YaBoiMarcAntony's Profile
Send a PMJoined on: Apr 26, 2020
Bio:
I used to be here four years ago but I left. I was Guitarsage2k/Parallax5.
These fangames mean a lot to me (attempt at order)
1. I Wanna Kill the Kermit 3
2. I Wanna Walk Out in the Morning Dew
3. I Wanna Be the Volatile Presence: Stagnant Edition
4. Crimson Needle 3
5. I Wanna Kill the Kermit 2
6. I Wanna Figure
7. Phonotransmitter
8. VoVoVo
9. I Wanna Reach the Moon
10. untitled needle game
11. I Wanna Burnmind
12. Domu
13. I Want To Meet Miki
14. I Wanna Go Across the Rainbow
15. Alphazetica
16. I Wanna Stop the Simulation
17. I Wanna Hydrate
18. I Wanna Be the Ocean Princess
19. I Wanna Vibe with the Gods
20. I Wanna Be the Vandal
21. I Wanna Pray to the Platform God
22. I Want
23. I Wanna Pointillism
24. I Wanna Be Far From Home
25. I Wanna Be the RO
I've submitted:
276 Ratings!
237 Reviews!
5 Screenshots!
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276 Games
237 Reviews
For: I cannot but go ahead through the way of the starlit sky
Starlit Sky is an all around good game recommendable to anything with five minutes on hand, especially beginners.
For: I wanna eat the lemon
There's nothing outstanding about the game, and in fact the final two screens even irritated me to some degree (although the penultimate screen was at least interesting), but for the most part this is an inoffensive little romp through a peaceful world, an experience I always love undertaking.
Give this a go, all ye beginners!
For: I wanna be the Kaenbyou
The strengths of the Kaenbyou series are all in the pathing. Even mediocre needle can be elevated to something quite enjoyable if the pathing is any good, and the needle here isn't even mediocre!
Ultimately, the needle is merely passable, but I did in fact enjoy myself throughout the trilogy due to the intelligent, maze-like pathing of each game. Where Kaenbyou is at its best is during the final stages which remind one of qoqoqo 300 with those maze rooms. In the latter two games I even found myself getting lost once or twice, something I did not mind.
I heavily recommend this to both beginners and experts alike, although the experts will certainly find themselves bored by the end of the series.
For: Domu
The basic concept of Domu is this: you're a kid, you're going out for a walk or something, and you happen to witness a meteor type object crash into your homeland. Up to that point, the music and visuals were happy-go-lucky and bright, though the mood felt sinister thanks to the malicious traps here and there. Once the meteor makes its home in the ground, though, those shiny visuals and happy music are gone, replaced with a dark and moody soundtrack combined with alien surroundings. The game itself is made up of three paths with a boss at the end of each path, and then one more path with a little extra at the end: a final area after the chase sequence following the boss, and then one last big hoorah of a boss and avoidance.
The real meat of the game is in the platforming, though the bosses are pretty good too, utilizing the gimmicks of their respective paths in the fight. In your promenade through the sights on offer in Domu, you'll find yourself coming toe to toe with various peculiar gimmicks, all of which are totally unique and new to me. Perhaps the most infamous one is the ice gimmick, unique thanks to the extremely peculiar physics Nogard decided to give the ice. It's based around momentum now, with a lot of sliding and speed to spare. The most difficult aspect of it is that this momentum will affect your jumps as well, such that you'll get pulled back in the middle of a jump should you be going the opposite way of your momentum. Nonetheless, I found the gimmick to be rather enjoyable, both thanks to its interesting nature and the way which it the level design compliments it.
Other enjoyable gimmicks:
Bubble Gimmick - There are plants and you shoot them, ipso facto: BUBBLES! These bubbles travel the direction in which the plant was pointed and you can use these bubbles essentially as moving blocks of water. I found this to be really fun to play around with and would have even liked if the level featuring these bubbles were longer.
Platform Gimmick - This one is later in the game, featuring a number of platforms on a circular grid in which standing on one will make the whole shebang swing around while moving forward. This isn't the best description, but nonetheless, I quite enjoyed this gimmick.
Crazy Objects Gimmick - In the castle section, you'll come across some extremely wacky flailing blocks and spikes which place themselves properly as you come close to their actual location. For the most part, this might seem to be busywork and too much action for the eyes, but I found it to be really cool and perfect for this sort of malicious adventure game.
Now, I loved most everything about this game, from every level down to the basic sound design, but what stood out the most to me was the final avoidance. Quickly I'll say that I did enjoy every boss to varying degrees, and the final boss (preceding the avoidance) was excellent, but all of them pale in comparison to the glory of the closing avoidance. As you deliver the killing blow to the final boss, it switches gears quickly into a far away screen in which you're softly bombarded with various cherries. The music picks up the energy, and so too does the avoidance itself; with every change to the music, a new section of avoidance is ushered in, such that the entire avoidance sees at least a couple dozen unique sections. The synergy between music, visuals, and gameplay is beyond perfect, it is leagues ahead of any other avoidance or boss fight I've ever experienced, it was the only time I've ever felt chills while playing a fangame, and it is easily my favorite boss in any fangame. The balance between difficulty and enjoyment is impeccable, the music astounding and rendered perfectly through the avoidance itself. I'll never be able to listen to Sayonara Human without seeing this avoidance as its music video.
Domu is one hell of an experience, one that I believe everyone should give a go. The foreign and unsettling world that Nogard has crafted is a world that I am more than happy to have explored, and I would love it if more fangames followed in the peculiar footsteps of Domu.
P.S.,
I 100%, without any regrets or guilt, looked up a video for the puzzles near the end. My brain is far too small to deal with those sorts of puzzles, or at the very least I'm far too impatient. Obviously, this does not impact the score nor the difficulty rating.
For: I wanna play with Dangerous Toys
The real power of this game comes in through two things: visuals and gimmicks. The gimmicks are all quite interesting and well implemented, and the visuals are, as I said before, totally unique and make what would be a fairly by-the-numbers game for me into something more. Don't let my placing such importance on the visuals fool you into believing the gimmicks and platforming are no good, however. Despite my relative lack of excitement for them, I will fully admit that the game is very well made from all angles. The glass gimmick I found to be really neat, although I wasn't really into the game until the final two stages with the warp gimmicks.
I think the biggest issue I take with Play with Dangerous Toys is that each stage was a bit too short to really flesh out each idea. This game took around 24 minutes of my life, and while those were minutes well spent, I feel as if they were also minutes spent merely splashing around in a puddle. I'd like the puddle to be much vaster, as the water itself feels excellent, but there's just not an ocean to be found here despite my want for it. Some games make the half-hour length work (I Wanna Follow It from Nogard is a perfect example), but I don't think this one did.
Nonetheless, I would certainly recommend giving this one a go, and I certainly have high hopes for the sequel.
9 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
A Sky Blue Denouement | 88.8 | 8.4 | 10 |
April is the Cruelest Month | 84.8 | 8.8 | 19 |
I Wanna Flying Disc | 91.5 | 9.3 | 4 |
Frankie Teardrop | 2.2 | 6.0 | 10 |
I Don't Wanna Dwell | 69.2 | 7.3 | 14 |
Nebulous Thoughts | 80.0 | 9.1 | 32 |
Strewn Detritus | 69.0 | 7.3 | 14 |
The Sunken Cathedral | 69.5 | 8.2 | 28 |
I Wanna be the Ziggomatic Drukqs | 70.5 | 7.3 | 9 |
48 Favorite Games
256 Cleared Games