YaBoiMarcAntony's Profile
Send a PMJoined on: Apr 26, 2020
Bio:
I used to be here four years ago but I left. I was Guitarsage2k/Parallax5.
These fangames mean a lot to me (attempt at order)
1. I Wanna Kill the Kermit 3
2. I Wanna Walk Out in the Morning Dew
3. I Wanna Be the Volatile Presence: Stagnant Edition
4. Crimson Needle 3
5. I Wanna Kill the Kermit 2
6. I Wanna Figure
7. Phonotransmitter
8. VoVoVo
9. I Wanna Reach the Moon
10. untitled needle game
11. I Wanna Burnmind
12. Domu
13. I Want To Meet Miki
14. I Wanna Go Across the Rainbow
15. Alphazetica
16. I Wanna Stop the Simulation
17. I Wanna Hydrate
18. I Wanna Be the Ocean Princess
19. I Wanna Vibe with the Gods
20. I Wanna Be the Vandal
21. I Wanna Pray to the Platform God
22. I Want
23. I Wanna Pointillism
24. I Wanna Be Far From Home
25. I Wanna Be the RO
I've submitted:
276 Ratings!
237 Reviews!
5 Screenshots!
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276 Games
237 Reviews
For: I wanna walk through solstice
For: I Wanna be the AIW
The best aspect of a dopamine-like is that you really can't make anything generic within it, at least if you do it right, which I think phg does. The block layouts are always super unique and that alone makes for a very interesting dynamic in gameplay, and that unique block layout almost always enforces interesting paths and jumps. I don't greatly agree with the usage of the word "generic" to describe the gameplay in AIW, though a few jumps are fairly straightforward and not particularly exciting, the main detractor for phg needle as it is (I've played many phg maps in IWM and I find that some sections can be rather interesting and others decidedly not, in the case of AIW I think that it mostly borders on the former rather than the latter). For the most part, I found this a fairly unique and surprisingly good needle game, although I do wish there was more in the way of gameplay variety than there is, even any use of basic gimmicks would have made this even better for me.
Phg also composed the music for this game, music which is also very good. The stage one song is very good while the stage two song is simply quite good. I don't love the semi-staccato drums, but I concede their purpose in the second song.
For: April is the Cruelest Month
Link to the version without YYC compile for iwpo gamers. The current dl link won't have the proper version for a few days but yeah.
(5/7/2022): https://pastebin.com/XqcNNSGR
I talk about the game here and what most everything means and what the game is about. It was written over the course of three different days in random bursts, one of which was before a certain date, and the other two of which were written after. It is very long.
- - - - - -
This is a floor game primarily inspired by I Wanna Figure which, like Figure, is a damn hard game, long as well (beyond that, the similarities are mostly pretty surface level - if you don't like Figure, you could very well like this game). I worked on the game over the course of February and March and I am extremely happy with the work I did in the time I did it in as I'm not used to working so fast. This speed was mostly necessary though for reasons not worth getting into now, but you can probably come back in a few months to find me overexplain everything about the game.
Also like Figure, Hard is an available difficulty, though unlike Figure, so is Very Hard. While Hard likely would be a feasible achievement, I do not know if Very Hard is really feasible, but I'd love to see it happen.
Enjoy!
For: Extreme Depths 2
It's always fun to think of the original that came before a sequel when talking about said sequel. Extreme Depths 1 is a nothing special needle game with just a hint of the charm and ingenuity that Watson's future productions would have in spades, even having the ever-present Gamemaker Lite logo in the top left, hanging over like Damocles' sword - yet, the disaster of a shitty game doesn't come is as it's rather decent, all things considered. With that game in mind, how does Extreme Depths 2 fare in comparison?
Well, it's bigger, infinitely more visually impressive, featuring more interesting and enjoyable needle as well as a few fantastic bosses to boot, not to mention a killer soundtrack that keeps the energy up at all times. In short, it is a massively superior game; in long-form, it is a game that somehow manages to expand upon its original iteration in a way that makes you wonder what in God's name could have led to the growth of the Giant Sequoia of Extreme Depths 2. Should you track the lines, the conclusion is clear: take the bricks of the original, and make them a rainbow!
The game is broken up into 8 main stages, 7 of which hold a secret each, a boss that opens the way to an extra stage (which is fully unlocked with those 7 secrets), which upon completion leads you to the TRUE final boss of the game, an outrageously good conclusion to what is already a damn good game. This description, then, acts as a mere façade of the tower that is Extreme Depths 2, and should you take a look beyond these colorful bricks, you'll find yourself a game that both revels in its simplicity and teems with creativity. On the one hand, should you pull back the layers and layers of visual flair in the main stages, you'd have a lot of super simple platforming that, while satisfying to play, does not exactly excite me, having seen more creative and enjoyable platforming elsewhere. All the same, the charm and excitement of the game elevates this simplistic platforming to a degree that allows the game to differentiate itself from more simplistic and basic needle games. All you need to take your platforming to the next level is some style, so says the adage I made up on the spot.
Even so, this "problem" of simplicity can be safely defenestrated upon entering the eight stage, though perhaps do the deed at a lower stage so that it may survive upon impact with the ground below, eight floors would be a mighty fall! In any case, the eight stage introduces more unique and interesting gimmicks, a pattern which persists well into the extra stages beyond, these making up the best bulk of the platforming in the game. I enjoyed each stage greatly, but I think my personal favorite may have to be the cherry cycles stage, as basic as it may be to say. Nonetheless, you're not starved for high quality content once you break into this part of the game.
With that said, the highlight of the game lies with it's bosses, and seeing as this comes from someone that is primarily a needle player, that should stand as VERY high praise! In particular, the final boss is beyond spectacular, being made up of three super interesting phases with (relatively) high difficulty to boot, leading to a rather tense finale that had me wiping sweat off my brow. I won't speak too much on this boss as I just don't feel like using the spoiler function (though I've already stated some spoilers here in the first place, so perhaps it's a bit of a moot point), but suffice it to say, it is definitely one of my favorite fights ever.
I have espoused the virtues of Watson as a maker time and time again, and with the release of Extreme Depths 2, I find myself leaning towards taking it further, going on to say that Watson could very well be the most consistently brilliant maker out there. No one has his consistency in quality and very few could ever hope to match the ingenious nature of his design. While he has produced none of my absolute favorite games, I would not be surprised to find him releasing something sooner rather than later which matches the quality of my absolute favorite games. Here's to you, Watson, the man of the hour and the man that, for me, defines this brilliant modern era of fangames. Congratulations on getting this game out here. The love and care you put into it is clear to me and it was well worth all the effort.
For: first awkward fumblings
Recommended for those with some time to spare.
9 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
A Sky Blue Denouement | 88.8 | 8.4 | 10 |
April is the Cruelest Month | 84.8 | 8.8 | 19 |
I Wanna Flying Disc | 91.5 | 9.3 | 4 |
Frankie Teardrop | 2.2 | 6.0 | 10 |
I Don't Wanna Dwell | 69.2 | 7.3 | 14 |
Nebulous Thoughts | 80.0 | 9.1 | 32 |
Strewn Detritus | 69.0 | 7.3 | 14 |
The Sunken Cathedral | 69.5 | 8.2 | 28 |
I Wanna be the Ziggomatic Drukqs | 70.5 | 7.3 | 9 |
48 Favorite Games
256 Cleared Games