cLOUDDEAD's Profile
Send a PMJoined on: Jul 8, 2019
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works in motion
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285 Ratings!
153 Reviews!
19 Screenshots!
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285 Games
153 Reviews
cLOUDDEAD
For: XIFT
For: XIFT
Aesthetics and music choices are great (especially stage 4's song), however the needle feels lacking. most of it suffers from what most needle from this era of fangames suffers from, which is a compulsion to be super off-grid and trying to invent new spike placements without necessarily inventing new jumps, or having any regard for how fun or enjoyable a jump is in the first place. Despite this, the needle is fairly enjoyable, or at least I had a fun time with it. I definitely abused numpad cancels for this and I might not have needed to though. My main issue with this game is that the core concept, that being the anxiety created by not knowing when the next save is, falls completely and utterly flat. every screen follows roughly the same formula, of 2-3 precise jumps per save, with the save ALWAYS coming right after or right before a difficult jump. I always was able to accurately guess where the saves are due to how predictable and safe the balancing was. I think this mostly comes as a secondary side effect of the needle design. This concept would work far, far better with long consistency based saves, made up of easier, more lenient jumps. With the style of needle used here however, having longer or more unpredictable save placement would have skyrocketed the difficulty, and it seems that the core concept of the game was sacrificed rather than the design of the needle, which is unfortunate to say the least. Some of the most egregious cases involve single jump saves, and there were only 3 saves that caught me off guard by not giving me a save when I thought I would have received one. All 3 of these instances occurred in stage 5, and 2 of them were 4 jump linear corridors that I expected to be 2 jump saves but instead were 4 jump saves. The final instance was the final screen, which I suspect was a 1 save screen but I don't know because I first tried everything after the 4th jump since it was all very very easy.
No rating given, because I don't wish to align myself with the low ratings (who complain about trivial things or complain about the parts of the game that are (or could have) made it great, such as the unusual visuals and the main idea behind the saves), nor do I think this game really deserves a low rating, since that usually indicates a poor experience. This game is still fun, bottom line. I just think the primary idea and emotion it tried to communicate through gameplay completely and utterly failed.
[2] Likes
No rating given, because I don't wish to align myself with the low ratings (who complain about trivial things or complain about the parts of the game that are (or could have) made it great, such as the unusual visuals and the main idea behind the saves), nor do I think this game really deserves a low rating, since that usually indicates a poor experience. This game is still fun, bottom line. I just think the primary idea and emotion it tried to communicate through gameplay completely and utterly failed.
Rating: N/A
Difficulty: 65 65
Sep 16, 2021
cLOUDDEAD
For: I Wanna Be The Sustenance
For: I Wanna Be The Sustenance
Holy fucking shit
[1] Like
Rating: 9.0 90
Difficulty: 80 80
Sep 7, 2021
cLOUDDEAD
For: Alphazetica
For: Alphazetica
except for a few saves I didn't like, the needle in this is sublime and the final area is gorgeous.
[0] Likes
Rating: 9.2 92
Difficulty: 73 73
Sep 4, 2021
cLOUDDEAD
For: I wanna break through Seven trials
For: I wanna break through Seven trials
ancient needle collab of mostly short precise saves with ugly visuals and no music. I enjoyed it way more than I expected to honestly. I think the relatively low difficulty is what made it fun as I was able to consistently make progress, minus a few saves i had to look up strats for (spike moved over 1 pixel that i didnt notice in haduki stage, weird jump near the end of aqua stage).
[0] Likes
Rating: 6.5 65
Difficulty: 75 75
Sep 1, 2021
cLOUDDEAD
For: I wanna be the Magnificent Stumble
For: I wanna be the Magnificent Stumble
influential, but outdated nowadays and not very fun imo. lots of overly precise jumps in the middle or at the end of saves and most of it is very uncomfortable and doesnt flow well. Most saves are quite long but the difficulty typically only comes from a single jump per save, usually quite late into the save as well. the aesthetic is far more interesting than any of the platforming.
[0] Likes
Rating: 5.0 50
Difficulty: 80 80
Aug 15, 2021
10 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
cLOUDDEAD.btb-RMXS_v82c.NDL | 68.0 | 7.0 | 2 |
I Wanna be the Fluoxetine | 68.1 | 5.3 | 9 |
I wanna fly out of this storm | 61.5 | 7.1 | 28 |
I Wanna Fly Through Vapor Trails | 70.1 | 6.9 | 21 |
I wanna get up, burst into motion, raise my finger say | 68.3 | 7.4 | 6 |
I Wanna Go The DotIris | 65.3 | 5.4 | 5 |
I wanna be the kirlian fumble | 70.5 | 7.9 | 14 |
I Wanna Melancholia | 55.8 | 6.2 | 11 |
I wanna thank a far away in a crimsonstack | 84.0 | 8.4 | 10 |
I wanna まだダメよ | 43.2 | 7.7 | 14 |
39 Favorite Games
171 Cleared Games