YaBoiMarcAntony's Profile
Send a PMJoined on: Apr 26, 2020
Bio:
I used to be here four years ago but I left. I was Guitarsage2k/Parallax5.
These fangames mean a lot to me (attempt at order)
1. I Wanna Kill the Kermit 3
2. I Wanna Walk Out in the Morning Dew
3. I Wanna Be the Volatile Presence: Stagnant Edition
4. Crimson Needle 3
5. I Wanna Kill the Kermit 2
6. I Wanna Figure
7. Phonotransmitter
8. VoVoVo
9. I Wanna Reach the Moon
10. untitled needle game
11. I Wanna Burnmind
12. Domu
13. I Want To Meet Miki
14. I Wanna Go Across the Rainbow
15. Alphazetica
16. I Wanna Stop the Simulation
17. I Wanna Hydrate
18. I Wanna Be the Ocean Princess
19. I Wanna Vibe with the Gods
20. I Wanna Be the Vandal
21. I Wanna Pray to the Platform God
22. I Want
23. I Wanna Pointillism
24. I Wanna Be Far From Home
25. I Wanna Be the RO
I've submitted:
276 Ratings!
237 Reviews!
5 Screenshots!
Report this user
276 Games
237 Reviews
For: I wanna be the Krypton
I Wanna be the Krypton is a collaboration between infernoman1 (now Chatran, this was his last game as inf) and Thenadertwo, both highly competent makers, based on the Neon series of the latter creator. What you get is six rock-solid stages of needle, both of the typical and dot-kid variety, made up of thirty-six screens, all of which vary from great to superb. The game further breaks up into couplets, the first two stages being pure needle, the next two being dot-kid, and the final being a mixture of both. The last stage specifically is especially interesting due to combining both in a single screen for every screen. This leaves one feeling a bit curious about why the penultimate stage was not built in this way, but that's not a flaw in any way, merely interesting.
If I were to categorize these stages from best to worst, it would look something like this:
1st - 6th stage
???
???
???
???
6th - 1st stage
Ultimately, every stage aside from the 1st and 6th are totally consistent in quality, not even slightly dipping below the expected norm from both of these superb designers. The 6th stage places itself at the top due to a quite successful combination of dot-kid and normal kid. The 1st stage finds itself at the bottom, however, for no real reason other than a few jumps felt iffy to me, like it took inferno and Nader a few screens before they really found their groove. By the second stage, I stopped having complaints altogether. Every section flows wonderfully and as if it were made by one person; their designs blend together with such purity that you'll find yourself thinking about the possibility that this isn't a collab, that it was just one person making it and lying about it for one reason or another.
The only criticism that I could personally level at it is sort of a double-edged sword. There's not much variety in the design, so every save more or less feels like the one that came before it and the one which will follow it; however, given the strength of the design, I don't see that as a genuine issue. I do not mind if there is little variety in the design so long as what is there is strong enough to hold itself up alone. Plus, thanks to there only being thirty-six screens here, it felt like the design reached a natural conclusion with the final stage, so I was never left asking for something different.
Krypton is a phenomenal game, one that sees both makers delivering some of their best work. Given that this was something of a send-off for both infernoman1 and the Neon series, I'd say that it does this job brilliantly. Luckily, we saw the rebirth of infernoman1 in the form of Chatran, and the Neon series of course found its real end with Neon 3. Nonetheless, this would have been a fine way to see them off had that been the case.
For: I wanna give the cat some acid
For: I wanna walk to the store
"Walk to the store and fetch some milk would you please?"
There are a couple things to note:
1) All of the text is red except for the word "milk." Perhaps this suggests that the one who asked is of impure character, or in some way tainted. This milk, then, is a pure substance; thus, they want to be purified.
2) The home is desiccated and depressing, reminding one of the old flash horror game The House, but with far less decoration. This suggests the natural state of your character as well as that being who asked for the milk is one of despair, lacking almost anything but the walls which keep them safe from what waits outside.
With all this recognized, your next goal is this: start walking. So, you walk. For a while, you find yourself wondering what obstacles you'll come across on your journey, and some time after that thought flitters through your mind, you'll find an answer in the form of a cactus. The cactus is a simple foe, one that necessitates only the mere act of two full jumps to be safely circumvented. That, my friends, is the only thing you'll be seeing for a while. That and the dune-filled background with the picturesque sky filling out the blank spaces. The sound of wind fills your ears and gets under your skin, allowing you to feel that fierce bite of nature. There's almost this itching sensation like the sand particles have gotten under your skin.
More likely, that itching sensation is the dull buzz of boredom as you realize that this walk to the store is not one for the faint of heart, nor one that those with weak legs should tackle. As the seconds tick away, you realize something: this is murder. Each moment passes away, spent on some worthless joke of a game, like sending a man to the executioner merely for their existence. There is no variety, though one could not be sure that the cacti are equidistant from each other. Every step, every breath, every blink, every movement closer towards the end of your life, all of these changes weigh on the soul the longer your walk to the store goes on. At some point, you almost wonder if ever there was a store to be found.
And when that thought rolls in like crashing waves beating against one's mind, you'll see through the sea foam something quite beautiful: the store.
Into the store you go for milk, but milk you find not; instead, you find a bottle of alcohol. With no other option, you take the alcohol and head outside to find your surroundings have changed. The dusty tan of the dunes is now darkened with a cobalt shade, and the skies have become like Venus's own heavens; yet, the wind blows on. You walk further, having no choice but to fly hurling into the face of this hellscape. Your walk slowly takes on darker tones as you close the distance between store and home, and by the time you see your first cactus, you'll realize something is quite wrong. The vibrant green of the cacti that you were so familiar with, the cacti that you began to feel joy at seeing for being something different, they have turned purple, or worse. Some cacti are mangled, or otherwise decorated with unfamiliar things, most have changed sizes altogether. So too as you walk do new sounds flow forth from the world; the wind begins to become distorted and twisted, sometimes breaking off into nothingness altogether, dogs bark at you from nowhere, and finally the wind takes its leave, and you're alone with the sounds of an unknown being and their howl.
The walk home feels longer than the walk to the store, though one could not be sure of that statement's veracity. Perhaps the abundance of variety in one's surroundings make more of the walk stand out. Nonetheless, after some time, you make it home.
"Home sweet home"
And the sounds of abuse play on as the screen fades to darkness....
For: 2010 Needle Hole
(But this time 2010 and not 2009, there's no death animation, and it's more fun.)
For: 2009 Needle Hole
9 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
A Sky Blue Denouement | 88.8 | 8.4 | 10 |
April is the Cruelest Month | 84.6 | 8.9 | 20 |
I Wanna Flying Disc | 91.7 | 9.1 | 6 |
Frankie Teardrop | 2.2 | 6.0 | 10 |
I Don't Wanna Dwell | 69.2 | 7.3 | 14 |
Nebulous Thoughts | 80.0 | 9.1 | 32 |
Strewn Detritus | 69.0 | 7.3 | 14 |
The Sunken Cathedral | 69.5 | 8.2 | 28 |
I Wanna be the Ziggomatic Drukqs | 70.5 | 7.3 | 9 |
48 Favorite Games
256 Cleared Games