YaBoiMarcAntony's Profile
Send a PMJoined on: Apr 26, 2020
Bio:
I used to be here four years ago but I left. I was Guitarsage2k/Parallax5.
These fangames mean a lot to me (attempt at order)
1. I Wanna Kill the Kermit 3
2. I Wanna Walk Out in the Morning Dew
3. I Wanna Be the Volatile Presence: Stagnant Edition
4. Crimson Needle 3
5. I Wanna Kill the Kermit 2
6. I Wanna Figure
7. Phonotransmitter
8. VoVoVo
9. I Wanna Reach the Moon
10. untitled needle game
11. I Wanna Burnmind
12. Domu
13. I Want To Meet Miki
14. I Wanna Go Across the Rainbow
15. Alphazetica
16. I Wanna Stop the Simulation
17. I Wanna Hydrate
18. I Wanna Be the Ocean Princess
19. I Wanna Vibe with the Gods
20. I Wanna Be the Vandal
21. I Wanna Pray to the Platform God
22. I Want
23. I Wanna Pointillism
24. I Wanna Be Far From Home
25. I Wanna Be the RO
I've submitted:
276 Ratings!
237 Reviews!
5 Screenshots!
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276 Games
237 Reviews
For: I wanna love Utopia
Great song, great attacks, great everything! I just wish it were a bit longer.
For: I wanna be the GravityRain
Difficulty rating is up by two points thanks to the length; if it were shorter, it would be indeed a 34, but then this is silly minutiae.
For: Love Her Madly
For: I Want to Meet Miki
There are four areas, three of which actually fall into the realm of fangame while the fourth is more out there as it's instead a Yume Nikki area. Each area has its own positives and quirks, but my personal favorite is the third area thanks to its being heavily atmospheric and having excellent gameplay all throughout. Even so, each area is well worth your time and I really have no issues at all with any part of the game. Perhaps the closest anything gets to being "problematic" is the climb before you meet Miki which can be a bit irritating at times, but I don't truthfully find it to be all that bad. I also don't like secrets in nearly all forms but I don't fault Miki for that; they don't bring down the enjoyment of the game for me, but I personally would have preferred they be a bit more obvious than they are.
You do not have to find the secrets, but doing so allows you access to the true ending, something I think is well worth your time as it gives access to my favorite part of the game, what I would title The Walk. Some may find the music irritating, but I thought it was absolutely perfect and that it really gave this sense of struggle and beauty which compliments the gameplay itself heavily. This final area isn't particularly complex, all you do is go right through jumping from pillar to pillar while avoiding a rather peculiar boat enemy, but for me it really capped off the game in a way as to make it feel emotionally impactful rather than being just a great game.
All in all, I Want to Meet Miki is one of the best atmospheric fangames out there and is one of the top three games of 2021, as well as one of my personal favorites.
For: I Wanna Get Cultured 2
Now, when I say meet expectations, I should say that I mean in terms of quality, not in terms of content. In terms of content, Cultured 2 absolutely knocks it out of the park. There's more gameplay in literally every way possible: more bosses, more stages, more bonus content, more more more! Furthermore, the production value was multiplied by about a thousand, being one of the most well crafted games in that respect ever released, something that could have been released now and fit right in. All told, Cultured 1 feels like a one-man project whereas Cultured 2 was put together by hundreds, honed to perfection by all the masters of game design in the world; however, despite being a much more well-made game than Cultured 1 in almost every way possible, I find myself looking much more fondly upon my time with Cultured 1 than I do my time with Cultured 2.
I find it will be easiest for me to stick to the classic positive/negative review organization, so I'll go on ahead with the positives:
Production value - As said before, the production value is through the roof and really helps make the game feel fresh and memorable, whether it's actually playing through stages or wandering the castle that serves as the hub world of Cultured 2. This hub world in particular may just be my favorite aspect of the game; it makes everything feel so cohesive and put-together in a way that really helps the game feel like more than just your average medley, and it is nowhere near average in any respect.
Screen picks - In nearly all cases, I was quite happy with the screen picks in every stage. This is what really helped the game up from mediocrity from me and is what I was naturally most looking forward to after Cultured 1. Most all screens are interesting in their own right and even if there's a pick from a medley stereotype, it's an unexpected screen that shows how much care was put into the aspect of the game, something I am quite thankful for.
Mood/Aesthetic - Cultured 1 is a ragamuffin of a game whereas Cultured 2 is a man in a well-tailored suit; yet, one gets the feeling that they're both the same person and the man in the suit still retains that ragamuffin spirit. Even with all the sparkle and sheen of Cultured 2, I still got this feeling of heart and soul that I got from Cultured 1, it was merely presented with a different, more professional set of clothes.
And now, the negatives:
Bosses - Perhaps the most controversial aspect of the game overall is the bosses, particularly bosses 4 and onwards. Some people love them, others despise them. For my own part, I fall firmly in the latter camp.
