voraciousreader's Profile
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251 Ratings!
160 Reviews!
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251 Games
160 Reviews
voraciousreader
For: Slice of Life Needle
For: Slice of Life Needle
Nice pathing, last screen has some awkwardly tight arrow grabs. I wish it was around twice as long.
Not a beginner-friendly game, but veterans will probably find it too short/easy, so, uh... I'd recommend it to intermediate players looking for a challenge on the shorter side.
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Not a beginner-friendly game, but veterans will probably find it too short/easy, so, uh... I'd recommend it to intermediate players looking for a challenge on the shorter side.
Rating: 7.7 77
Difficulty: 56 56
Jul 18, 2023
voraciousreader
For: Float.
For: Float.
pretty much agree with kurath - beginning is kinda eh, middle is very good, last stage is hard to figure out because there's no way of knowing in advance how much height you get from the jump refreshers, so it can feel very trial and error - unless you cave in and look up a video, which I did for several saves
bonus points for Chrono Trigger music
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bonus points for Chrono Trigger music
Rating: 8.4 84
Difficulty: 58 58
Jul 15, 2023
voraciousreader
For: A SUPERPLANET CALLED KG
For: A SUPERPLANET CALLED KG
Difficulty and rating based on v1.00 any% clear, no extras or achievement hunting.
The Superplanet anthology consists of 5 shortventures: Monmouth has Frozen Over, Cape May, Till the Cows Come Home, PB Sessions, Mansion of the Mind. I'll rate each separately and aggregate the score. By the way
no I'm not using the secret words to prove I read the readme. Of course I did, I chose my username for a reason ;p
Spoilers below, caveat lector.
Monmouth: My favorite of the lot. Great atmosphere, visuals and music are a great fit (I still wish the snow was less opaque and the cave was less dark though). The gameplay is carefully designed around the gimmicks and it shows; the effort made turns a gimmick like strong winds, which could have been hell to suffer through, into very fun platforming sections. I also really love the final boss, really cool art and it's so fun to beat!
9.2 rating, 56 difficulty.
Cape May: It's got a lot of variety, from basketballs to needle and mini-avoidances, and though some parts landed worse than others, I enjoyed it overall. The first part is pretty chill, basketball is a fun diversion, then the stormy part ramps up the difficulty by a lot (arguably the hardest platforming in the whole anthology), especially the very last save which thankfully I cheesed; it's a cool save, but the second half is brutal. The claws felt a bit clunky at first, but I got used to them eventually. The ship was pretty fun; the mini avoidances are well sprinkled between the needle, and despite the zoomed-in view, an effort was clearly made to avoid unfair blind drops and screen transition rugpulls.
Rating: 8.6 Difficulty: 58
Till The Cows Come Home: Probably my least favorite gimmicks of the whole lot, but still a decent game. It might be a me problem, I'm definitely spoiled by zero-momentum fangame physics, but getting pulled bythe ziplines' momentum felt somewhat annoying (although once again the careful design around them makes it much more bearable). The paint-gun gimmick is nice, but some saves felt a bit too long, especially the ones involving riding a moving block. The ending is also a bit (???)
Rating: 8.2 Difficulty: 52
PB Sessions: Definitely captures the spirit of PB, very fun gameplay in both halves (same comments about the ziplines in Cows Come Home apply to the bubbles in the first half...). I feel the boss could've been buffed a fair amount without hurting the game as a whole, but I'm not complaining. I don't quite get the forced corner in the end though.
Rating: 9 Difficulty: 50
Mansion of the Mind: A nice puzzly game, with fun cycles and some item hunting. The atmosphere is well done (I wish the wood spikes had a bit more contrast with the background), and the couple times I got stuck were frankly on me, not on the puzzling or item hunting being obtuse or unclear. Ending was a bit of a jebait (-_-)
Rating: 9 Difficulty: 45
[1] Like
The Superplanet anthology consists of 5 shortventures: Monmouth has Frozen Over, Cape May, Till the Cows Come Home, PB Sessions, Mansion of the Mind. I'll rate each separately and aggregate the score. By the way
no I'm not using the secret words to prove I read the readme. Of course I did, I chose my username for a reason ;p
Spoilers below, caveat lector.
