YaBoiMarcAntony's Profile
Send a PMJoined on: Apr 26, 2020
Bio:
I used to be here four years ago but I left. I was Guitarsage2k/Parallax5.
These fangames mean a lot to me (attempt at order)
1. I Wanna Kill the Kermit 3
2. I Wanna Walk Out in the Morning Dew
3. I Wanna Be the Volatile Presence: Stagnant Edition
4. Crimson Needle 3
5. I Wanna Kill the Kermit 2
6. I Wanna Figure
7. Phonotransmitter
8. VoVoVo
9. I Wanna Reach the Moon
10. untitled needle game
11. I Wanna Burnmind
12. Domu
13. I Want To Meet Miki
14. I Wanna Go Across the Rainbow
15. Alphazetica
16. I Wanna Stop the Simulation
17. I Wanna Hydrate
18. I Wanna Be the Ocean Princess
19. I Wanna Vibe with the Gods
20. I Wanna Be the Vandal
21. I Wanna Pray to the Platform God
22. I Want
23. I Wanna Pointillism
24. I Wanna Be Far From Home
25. I Wanna Be the RO
I've submitted:
276 Ratings!
237 Reviews!
5 Screenshots!
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276 Games
237 Reviews
For: I Wanna be the TsuTaMao
For: I Wanna Appreciate the Wolf's Enthusiasm
For: I wanna stop crying myself to sleep
My father woke me up telling me that she had been taken off in an ambulance and apparently he wasn't allowed to ride with them. I had only gotten a couple hours of sleep, so I wanted to just close my eyes again and sleep once more, but that was obviously not an option despite how badly I wanted it to be. We were driven to the hospital by one of my brother's friends, walked into the place and was directed into some small room, and soon the doctor came in and told us bluntly that she was dead. So, I walked out of the room, leaving behind my aunt crying into my father's arms, then went outside to call my best friend. I had to call her several times before she woke up as it was rather early in the morning, and before I could say what had happened, I broke down into tears without being able to tell her that my mother was dead.
I knew that she was going to die, but I was too afraid to say anything. It was obvious she was unwell, but I felt naïve, believing that I was blowing what was just a passing sickness way out of proportion. I was foolishly afraid of the moderate embarrassment of being wrong rather than just getting over such a silly fear and forcing my father to take her to the hospital. Because of this, I feel that I am in some way responsible for her death. That's not really true, of course, but that doesn't take away the guilt I will feel for the rest of my life.
Grief remains for all time, mortal wounds such as the death of a loved one will never wash away, and I will for the rest of my life regret the night that I was afraid of being wrong about my mother's death.
It's been a little over a year since she died, but what healing is there to show for it? I tried to give off a sense of strength outwardly, but it is simply not there in all reality. I have put my life on hold for a year because I do not have the will to move on, whether it's because I refuse to move on without her or because I am simply too worn out from this massive blow to my life, I do not really know. Perhaps my life will be no different a year from now, or maybe I'll stay this way until the day I die, feeling like static, unable to return to who I was before.
And should I not be okay now? Perhaps not okay, but shouldn't I be better than I was before? A year may not be significant in the grand scheme of things, but in my own life, a year is a few minutes in the few hours of this world that I have, and they are wasted away wallowing and allowing my self to stagnate, to wither and fade away, ruining the life that my mother sought so desperately to let flourish.
I wish that I could be better, that I could move past this and start the clock yet again. I have only so much time to live, and I want only to live in the time that I have, but grief freezes a life, and I do not have it in me to challenge something so monumental as grief.
All these thoughts and musings go through my head often. They are the whisperings of a part of myself which holds too much control over my life. Because you know what? Who gives a God damn that I've let a year go by with almost nothing to show for it? What part of life has made it such that I feel like I have spent too long mourning with nothing to show for it, too long crying without any end in sight? It is okay to cry, and it is okay to grieve. There is no limit to how long we may spend moaning about our hurts because that is the very way that we move past them.
I Wanna Stop Crying Myself to Sleep is a game which recognizes this one fact and tells us at every moment which pain seeps in that it is ok to cry, that this shall pass and that we are allowed to hurt. From beginning to end, Chyeri's masterpiece lulls us to sleep and allows our tears to dry happily on our cheeks, having been heard and allowed to flow - and what a more perfect time for this game to release, so early into what many would call one of the worst years of their lives? I know that I have seen none worse than this.
Everything falls into place in Crying, every aspect of it comes together to create this therapeutic image, from the plunge into sleep in the first stage, with the peaceful and meditative music playing in the background as the moonlight guides your way through the effortlessly perfect level, to the rousing lullaby that plays you off to the end in one of the most beautiful moments I have ever had the pleasure of experiencing. I need not comment further on the astonishing quality of gameplay as it is a well known fact, as it should be, but it is necessary to note that this is not perfect gameplay for the sake of it. Many makers create simply with the intent of making good games, and that is quite alright. Some of my favorite games have this air of "I just wanted to make something good." Crying, however, is one of the rare pieces of brilliance that steps beyond that and decides to say something with their game.
