cLOUDDEAD's Profile
Send a PMJoined on: Jul 8, 2019
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works in motion
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321 Ratings!
179 Reviews!
28 Screenshots!
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321 Games
179 Reviews
cLOUDDEAD
For: I wanna be the Lie
For: I wanna be the Lie
2 screens of cycle needle and a hard but fun bossfight
[0] Likes
Rating: 8.0 80
Difficulty: 60 60
Aug 24, 2025
cLOUDDEAD
For: I Wanna Make It Breaking Out
For: I Wanna Make It Breaking Out
A great adventure game despite its very haphazard presentation. Very long and difficult, but theres only a handful of places you'll really feel stuck at (ice cherry boss, suwako last spellcard, maybe the rainbow cherry)
some reviews complain about rng in a lot of the bosses, but a good majority of everything here is pattern in some fashion, and a reliable strat can be learned if you put some thought into it instead of mindlessly bashing your head against the wall.
[1] Like
some reviews complain about rng in a lot of the bosses, but a good majority of everything here is pattern in some fashion, and a reliable strat can be learned if you put some thought into it instead of mindlessly bashing your head against the wall.
Rating: 9.0 90
Difficulty: 80 80
Aug 21, 2025
cLOUDDEAD
For: I don't wanna go
For: I don't wanna go
less than 2 minutes of generic corridor needle with ugly visuals and 64kpbs music. engine feels a bit laggy but it might just be placebo from the alternate animations
[0] Likes
Rating: 3.0 30
Difficulty: 30 30
Aug 11, 2025
cLOUDDEAD
For: I Wanna Reach for the Stars
For: I Wanna Reach for the Stars
criminally overlooked
[1] Like
Rating: 9.5 95
Difficulty: 75 75
Jul 18, 2025
cLOUDDEAD
For: I wanna be the rainbow MIKU
For: I wanna be the rainbow MIKU
an old classic, featuring 7 stages with a miku avoidance at the end, + 1 final extra miku as the true final boss.
The platforming is pretty oldschool, though theres some neat ideas here and there. The platforming section of the stages is really short, typically only 2 or 3 screens long, with a required secret in each one except the last.
The real meat of the game are the miku avoidances, which are surprisingly quite varied despite the age of the game. Many of them are pattern based, but a few of them are mostly RNG (orange and blue, namely). A few have silly ideas that affect the whole fight, like yellow miku spawning the player in the small space between her legs, or blue miku having the entire arena filled with water, which is much harder to deal with than infinite jump. Most of the avoidances are fairly easy, though blue miku can be extremely unfair sometimes, and purple miku takes some time learning how to read the rotating bouncing bursts and the lovetrap attacks. The final avoidance is 6 and a half minutes in length, focusing entirely on slow but dense attacks, requiring you to read gaps long in advance and squeeze through some tight gaps. Theres a few parts you need to remember (an instagib about 3 minutes in, and a couple parts where cherries suddenly change direction with the music), but you can play it blind pretty safely. This last miku is by far my favourite from the game and the main reason I chose to play it to begin with.
I'd recommend this to anyone interested in oldschool miku avoidances.
[0] Likes
The platforming is pretty oldschool, though theres some neat ideas here and there. The platforming section of the stages is really short, typically only 2 or 3 screens long, with a required secret in each one except the last.
The real meat of the game are the miku avoidances, which are surprisingly quite varied despite the age of the game. Many of them are pattern based, but a few of them are mostly RNG (orange and blue, namely). A few have silly ideas that affect the whole fight, like yellow miku spawning the player in the small space between her legs, or blue miku having the entire arena filled with water, which is much harder to deal with than infinite jump. Most of the avoidances are fairly easy, though blue miku can be extremely unfair sometimes, and purple miku takes some time learning how to read the rotating bouncing bursts and the lovetrap attacks. The final avoidance is 6 and a half minutes in length, focusing entirely on slow but dense attacks, requiring you to read gaps long in advance and squeeze through some tight gaps. Theres a few parts you need to remember (an instagib about 3 minutes in, and a couple parts where cherries suddenly change direction with the music), but you can play it blind pretty safely. This last miku is by far my favourite from the game and the main reason I chose to play it to begin with.
I'd recommend this to anyone interested in oldschool miku avoidances.
Rating: 7.5 75
Difficulty: 65 65
Jul 17, 2025
11 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| cLOUDDEAD.btb-RMXS_v82c.NDL | 68.0 | 7.0 | 2 |
| I Wanna be the Fluoxetine | 68.1 | 5.3 | 9 |
| I wanna fly out of this storm | 61.8 | 7.0 | 28 |
| I Wanna Fly Through Vapor Trails | 70.2 | 6.9 | 21 |
| I wanna get up, burst into motion, raise my finger say | 68.7 | 7.5 | 6 |
| I Wanna Go The DotIris | 65.3 | 5.4 | 5 |
| I wanna be the kirlian fumble | 70.6 | 7.7 | 16 |
| I Wanna Melancholia | 55.5 | 6.1 | 13 |
| I wanna be the Odyssey | 92.4 | 9.8 | 7 |
| I wanna thank a far away in a crimsonstack | 84.6 | 8.0 | 10 |
| I wanna まだダメよ | 43.2 | 7.7 | 14 |
46 Favorite Games
209 Cleared Games
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