Monmouth: My favorite of the lot. Great atmosphere, visuals and music are a great fit (I still wish the snow was less opaque and the cave was less dark though). The gameplay is carefully designed around the gimmicks and it shows; the effort made turns a gimmick like strong winds, which could have been hell to suffer through, into very fun platforming sections. I also really love the final boss, really cool art and it's so fun to beat!
9.2 rating, 56 difficulty.
Cape May: It's got a lot of variety, from basketballs to needle and mini-avoidances, and though some parts landed worse than others, I enjoyed it overall. The first part is pretty chill, basketball is a fun diversion, then the stormy part ramps up the difficulty by a lot (arguably the hardest platforming in the whole anthology), especially the very last save which thankfully I cheesed; it's a cool save, but the second half is brutal. The claws felt a bit clunky at first, but I got used to them eventually. The ship was pretty fun; the mini avoidances are well sprinkled between the needle, and despite the zoomed-in view, an effort was clearly made to avoid unfair blind drops and screen transition rugpulls.
Rating: 8.6 Difficulty: 58
Till The Cows Come Home: Probably my least favorite gimmicks of the whole lot, but still a decent game. It might be a me problem, I'm definitely spoiled by zero-momentum fangame physics, but getting pulled bythe ziplines' momentum felt somewhat annoying (although once again the careful design around them makes it much more bearable). The paint-gun gimmick is nice, but some saves felt a bit too long, especially the ones involving riding a moving block. The ending is also a bit (???)
Rating: 8.2 Difficulty: 52
PB Sessions: Definitely captures the spirit of PB, very fun gameplay in both halves (same comments about the ziplines in Cows Come Home apply to the bubbles in the first half...). I feel the boss could've been buffed a fair amount without hurting the game as a whole, but I'm not complaining. I don't quite get the forced corner in the end though.
Rating: 9 Difficulty: 50
Mansion of the Mind: A nice puzzly game, with fun cycles and some item hunting. The atmosphere is well done (I wish the wood spikes had a bit more contrast with the background), and the couple times I got stuck were frankly on me, not on the puzzling or item hunting being obtuse or unclear. Ending was a bit of a jebait (-_-)
Rating: 9 Difficulty: 45
Rating: 9.0 90
Difficulty: 58 58
Jul 12, 2023
voraciousreader
For: Yuletide Derange
For: Yuletide Derange
I wish the third floor was a bit easier, it has a couple tight timings, but that's a minor nitpick in what is otherwise a very charming and enjoyable gimmick game.
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Rating: 9.2 92
Difficulty: 60 60
Jul 10, 2023
voraciousreader
For: I wanna go the Jungle Adventure
For: I wanna go the Jungle Adventure
Great game, very well designed around the vines making it a challenge without relying on super tight jumps for the most part, there's only a couple air gates and transition surprises that felt a bit off
The later stages ramp up the difficulty with longer saves, but they feel very satisfying and consistent to execute
I particularly enjoyed the end-of-stage screens, they really stand out as a creative way to close each stage
Would recommend to gimmick enjoyers with previous vine experience
[1] Like
The later stages ramp up the difficulty with longer saves, but they feel very satisfying and consistent to execute
I particularly enjoyed the end-of-stage screens, they really stand out as a creative way to close each stage
Would recommend to gimmick enjoyers with previous vine experience
Rating: 9.3 93
Difficulty: 62 62
Jul 6, 2023
6 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
Eppur Si Muove | 61.5 | 7.5 | 7 |
Retrospective | 60.5 | 7.3 | 4 |
I Wanna Rewrite the Past | 55.2 | 7.7 | 18 |
Seventh V | 67.5 | 7.2 | 5 |
I Wanna Step Outside the Needle | 57.8 | 8.1 | 19 |
I Wanna Triplethink | 60.1 | 7.5 | 10 |
80 Favorite Games
252 Cleared Games