a very fun jtool needle game with OccultCube's usual style: pathing needle with an "islands" layout, and lots of water and vines, with nice visuals and cutesy music. Also, remember to press R quickly after dying, or you'll get jumpscared by the default Guilty Gear game over jingle lol
Solid recommend for anyone who enjoys pathing needle, even beginners looking for a challenge - the saves are on the shorter side.
Rating: 8.7 87
Difficulty: 57 57
Dec 10, 2023
voraciousreader
For: I Wanna Soothe the Shroom
For: I Wanna Soothe the Shroom
Difficulty/Rating based on regular clear, no extras.
A 100 floor game based on the oldschool floor games minus the BS: themed stages capped by a boss on every 10th floor. Expect long segments and to be challenged on your endurance/consistency rather than being able to cancel jumps or have lightning-fast reflexes: most of the floors are one-screen saves, and the bosses/avoidances are of the slow and dense barrage variety.
The difficulty starts off easy and steadily trends upward, with a few floors past the 70s being notable difficulty spikes. The bosses are comparatively easier and a nice break from the long platforming saves. The visuals are pretty simple, mostly one tileset plus default spikes on a gradient background.
Overall I enjoyed the game, despite 100-floor games not being my favorite archetype. 128-Up does a good job not going overboard with the gimmicks, even the ones that are harder to use well, like conveyors or ice physics. Most of the saves, while long, were well balanced, so I didn't lose motivation to grind, even the ones that took me hours (looking at you floors 93 and 97). There's a couple saves with an awkward needle jump which didn't spark joy, and I wish the visuals were a bit more varied (some tiles felt too baroque and the gradient backgrounds got stale), but that didn't mar my enjoyment much, and I feel the satisfaction of having struggled with a fair number of challenging but fair long saves, and prevailed.
Would recommend to intermediate players with a fair bit of patience, or maybe retired veterans looking to de-rust.
[2] Likes
A 100 floor game based on the oldschool floor games minus the BS: themed stages capped by a boss on every 10th floor. Expect long segments and to be challenged on your endurance/consistency rather than being able to cancel jumps or have lightning-fast reflexes: most of the floors are one-screen saves, and the bosses/avoidances are of the slow and dense barrage variety.
The difficulty starts off easy and steadily trends upward, with a few floors past the 70s being notable difficulty spikes. The bosses are comparatively easier and a nice break from the long platforming saves. The visuals are pretty simple, mostly one tileset plus default spikes on a gradient background.
Overall I enjoyed the game, despite 100-floor games not being my favorite archetype. 128-Up does a good job not going overboard with the gimmicks, even the ones that are harder to use well, like conveyors or ice physics. Most of the saves, while long, were well balanced, so I didn't lose motivation to grind, even the ones that took me hours (looking at you floors 93 and 97). There's a couple saves with an awkward needle jump which didn't spark joy, and I wish the visuals were a bit more varied (some tiles felt too baroque and the gradient backgrounds got stale), but that didn't mar my enjoyment much, and I feel the satisfaction of having struggled with a fair number of challenging but fair long saves, and prevailed.
Would recommend to intermediate players with a fair bit of patience, or maybe retired veterans looking to de-rust.
Rating: 8.5 85
Difficulty: 68 68
Dec 9, 2023
voraciousreader
For: I Wanna Pamper that Amber Glamour
For: I Wanna Pamper that Amber Glamour
Short and sweet, a good recommendation for beginners. The boss is rather bland, but the needle is good, the last stage in particular has very good trigger usage.
[1] Like
Rating: 8.5 85
Difficulty: 47 47
Dec 6, 2023
6 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
Eppur Si Muove | 62.4 | 7.3 | 6 |
Retrospective | 60.5 | 7.3 | 4 |
I Wanna Rewrite the Past | 55.2 | 7.6 | 17 |
Seventh V | 67.5 | 7.2 | 5 |
I Wanna Step Outside the Needle | 58.2 | 8.1 | 17 |
I Wanna Triplethink | 59.5 | 7.9 | 8 |
69 Favorite Games
225 Cleared Games