Boss 4: Something I've come to realize about myself is that I hate when a part of a game is overly long. Most often, I prefer it if something is short and succinct as making it go on for too long can serve to sour the overall experience thanks to exhaustion from something even if that something is good or very good. Of course, the exception comes when that something is superb and warrants an "overly long" section, but in that case it wouldn't really be overly long and instead be just right. Nonetheless, this aspect of myself is what really drove me insane on boss 4. There are 3 phases to boss 4, all of which aren't all that long on their own but overall come up to a pretty beefy boss experience. As such, when I first grinded this boss, I found it to be totally grueling in every way. On the one hand, I was not as good at bosses then and as such it was a much harder fight for me than it would be now, so that could have played a part in making it a worse experience. On the other hand, however, I argue that I would not have this problem with a truly excellent fight as I would not mind taking forever on it for want to prolong the experience as long as possible. In no way did I want to prolong the experience of boss 4, in short. Phase 1 is fine, but some aspects got on my nerves like the bosses habit of spawning on you and leading to rather difficult bouts of difficulty. Phase 2 I found to be quite fun and the highlight of the fight for me. Phase 3, however, is what really throws it all into the bin. Admittedly, most of it is well designed, but it's such a learn-heavy section as to be totally exhausting, especially at the end of what has already been a long fight. The last attack, however, is an absolute clown fiesta in which the best method of approaching it is to not have to approach it at all through damaging the boss enough to kill it before the attack really starts. All in all, my original experience with boss 4 will go down in my personal history as one of the worst experiences I have ever had; whether that was my own fault or the fault of the game itself, I cannot say for sure, but that does not take away my great distaste for the game.
Boss 5: I do not dislike this boss quite as much as the previous, but I did not have a very good time with this fight either. It has the same issue of being overly long, though I don't believe any part of the boss really could have been cut. I enjoy the design of the boss, I like how its organized, I like each attack on their own, but put it all together and it made for a fight that I never really looked forward to playing when I was grinding it. The first phase is probably the worst for me and I suspect cutting one of the little mini-boss sections would have made it far more enjoyable for me; I don't think either section is bad, but I also don't think either is truly stellar and as such cutting one would have made the length of the fight a little less intimidating for me. The last phase I also found to be a bit irritating thanks to some attacks being much harder than others and thus leading to me hoping I don't get a particular shade of apple (I believe blue was the big no-go for me). Ol' Nose Lad, in the end, just wasn't my cup of tea, though I certainly see why people enjoy the fight; it offers a great deal of variety and has a really unique mood to it that stands out quite strongly against most other bosses I've ever encountered. All that, however, is not enough to save it for me.
Final boss: Within Biff I believe there is a great boss well-hidden. If some parts of the fight had been pruned or adjusted in some way, I think this could have been a truly superb final fight for me. The presentation is insane and it really does feel like a climactic end to what is a mammoth-sized game, but I found that it just dragged as it went on. Phase 2 is by far the biggest issue for me thanks to being by far the hardest phase in the fight, perhaps the hardest part of the any% clear altogether. Both attacks are very hard, both platform sections are tough, especially Kadykunde's section, and putting both these together made this one hell of a phase for me, emphasis on Hell. With that said, I think the only issue with any part of Biff is that it was just too hard - or, more accurately, too precise as to be uncomfortable. The harder something is, I've found, the harder it is for it to actually be good. There is a fine line between difficulty and enjoyability, a line that few are able to straddle successfully. This line, I think, is much harder for bosses, that presumably being what makes me much more critical of bosses than platforming (as well as my being better at one and worse at the other). This latter thing is not the game's fault, but nonetheless I argue that there was a compromise made on enjoyable gameplay so that the boss would be suitably difficult, or at the very least that's what it feels like playing the fight as it is now.
Truthfully, these are the only aspects of Cultured 2 I take issue with, but in my original review, I presented the situation as if the game had grievously wronged me, going so far as to give it a 4. Now, while I did not lie at any point in that original review, I will admit freely that it was driven far more by emotions than it should have been, and while I do believe emotions are the most important part of how someone takes in a game, I think that in my case it lead to my judgment being clouded in a way as to bury the lead. Cultured 2 doesn't deserve a 4, not even close. I don't believe in considering the effort a game has put into it in a rating, but even ignoring that, I enjoyed most of Cultured 2. Even if I'll always think of these bosses first when it comes to Cultured 2, they do not take away how much fun I had otherwise. Though I maintained for quite a long time that Cultured 2 was one of the biggest disappointments of my life (this statement being one I made as early as one or two days ago), I think now that I was being disingenuous and ignorant of how I really felt about the game because I refused to let myself reflect honestly on the game thanks to the parts of it that so angered me. Having reflected more honestly on it now, Cultured 2 never was a disappointment and for me to have ever said so was a lie based in anger and juvenile irritation. This epiphany does not take away the negative aspects of Cultured 2, but it has finally allowed me to see the positive.
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9 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
A Sky Blue Denouement | 88.8 | 8.4 | 10 |
April is the Cruelest Month | 84.8 | 8.8 | 19 |
I Wanna Flying Disc | 91.5 | 9.3 | 4 |
Frankie Teardrop | 2.2 | 6.0 | 10 |
I Don't Wanna Dwell | 69.2 | 7.3 | 14 |
Nebulous Thoughts | 80.0 | 9.1 | 32 |
Strewn Detritus | 69.0 | 7.3 | 14 |
The Sunken Cathedral | 69.5 | 8.2 | 28 |
I Wanna be the Ziggomatic Drukqs | 70.5 | 7.3 | 9 |
48 Favorite Games
256 Cleared Games