YaBoiMarcAntony's Profile
Send a PMJoined on: Apr 26, 2020
Bio:
I used to be here four years ago but I left. I was Guitarsage2k/Parallax5.
These fangames mean a lot to me (attempt at order)
1. I Wanna Kill the Kermit 3
2. I Wanna Walk Out in the Morning Dew
3. I Wanna Be the Volatile Presence: Stagnant Edition
4. Crimson Needle 3
5. I Wanna Kill the Kermit 2
6. I Wanna Figure
7. Phonotransmitter
8. VoVoVo
9. I Wanna Reach the Moon
10. untitled needle game
11. I Wanna Burnmind
12. Domu
13. I Want To Meet Miki
14. I Wanna Go Across the Rainbow
15. Alphazetica
16. I Wanna Stop the Simulation
17. I Wanna Hydrate
18. I Wanna Be the Ocean Princess
19. I Wanna Vibe with the Gods
20. I Wanna Be the Vandal
21. I Wanna Pray to the Platform God
22. I Want
23. I Wanna Pointillism
24. I Wanna Be Far From Home
25. I Wanna Be the RO
I've submitted:
276 Ratings!
237 Reviews!
5 Screenshots!
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276 Games
237 Reviews
For: I wanna be the I
Overall, though it's not a forgotten classic, it is a woefully mistreated good game that I feel deserves a second look for its inventive design all across the board.
For: Chew 023
For: I Wanna Eclipse
If ever there was a game in which passion has been made physical, Eclipse is that game. Everything is self-made, visually, and even a few songs were composed by ol' gwiz themselves, and these two salient facts alone earn the game a lot of respect from myself and most everyone else in the community. Of course, respect alone isn't enough to make a game good, so it's lucky for Eclipse that it's also a damn fine game on top of that. There is no game quite like Eclipse in mood nor in presentation. Gwiz has always had an especially peculiar aesthetic sense, one that I could only compare to wonderful in its unique-ness, but their styles are nothing alike so it feels a bit unnecessary. This mood of theirs has come to a head here in Eclipse, this being perhaps the perfect form of it.
So all told, why don't I like the game more?
A 7.5 is no low score, to be sure, but so many people tout this as one of if not their absolute favorite fangame. Naturally it doesn't have to be as such for me, but I did expect to like it a bit more than I do. The trouble here is that I can't exactly pinpoint what about it doesn't take the game to the next level for me. I didn't dislike anything in the game, though the robot boss is a bit irritating and would be worse were it not for the excellent virtual boy section, and there was a decent amount of stuff that I truly loved, such as the screenwrapping stage or the gravity stage; yet, the cohesive package just doesn't feel as good to me as it does in the moment-by-moment one. While I'm playing, I can really feel the genius of each stage, but by the end most of it has left me and I'm wondering whether or not I'm just missing something about it all.
Nonetheless, while the game is not a perfect ten or close to it for me, it is a game I recognize as being outright brilliant both in presentation and execution, just not quite for me.
For: I wanna stop the Simulation
Were I to list off my favorite sections of this game, I'd likely give you a list of the stages and bosses, talking myself into including more and more of the game until it's just all the game to begin with. Nonetheless, I'll try to cut it down to the absolute highlights:
Runnerman - This is actually the shortest stage in the game, but it starts it off so excellently it could be nothing less than one of the best. It is joy and ecstasy incarnate, pure happiness in the form of gameplay, and the greatest way possible to start off this impeccable journey.
Baba is You - Though not quite reaching the intellectual levels of the original game, this stage wowed me over and over again, screen by screen. It's so clever in its execution and fun to boot. I just loved everything about this and wish it was ten times longer, that being the nature of the truly perfect things in this world: they never last long enough for us.
Spelunky Boss - I wasn't a huge fan of the area itself, but the boss redeemed it for me - although saying that suggests the area itself is even close to bad, when more realistically it's just very good. The boss utilizes the shotgun to utter perfection, both in phase 1 and phase 2. That aside, the fight itself is just a whole lot of fun and really helped make the area more lovable for me.
Contra Boss - Despite not ever playing the original (technically I have, but not really), the Contra area stood out to me quite well thanks in part to the boss of the area which just knocked me right on my ass with how good it was. It's a semi-long fight, but I never minded the length even when I died right at the end because it was so well-made and fun to fight. This is truly the textbook way to make a good boss: well-balanced, great pacing, enjoyable and unique gameplay, and a perfect way to cap off such a good area.
Castlevania Boss - This is one of many sections in which I remained awestruck throughout the experience. I didn't spend very long here, to my own detriment, so I didn't give it the time it truly deserves - time enough, though, time enough!
Final Boss - In short, the most exquisite way possible to bring one of the most exquisite fangames ever made to a close. In slightly more long, this boss is one of the most well-designed fights I have ever had the pleasure of fighting. The humor is perfect, the gameplay is on point, the music splendiferous, it all comes together in a way that could bring a tear to anyone's eye. It's almost hard to believe how good this fight is, hard to believe anything could be this fun.
In all, I Wanna Stop the Simulation brings together all the greatest elements of fangames and puts them into one juicy package. I wasn't there to see it at inception, but I'm here now, and by God am I glad to be here. My deepest thanks goes out to all the creators that made this possible, as well as the community at large for allowing such a brilliant thing to come to fruition. This is why I am so thankful to be here, so I can play games like this.
For: I Wanna Find a Cure
I don't really have much to say about it. If you haven't found this game in your to-play list by this point (or if you haven't played it altogether), then I suggest you give it a go should you have any interest in the adventure genre.
Good!
9 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
A Sky Blue Denouement | 88.8 | 8.4 | 10 |
April is the Cruelest Month | 84.8 | 8.8 | 19 |
I Wanna Flying Disc | 91.5 | 9.3 | 4 |
Frankie Teardrop | 2.2 | 6.0 | 10 |
I Don't Wanna Dwell | 69.2 | 7.3 | 14 |
Nebulous Thoughts | 80.0 | 9.1 | 32 |
Strewn Detritus | 69.0 | 7.3 | 14 |
The Sunken Cathedral | 69.5 | 8.2 | 28 |
I Wanna be the Ziggomatic Drukqs | 70.5 | 7.3 | 9 |
48 Favorite Games
256 Cleared Games