It is so easy to speak your message in a movie, song, show, or what have you. Hell, even video games don't have much difficulty in imparting their theses on life. Fangames, however, are in a bit of an odd situation. They operate on a mostly silent level, being one of the most pure examples of mechanics-driven gameplay ever. Some fangames attempt to tell a story, but most are simply a series of platforming screens that may or may not feel connected to each other. Some of these fangames, however, are able to say something without a word of dialogue, some makers are able to send a message through these silly screens covered in spikes and what have you. Chyeri was able to tell me that it is okay to cry simply through their choice of music, visuals, and the very way that they designed their needle. Despite how difficult this game is, I rarely felt angry or like I was stuck on anything. In fact, in nearly every case, I was happy to be stuck on a save because Crying's gameplay is like sweet words of encouragement which puts my soul at rest - at least, for the time being. Obviously I will hurt in the future, perhaps more so than I do now, but it is okay. Let your pain gnaw away at your soul, let yourself suffer the slings and arrows of outrageous fortune and be, because you will never move past your grief without letting yourself feel it.
For: Panasonic Bluray
There are 80 floors to traverse, every 10th floor naturally being a boss fight. Aside from those boss fights, it's all needle, baby - gimmick needle, in most cases. Though there are a couple cases of known gimmicks, most everything is totally new to me, though perhaps not put to as much use as I'd like. Of course, given the length of each floor and the amount of floors per stage, that's an understandable issue that sort of just comes with the territory. Nonetheless, every gimmick is fleshed out well enough that I never felt as if any one gimmick didn't really earn its keep. Instead, each floor is memorable and enjoyable thanks to their given gimmick - aside from one.
Floors 51-59 I found to be the lowest point of the game (I'd also include floor 60 here, but it's to be nerfed) thanks to a foolish design choice concerning low-gravity. When you design with low-gravity, the most pleasant way to do so is to utilize the increased reach of jumps - or, that's what I prefer, at any rate. What I don't prefer is forcing awkward low jumps that are further aggravated by this low-gravity. This quirk of these floors made for an especially irritating time that was worsened by the fact that it came out of nowhere. While the previous stage was certainly an increase in difficulty, it was nothing compared to the low-grav limbo. There are screens without low-gravity, but I found these to be irritating as well thanks to the choice of cramped design. This stage stands out as the abrupt difficulty spike that throws the difficulty curve all to hell, with nothing beyond giving me as much trouble as this stage did.
Now then, that's all I have to say in the negative. If you'll excuse me, I'd like to return to the positive once more.
The story is short and sweet, funny and care-free, memorable and comforting, and other such couplets of adjectives. It takes itself serious despite the few jokes here and there (as well as references), but otherwise the game plays it straight whilst still knowing its having a laugh. I was reminded quite a bit of I Wanna Save My Boy, though that game knocks the humor up several notches and refuses to ever take itself seriously, something to its detriment. Not so, here. The closing words between you and THEM are humorous and warm, making the journey overall mean far more than if it just ended with some throwaway joke.
Despite being the first thing I mentioned, the last thing I'd like to discuss are the bosses - and that's more or less how I feel about them. While they're all fairly pleasant, they're nothing to write home about. I would call them all great, but they are merely the breaks between what makes up the meat of the game. There are two exceptions: Floor 60, and the final boss. Again, I won't discuss Floor 60, but I'll have you know I was quite irritated with it, quite! Anyways, the final boss is KittyGame's best attempt at a boss. It's a fairly easy battle, but I found it to be a lot of fun despite its relative simplicity. The visual flair combined with the well-designed attacks make this a memorable send-off for the memorable gameplay of Panasonic Bluray
It's only been out a few hours, but seemingly everyone has given this game a go by now. If you're not apart of everyone, then I suggest you take a look at KittyGame's finest game yet. It's short and sweet, and though there are a couple bumps along the way, they're not enough to ruin what is one excellent ride.
For: Downer
9 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
A Sky Blue Denouement | 88.8 | 8.4 | 10 |
April is the Cruelest Month | 84.8 | 8.8 | 19 |
I Wanna Flying Disc | 91.5 | 9.3 | 4 |
Frankie Teardrop | 2.2 | 6.0 | 10 |
I Don't Wanna Dwell | 69.2 | 7.3 | 14 |
Nebulous Thoughts | 80.0 | 9.1 | 32 |
Strewn Detritus | 69.0 | 7.3 | 14 |
The Sunken Cathedral | 69.5 | 8.2 | 28 |
I Wanna be the Ziggomatic Drukqs | 70.5 | 7.3 | 9 |
48 Favorite Games
256 Cleared Games